08-21-2017 12:21 AM
Interesting news considering it wasn't very long ago that HTC executives explained why a Vive price cut was unnecessary. Those reasons seem to still apply today, giving rise to insight that perhaps HTC feels the pressure from the aggressive Oculus pricing in order to remain viable (and alive) in the high-end VR Market.
From E3 2017:
Sources:
https://uploadvr.com/htc-vive-now-599-gets-permanent-200-price-cut/
https://www.roadtovr.com/htc-explains-vive-price-cost-lowered-cut-discount/
08-24-2017 12:22 AM
08-24-2017 01:44 AM
When I got my replacement Rift and ran the newer set-up, it did say you could set up the sensors at 180° to each other (diagonally) and gave that as an optional (though experimental) set-up.
Zenbane said:
It's because the two-sensor setup is always showcased as front-facing. Even during the Oculus Setup tutorial, the video has the two sensors up front:
08-24-2017 01:58 AM
Sharpfish said:
I'm really not trying to be an ass about this but I honestly wouldn't (re)buy Vive even if it was $300 let alone $600. Don't like the controls, don't like the ergonomics, don't like the SDE and it feels far from fully realised/finished (unlike rift). The only flaw they have in common is god-rays (of differing types) everything else feels 'sorted' on rift and 'unfinished' on vive.
Either way, it's still great news for VR as some facebook haters will jump on Vive now which is good, the more users in PC VR the better. I'd still advise anyone I knew to go rift though. Gen 1 is done and rift is the best we have until gen 2.
08-24-2017 02:22 AM
Brixmis said:
When I got my replacement Rift and ran the newer set-up, it did say you could set up the sensors at 180° to each other (diagonally) and gave that as an optional (though experimental) set-up.
Zenbane said:
It's because the two-sensor setup is always showcased as front-facing. Even during the Oculus Setup tutorial, the video has the two sensors up front:
Don't know if it's changed again since.
08-24-2017 12:16 PM
I hope the HTC exec's at least sent Zuckerberg a Gift Basket.
Although I suppose we can't really credit HTC's rise in stock to their Vive price cut, 'cause Atmos said so:
https://forums.oculus.com/community/discussion/comment/549782/#Comment_549782
08-24-2017 12:18 PM
08-24-2017 01:14 PM
08-24-2017 02:03 PM
08-24-2017 02:32 PM
Atmos73 said:
I'll add Rifts best selling game 'The Climb' to the list made by Crytek. My point is all the Rifts best games were never actually made by Oculus.
08-24-2017 02:50 PM
Oh, is it random one-liner time? K!
Atmos73 said:
People in glass houses shouldn't throw stones.
Well, that was all fiction. What should make you laugh is someone who first rejects that a company's product line plays a role in its profit loss... and then is later forced to read about how that exact same product line increased its stock. Now that's quality humor.
Atmos73 said:
It just makes me laugh some times how FB bought Oculus and sold the Rift. They bribed and payed off Devs to prop up their store without lifting a finger for VR but here we are where people question every single thing HTC do or have done in the past while loving FB fire sales for a VR kit that was getting outsold 2:1.
Like HTC? 'Cause HTC is concentrating on what Oculus is doing, which is why they have copied everything from HMD design (Vive comfort upgrades), hand-controllers (Vive Knuckles for finger tracking), custom library (VivePort), and market share strategies (Vive price cuts).