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Could This be Samsung's New Windows MR Headset?

kevinw729
Honored Visionary


Could This be Samsung's New Windows MR Headset?
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
57 REPLIES 57

kojack
MVP
MVP
It's interesting that every MR headset is almost identical except for outer shell, but Samsung boosted most of the specs.
According to Road To VR, leaked pics (accidentally released early on microsoft's own store) show that it's also the only one of that family that has hardware IPD adjustment.
https://www.roadtovr.com/samsung-odyssey-specs-price-release-date-windows-mixed-reality-vr-headset/?...

One downside: greater FOV but same horizontal res means lower pixels per degree than the others.

Now the real question: have they done anything to improve the tracking? 🙂

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Roaster
Rising Star
What's the comparison to Oculus PPD horizontal? If it's at least the same it will be acceptable, as sde doesn't bother me now.
I want wider FOV. And less lens glare. And focus ability.
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kevinw729
Honored Visionary
https://blogs.windows.com/windowsexperience/2017/10/03/the-era-of-windows-mixed-reality-begins-octob...
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

Shadowmask72
Honored Visionary
For the Sammy Odyssey

$83.33/mo
No Interest if Paid in Full
Within 6 monthsø

That's pretty awesome actually.


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.

Shadowmask72
Honored Visionary
I probably would if it was available in uk.But will wait for some reviews first.


System Specs: MSI NVIDIA RTX 4090 , i5 13700K CPU, 32GB DDR 4 RAM, Win 11 64 Bit OS.

Roaster
Rising Star

Atmos73 said:

I think the Samsung is actually 1440x1600 per eye.


Have they given any info on lens type?
This is sounding pretty good, if they can deliver anywhere close to 90° real-life as-you-perceive-it fov.
By the time Oculus does anything this will have been out for almost two years?
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Anonymous
Not applicable
It won't be any good unless they fix the shite tracking tbh. It's looking like the best of the bunch so far but if you're going to spend 500 notes on a VR headset then you might as well get a Rift. Better tracking, better motion controls.

kojack
MVP
MVP
Just a little reminder for everybody of the flaws of the MR headsets' tracking (as mentioned on the microsoft developer page for them):
- doesn't like the dark. You need good lighting.
- doesn't like movement in the environment. Too many people walking around will confuse it.
- doesn't like plain environments. There's no depth sensor, so looking at a bare white wall with no sharp detail means it can't track.
- doesn't like duplicate features. They mention things like having the same poster on the wall twice can confuse it.
- can't track your hands when you aren't looking at them.
I haven't tried one myself to see how severe or minor these are.

Here's some details: https://developer.microsoft.com/en-us/windows/mixed-reality/coordinate_systems

I can't remember but I assume the headset and controllers have IMUs, so tracking can continue a little bit, but that typically only works well for a second or so, too much accumulated error. I would assume that it would also get confused if you waved your hands around in front of your face, since it wouldn't be able to see the environment.

Light house / constellation have annoyances, but the tracking is more robust.

The only real advantage I see to these would be for backpack large scale VR. CV1 needs the pc to connect to the cameras, so no backpack laptop. Vive could do it, but limited to room scale. The MR ones can go much further. But world scale has a problem, drift can occur. Microsoft say only a 5m area can be covered reliably (room scale), after that position tracking can drift as you move around. So with a backpack MR system you could wander 20m and it would know that, but when you try to go back to your starting point you might be off by a bit. That makes pure VR world scale dangerous (AR is ok). You can use spatial anchors to try to identify locations, but apparently the location of spatial anchors relative to each other can drift too.

I'd be interested in trying one here at work (got a loading dock and a huge film studio with plenty of space), but not for home use.


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Dantac
Protege


Looks blumming nice, i have to say.

These are all tethered aren't they?  Bit of a cop-out not showing a great big cable dangling from it - and that goes for all those before it too.


I prefer tethered.. i just dont even want to think about putting a wifi device right next to my brain. You probably don't realize how harmful that is. 

kojack
MVP
MVP
From the Samsung store page...
It's fresnel lenses.
It needs HDMI 2.0 (the other MR headsets need HDMI 1.4).
It has an IPD sensor. They don't say what this is though. Is it something to detect your IPD, or is it just CV1 style detection of the current headset IPD. I'd guess the latter.
They say it has "Array MICs" and "2 MIC support Cortana". Now there's not much point to multiple internal mics since your mouth can't move relative to the headset (so no stereo). Maybe it has one inside and one outside, so it can do ambient noise cancellation and only get your voice.
The IPD range is a little smaller: 60-72mm (the CV1 is 58-72mm).


Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2