12-07-2017 07:16 AM
12-09-2017 01:53 AM
pyroth309 said:
....no CV2 out until 2019+ that the rift interest of new users may stall out.
12-10-2017 01:16 PM
12-10-2017 02:34 PM
KillCard said:
Log_a_Frog said:
You need a lot of space to play VR and maybe you could do 1 hour in a headset. They just need more fun games. A lot are pretty crappy tbh
My longest session without breaks in VR is 8 hours, my longest session with breaks is 12. My Average session is 3-4 hours.
As for the games being shitty ... this is basically just PC gaming in general, of all the indie/AAA games out there about 1-2% of it is actually worth-while. The same is true for VR, just instead of 100 out of 10 000 games being good, instead 10 out of 1000 games are good. So there are less games but the "ratio" is still the same.
Find the games you like and just play the shit out of them ... I actually like it better, having 10 games I want to play is actually more realistically manageable than having 100 games I want to play.
12-10-2017 02:56 PM
12-10-2017 03:10 PM
MadScientist_42 said:
They're hurting because they overstated what was there and overpriced themselves along with alienating the hardcore crowd that could've helped them go further, either in tech or in assets. IDIOTS.
12-10-2017 03:58 PM
MadScientist_42 said:
KillCard said:
Log_a_Frog said:
You need a lot of space to play VR and maybe you could do 1 hour in a headset. They just need more fun games. A lot are pretty crappy tbh
My longest session without breaks in VR is 8 hours, my longest session with breaks is 12. My Average session is 3-4 hours.
As for the games being shitty ... this is basically just PC gaming in general, of all the indie/AAA games out there about 1-2% of it is actually worth-while. The same is true for VR, just instead of 100 out of 10 000 games being good, instead 10 out of 1000 games are good. So there are less games but the "ratio" is still the same.
Find the games you like and just play the shit out of them ... I actually like it better, having 10 games I want to play is actually more realistically manageable than having 100 games I want to play.
The problem is that the bar is a bit higher. The odds of the stuff being 99% sh*te are a bit higher. Worse, the vendors are still mostly overpriced or have failed to disclose things like needing DX11's runtimes installed (and don't install them FOR the customer when you don't see them present). I had a hell of a time figuring out the ONE d*mn thing that kept me from just simply nuking the Windows install on my new laptop, bought to PLAY Robo Recall, since it was free, and just moved on to just using Linux on my machine and making OpenHMD work right on it so I could play the few SteamVR titles that moved over to Linux and so I could begin doing my own content which will be targeted to most VR platforms.
They're hurting because they overstated what was there and overpriced themselves along with alienating the hardcore crowd that could've helped them go further, either in tech or in assets. IDIOTS.
12-10-2017 04:25 PM
KillCard said:
.....There are WAY more good titles out there than it looks, you just need to know what to look for and be a little open-minded.
12-10-2017 04:35 PM
kevinw729 said:
KillCard said:
.....There are WAY more good titles out there than it looks, you just need to know what to look for and be a little open-minded.
As has been stated, the current VR community are more than happy with what they have, and are deeply engrossed in enjoying their new "reality"!
That would be fine if the sub-4 million installed base was acceptable to those investing in developing the business, but the business sector was promised a "main stream" market by 2016-17 and that has not happened. It seems to be a longer haul, and while many understood this could be the case, there seems to be a part of the media and investment community that are looking at the slow install as some sign of stagnation or possible collapse.
I do not subscribe to this - and just feel that a number of gullible individuals believed the hype they were fed, and in some cases drank way too deep from the Kool-Aid. As with all attempt to establish a phase of adoption, there is a rough climb, and possible troughs to navigate. This ride may be a bit more bumpy for VR this time round because of the vast amount initially invested into a business plan that has now been drastically changed or even scrapped.
12-10-2017 06:04 PM
12-10-2017 06:19 PM
BeastyBaiter said:
Never thought I'd agree with Atmos on something, but here we are.