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Got rid of the rift

Alderson15Alderson15 Posts: 35
Brain Burst
I bought the rift about 6 weeks ago, played a variety of games on it, got bored of it within 2 weeks.

The technology just isn't there yet, not for the price and hype currently. 

Wouldn't recommend buying one.
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Comments

  • JagdfoxJagdfox Posts: 5
    NerveGear
    I was one of the first (non-backer) pre-orders. VR has always been something I had dreamed of experiencing, and I had been following the development of the Rift back when it was still being crowdfunded. However, today's VR is seriously lacking in what it should be (both the Rift and the Vive). Some of the issues I was told would be fixed by Oculus reps at FanExpo (like the infuriating pixel pitch that makes everything slightly blurry/fuzzy) have been overlooked. So far there aren't any experiences that really draw me in so it just sits on my desk and collects dust. It isn't that VR isn't for everyone, it's that VR isn't as great as it should be with today's available technology. I sincerely hope the next iteration of home VR systems delivers on what many of us had hoped for, if not the technology will just die again like it did in the 90s.
  • SharpfishSharpfish Posts: 1,303
    Neo
    edited September 2017
    " It isn't that VR isn't for everyone, it's that VR isn't as great as it should be with today's available technology."

    VR *IS* as great as it should be with TODAY'S technology (For £400), sure, if you want to pay £4000 then it could be a lot better right now. For me I'm happy until gen 2 or other makers step up with better stuff. I honestly think you guys just haven't found your own VR killer app, the tech even with its current flaws is there if you find the stuff that puts lead in yer pencil. I forgot to add google earth VR to my above list, that's another reason I'm already glad to have the rift.

    I definitely felt like you guys did with VIVE (it had awful ergonomics, bad controls and bad SDE) and PSVR (bad bad tracking and low res in-game gfx) but rift? with some creativity and imagination and a load of quality software out there already? Sorry but can't see what's to complain about for £400 (if you bought it in the sale). The flaws don't impede me from having fun right now (unlike in vive and psvr). Rift is the only system that reaches the bare minimum base level of 'acceptable' for VR. Often things will look so real and high res I forget this is gen 1 with "low res" screens. Maybe it's cos I've been using VR for 3+ years since DK2 that I already knew the flaws and appreciated the pros instead. I even loved DK2 and spent many happy hours creating stuff in it (and DK2 sucked by comparison including no real VR input!)

    Also you had it 6 weeks, you may have a slow PC, you may have tried a load of shovelware, you may not have really got used to the flaws (tuned them out which happens almost automatically after enough time) or you may just be really down on VR for other reasons. Not everyone HAS to love VR, some of us waited decades for this to be a reality and now it is, and Rift is there doing it.
    EX DK2, EX VIVE, EX PSVR, Currently RIFT CV1 | VR developer
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  • blanesblanes Posts: 1,096
    3Jane
    edited September 2017
    You did not like it ?  You sold it ?  Care Factor / Fukks Given = NIL  ...  Next ! 
  • MorgrumMorgrum Posts: 1,657 Valuable Player
    Each to their own.
    I can see where you are comming from but its all about preference.

    Myself I think its amazing for the price of the immersive experiences I can take part in with the Rift.
    WAAAGH!
  • Fri13Fri13 Posts: 47
    Brain Burst
    We do not have content for VR that should be there by the amount. 

    So far Oculus has done many things right, but not the HTC and Valve.
    Main thing that Oculus has done right has been CONTROLLING the content by investing to the companies making the few games and really supervising that the content they are paying is optimal. Titles like Robo Recall or Lone Echo. Yes, it makes then exclusive titles, but I take that if it is only way to get good VR content.

    But then when a titles like Robo Recall has SO LITTLE content compared to what a average FPS game even from 90's had, it just ain't enough! Up for now, I would have thought that Robo Recall kind title would have at least a 30-40 missions, a 3-4 different kind locations (now we have just a single city with few streets/crosses and few rooftops) and very small places really. And they released the modding tools so the community would be there to create the additional content, but lets be honest, if you don't get paid then the minor userbase ain't going to help so much. So far almost every title that is out there are more like a demo-level with few hours content. Amazingly great when you want to let a friend to come by and play a game through in one evening. But that's like a watching a 2.5h movie!

    A other thing that Oculus got right too was the hardware. The finishing touches about the look (singe cable, integrated headphones etc) and usability. And then the latest six week sale bundle price and the camera setup. So many things right at the 2016-2017 time VR setup bundle. And look the touch controllers, they are just marvelous! I would almost buy them alone if they could simulate the XBOX controller (yes, little difficult to use mini-stick and press all ABXY buttons but...) and adding the sensors to detect when you just touch the buttons or triggers instead press/squeeze them. Can't wait what really many gets to do with them!


    But let be honest about the lack of the content. We can't just slap a VR functionality (stereographic camera) to major games. Even with the Tridef 3D it is just... Not there. The problem just is the human physiology how we get motion sickness with HMD but not with normal displays. And then how the experience is there. 
      Example I was already waiting that Bohemia Interactive would have released ARMA 3 with VR support, after all they have excellent TrackIR functionality since Operation Flashpoint (2001, that is 16 years ago!) and the aiming system, theme and such just "designed" for VR. But we don't have anything from them, yet. 

    I just yesterday bought and finished "Vanishing Realms" RPG game, went thoroughly through places etc and it gave me 4h 15min worth gaming. I can subtract 45-90min from it just for going around places searching secrets and turning around every single bottle or candle I could find. And so far it has been one of the best VR titles that was there because the immersion and approach, but it could be far far better (and likely will be as developer is making more) and it is single developer game, who said that it took 2500 hours to develop a content for 3 hours gameplay!

    Now, of course everyone should understand that most logical and natural titles for the VR are racing and flying simulators and games. You are naturally sitting in a chair and not moving, just turning head and using game controllers like racing wheel or HOTAS. 
      The other logical title to use the touch controllers are RTS games. You could be sitting in a chair and using touch controllers to move around and command units. If you don't get what I mean, go and check out Google Earth and then check RTS game titles like Wargame from Eugen Systems or their previous R.U.S.E where both uses their "IrisZoom" engine  (both their games were designed originally be used with the Intel touchscreen laptops, why buttons and commands are so big and clear).

    Then another genre that is waiting VR are the other RPG games like Lord of the Rings, Dragon Age or Divinity: Original Sins where you could be above the characters etc. Many titles like Homeworld or Nexus: the Jupiter Incident -kinds could be as well amazing with the VR. Even i we could get the old school rail shooters like Virtua Cop, House of the Dead, Time Crisis etc. It would be great!

    But we don't have content. 

    So we buy a PC to run the VR, we buy the VR hardware and then we get lack of content even after years of the first demoing. 
      I would say that VR has 1-2 years time period to really take off radically, meaning we need to get at least 30-40 high end titles out in 3-4 years but first 15-20 in these 1-2 year period, or it will die like it did at 60's, 70's, 80's and 90's. 

    VR is well known and well tested and researched technology, that has been waiting two things, and only two things.
    1. Hardware capable to run something more than a wireframe games like a Battlezone 1. And this we have now with GTX970 or higher graphics cards and plenty of memory.
    2. Content to be used with motion controls or "virtual glove" etc. 

    And we are still lacking the second one. A few small titles like Super Hot VR or Lone Echo and Robo Recall etc are not enough. No more technological demos and more about clever stories and content like a "Budget Cut"


    The Augmented Reality is very well tried technology as well. Well presented in popular culture even at 1994:  and so many companies were started at early 2000 to add AR features to smartphones and it even blowed out of the hype when larger smartphone screens came out like iPhone and Nokia N9. But here we are, so limited use with it, as people don't really dare to rotate around with phone in front of them to find stores, restaurants etc. They want the list or map. 

    Microsoft is trying to push that out, but let's be honest, it doesn't fit for common gaming and will be more like a fancy toy with special games like virtual chess or table top kind games like what CastAR company co-founder Jeri Ellsworth was developing for Valve (that finally ended the project and headed to VR that became HTC Vive)  but that would work great for different games than VR because they can add the physical player characters on board like in table top games.

    I like very much about Rift as what it is now (there is always room for improvements but now it is "good enough") but lack of content is just killing it. Everyone who I have demoed the Rift, have came to same conclusion that VR future is not in room scale games so much as it is in seated or standing games. So Oculus is in good track with their tracking method (external cameras instead cameras in HMD) firstly about that so few really has the space of minimal requirement 2.2x2m size to be so great, and then that majority of people/gamers are lazy. After day of work, after all day tasks that leaves you that 30min to 4h gaming time, you are not so willing to jump around inside your home.

    Give us the content that has lots of replayability like RTS games, RPG games and some FPS games and VR has some good changes to get few years so we get more special great story titles like Lone Echo
    Personally I would be ultra happy if I could play wargame series or ARMA 2/3 or get far more content to Robo Recall with multi-pathway story.

     



  • MowTinMowTin Posts: 1,809 Valuable Player
    How do you get bored of VR in 2 weeks? 

    For certain games VR offers something you can't find anywhere else.

    1. Shooters -- actually aiming with your arms like a real gun. No mouse or gamepad but real aiming.

    2. Flight sims / Racing sims -- full head tracking and total immersion

    I find it hard going back to 2D games where I'm pointing a mouse. 

    The biggest drawback to VR is the resolution. I think if you mentally fixate on it you won't be happy. If you focus on overall experience ad gameplay, you'll enjoy and  appreciate it more. 

    i7 6700k 2080ti   Rift-S, Index
  • cybernettrcybernettr Posts: 933
    3Jane
    Jagdfox said:
    I was one of the first (non-backer) pre-orders. VR has always been something I had dreamed of experiencing, and I had been following the development of the Rift back when it was still being crowdfunded. However, today's VR is seriously lacking in what it should be (both the Rift and the Vive).
     I was thinking about how desktop computers are seriously lacking in what they should be in this day and age. After all, you basically use them the same way you did 30 or more years ago – pulling down menus, clicking on icons and typing on a keyboard. Compare this to Apple's "Knowledge Navigator" video of the 90s in which the computers of the future (today) would be almost entirely voice controlled and intelligent, and we see how disappointing progress has been.  Technology sometimes doesn't move as quickly as we think it should. On the other hand, download polygon nightmare and then play it with the realistic FOV setting turned on and you will see how far VR has come in 20 years. 
  • cybernettrcybernettr Posts: 933
    3Jane
    Excuse me, my mistake.  I said the knowledge navigator video came out in the 90s – it actually came out in 1987! 


  • BeastyBaiterBeastyBaiter Posts: 789
    3Jane
    edited September 2017
    We have pretty close to that with Cortana, OK Google and Siri. It's one of the most boring features of a modern PC/tablet/smartphone tbh. That is a good thing though, basic usability features are seamless and unexciting when done properly.

    On topic, if you bought a VR headset expecting some magical experience all by itself, I don't know what to say other than it was an unreasonable expectation. A VR headset is nothing more than a peripheral. If you don't play flying games, the fanciest joystick ever isn't going to do you any good. Ditto for racing wheels and racing games. When someone buys an HMD, they should be buying it for a particular purpose. I bought it for playing flight sims and I've been extremely happy with it. There is no going back to using a monitor in that type of game for me. But if you bought it "because VR" and didn't have a specific purpose for it (as in a specific game or set of games with no expectation of additional releases), then you set yourself up for disappointment.
  • MowTinMowTin Posts: 1,809 Valuable Player
    Maybe the OP needed the money. 

    You can have consoles, PC games and VR games. You don't have to choose. Why would restrict yourself?

    If you're a gamer and have the money, why would you not want VR?
    i7 6700k 2080ti   Rift-S, Index
  • cybernettrcybernettr Posts: 933
    3Jane
    We have pretty close to that with Cortana, OK Google and Siri.
    Not even close. Look at the video again.  The AI is able to jog the guys memory when he's having trouble thinking of something. It's listening to his conversation and understanding everything he says and helping him along when he has trouble with something.  Siri etc. can only answer questions they've been programmed to answer.  The AI in the video could obviously handle anything the guy threw at it, even things that it had never been asked about before.  Try asking Siri to draw up a chart showing deforestation in the Amazon rain forest in 20 years and it won't know what the hell what you're talking about! 
  • PhaserlightPhaserlight Posts: 163
    Art3mis
    madamluck said:
    Sucks you got bored with it and that it didn't meet your high expectations/ standards. Vr isn't for everyone...but just because it wasn't "your thing" doesn't mean it isn't someone else's. Silly reason not to recommend. How you cant be even mildly impressed with how far tech has come I don't get.. i for one think it's amazing and look forward to the future.
    Eh? 

    I've been playing on Gear VR the past year and have to agree with William Gibson:



    Get a Gear VR, maybe?
  • RedRizlaRedRizla Posts: 6,765 Valuable Player
    Care to elaborate on "The technology just isn't there yet." Because from where I'm sat the technology is there or nobody would be playing games in VR right now. The resolution might not be there yet, but it's the only thing and this doesn't take away how good it feels to be in VR. The rest of the technology is there as far as I can see or did I miss something? Even inside out tracking is about to come out on some headsets, so I'm not sure what you mean when you say the technology isn't there yet?
  • dburnedburne Posts: 2,843 Valuable Player
    The tech is there now for me, have been thoroughly enjoying my Rift for the last several months. No more gaming on a monitor for me.
    Don

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  • snowdogsnowdog Posts: 7,148 Valuable Player
    madamluck said:
    Sucks you got bored with it and that it didn't meet your high expectations/ standards. Vr isn't for everyone...but just because it wasn't "your thing" doesn't mean it isn't someone else's. Silly reason not to recommend. How you cant be even mildly impressed with how far tech has come I don't get.. i for one think it's amazing and look forward to the future.
    Eh? 

    I've been playing on Gear VR the past year and have to agree with William Gibson:



    Get a Gear VR, maybe?
    Somebody HAS to be working on a Neuromancer game. Best. Book. Ever.
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  • PhaserlightPhaserlight Posts: 163
    Art3mis
    snowdog said:
    madamluck said:
    Sucks you got bored with it and that it didn't meet your high expectations/ standards. Vr isn't for everyone...but just because it wasn't "your thing" doesn't mean it isn't someone else's. Silly reason not to recommend. How you cant be even mildly impressed with how far tech has come I don't get.. i for one think it's amazing and look forward to the future.
    Eh? 

    I've been playing on Gear VR the past year and have to agree with William Gibson:



    Get a Gear VR, maybe?
    Somebody HAS to be working on a Neuromancer game. Best. Book. Ever.
    Agreed.  I love Snow Crash, as well.

    I meant to quote the OP in my previous post, by the way.
  • JayVaughnJayVaughn Posts: 35
    Brain Burst
    edited September 2017
    It's not for you then! Someone as ungrateful as you doesn't deserve it! Go play your Nintendo!
  • ZenbaneZenbane Posts: 14,612 Valuable Player
    edited September 2017
    Fri13 said:
    But then when a titles like Robo Recall has SO LITTLE content compared to what a average FPS game even from 90's had

    1) Robo Recall is Free.
    2) Robo Recall has DLC (e.g. Star Wars Mod) for additional content.
    3) FPS Games in the 90's that were worth playing began development in the 80's.
    4) None of the FPS Games in the 90's let you enter the game and rip the enemy apart with your bare hands.

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  • MowTinMowTin Posts: 1,809 Valuable Player
    I would like to see more AAA fps games ported to VR like Fallout 4. 
    i7 6700k 2080ti   Rift-S, Index
  • elbofforelboffor Posts: 2,572 Valuable Player
    You really nees to look at vr news @MowTin.
    Fallout 4 vr is due out later this year.
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    There are many others like it, but this is mine.
  • ZenbaneZenbane Posts: 14,612 Valuable Player
    edited September 2017
    elboffor said:
    You really nees to look at vr news @MowTin.
    Fallout 4 vr is due out later this year.
    Hmm? He already mentioned Fallout 4 lol

    I don't think he was requesting that Fallout 4 be ported; I think he knows it is being ported and wants to see more stuff like that happen.
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  • JayVaughnJayVaughn Posts: 35
    Brain Burst
    edited September 2017
    It's not for you then! Someone as ungrateful as you doesn't deserve it! Go play your Nintendo!
  • SharpfishSharpfish Posts: 1,303
    Neo
    madamluck said:
    Sucks you got bored with it and that it didn't meet your high expectations/ standards. Vr isn't for everyone...but just because it wasn't "your thing" doesn't mean it isn't someone else's. Silly reason not to recommend. How you cant be even mildly impressed with how far tech has come I don't get.. i for one think it's amazing and look forward to the future.
    Eh? 

    I've been playing on Gear VR the past year and have to agree with William Gibson:



    Get a Gear VR, maybe?
    ?? Seriously?

    No positional tracking (so not actually VR at all), no meaningful VR input (no agency in VR other than gazing) and a very underpowered phone to run anything off and you think that's better than rift just cos it has a bit higher res? I doubt the OP would find it compelling if he doesn't even enjoy rift. I certainly didn't (other than it being "ok" for movies or whatever)
    EX DK2, EX VIVE, EX PSVR, Currently RIFT CV1 | VR developer
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  • PhaserlightPhaserlight Posts: 163
    Art3mis
    edited September 2017
    Sharpfish said:
    madamluck said:
    Sucks you got bored with it and that it didn't meet your high expectations/ standards. Vr isn't for everyone...but just because it wasn't "your thing" doesn't mean it isn't someone else's. Silly reason not to recommend. How you cant be even mildly impressed with how far tech has come I don't get.. i for one think it's amazing and look forward to the future.
    Eh? 

    I've been playing on Gear VR the past year and have to agree with William Gibson:



    Get a Gear VR, maybe?
    ?? Seriously?

    No positional tracking (so not actually VR at all), no meaningful VR input (no agency in VR other than gazing) and a very underpowered phone to run anything off and you think that's better than rift just cos it has a bit higher res? I doubt the OP would find it compelling if he doesn't even enjoy rift. I certainly didn't (other than it being "ok" for movies or whatever)
    I guess I was reading between the lines, a little bit.  There is such a thing as buyer's remorse.  On a per-dollar-value basis, the Gear VR is an excellent buy.  I'm not sure if you're aware that the rig which inspired Mr. Gibson's tweet was GVR:



    It's come a long way since then.

    There is a motion tracking hand-held controller included in the newest model (which I haven't personally tried), and a Bluetooth controller will do wonders.

    I'm not saying it's better than Rift; I'm saying that at a $100-$130 price point it's a pretty neat option for those wanting to see PCVR technology evolve a little bit before buying in (provided you have a phone that will run it).  Many of the same experiences are available.  Undoubtedly the fidelity won't be as great (although oddly enough the pixel density on the S6 at least is certainly greater than Rift or Vive in VR) but yes it is 'real VR'.

    ...also, swivel chairs.
  • kevinw729kevinw729 Posts: 4,812 Valuable Player
    Phaserlight said:
    ...
    I guess I was reading between the lines, a little bit.  There is such a thing as buyer's remorse.  
    ....
    Agree with your point - it dose sound like this. I think its great that Alderson15 felts he could give his reasoning, and we have to take this at face value. This current phase of VR is still not for everyone, and we have to be respectful for the reasoning involved. The word is that Sony has seen some PSVR return issues based on expectations and reality.

    Some find it different to what they where lead to believe VR would be; the sticker shock is still a thing, as is the level of technical ability needed (and ongoing when updates break your system), set-up time, and the issue of what the games are offering for their price and availability. All issues that play a part in the process.

    That said, we see here a great example of happy users that are pleased with their purchase, and are finding it more compelling everyday, incredibly positive about the issues they had to surmount to get to this point. We need more people to enjoy this as well, continuing to be inclusive rather than defensive. 


    And wow to the last point - seeing that 2015 Gibson Tweet dug up again was a bit nostalgic. Shame we have not a more modern Tweet from him using the current Room-scale tech. The whole GVR usage issue is a tricky subject - beyond the argument of is it "good VR" (not having positional tracking and all), we have to look at the whole issue of how many of the owners still used (or even un-boxed) their units, or even created an account?

    With the leaks from IFA that Samsung's new GVRII may not be given away as a contract deal, but will be a $120+ peripheral to purchase for the new S8 - then we may see the reality of interest in a single handset compatible VR holster.
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  • snowdogsnowdog Posts: 7,148 Valuable Player
    I strongly suspect that a great deal of those returns that Sony have had to deal with are down to PSVR's shite tracking. Microsoft's partners will probably have to deal with the same thing I think...but it will take longer because owners of those VR headsets won't have any games to play due to Steam compatibility not being available on day one lmfao
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