12-16-2017 10:42 AM
12-16-2017 11:31 AM
12-16-2017 11:58 AM
12-16-2017 12:56 PM
12-16-2017 02:31 PM
Atmos73 said:
Vivers have had to live with exclusives since Oculus introduces them and Rifters have loved it. As soon as bigger titles come to Steam and Vive Rifters don’t love it.
Karma is a bitch.
Thank you Bethesda I’m loving FO4.
12-16-2017 03:03 PM
12-16-2017 03:30 PM
I might end up buying Fallout 4 VR but why on earth have they not implemented hands into the bloomin thing..? But Fallout 4 VR when it first launched suffered from issues that would never have made it past the Oculus Submission process, I'm still much happier buying games from the Oculus Store because you're not going to end up with buggy crap.
I also find it quite amusing that everyone was expecting Bethesda and Zenimax to hardware lock both Doom VFR and Fallout 4 VR and it didn't happen (although I personally believe that Doom VFR was launched with a SteamVR exploit which was hurriedly patched out of Fallout 4 VR, they did this with Doom VFR just to test the water) and everyone was expecting LA Noire to support both headsets but Rockstar have hardware locked the Rift out lol 😄 😄 😄
I personally don't have a problem with headset and store exclusives, all 3 major headset manufacturers have either fully funded or part-funded development of several games and deserve to reap the rewards.
I
actually bought Fallout 4 VR but I had to refund. Man, so many problems...
The main menu is slightly floaty, I got bad stutter, white flashes in
the intro, pop-in of entire buildings on the right in my fov, bad
scaling, weird positioning of pip boy, stars that are not at the
proper depth, the Vive trackpads don't translate well to the Touch
stick and so on. Even Vive players are complaining
about the controls but it's more a problem with having a trackpad, hah :X.
It's easy to miss-press. I don't think hands feel as good on the Vive
controllers so maybe that's why they haven't implemented it, I don't know... Hands are a must with Touch and I feel like you loose a lot by not having em.
To be on topic; I agree with the Creepy Mister in that I don't like hardware exclusives. But then again I think VR hardware is going to look so different in 5 years that we might have to go through some workaround program anyway in order to play these older titles. So even if we buy a CV3-4 we might have to use a workaround to play Lone Echo. Waht do I know.
12-16-2017 03:32 PM
Mr.Creepy said:
I think store exclusivity is fine, but I don't like games being hardware exclusive. I'm going to have to limit games bought on Home as I'm pretty sure I'm getting another VR brand in the future and all games bought on Home will be lost.
12-16-2017 03:34 PM
snowdog said:
I might end up buying Fallout 4 VR but why on earth have they not implemented hands into the bloomin thing..? But Fallout 4 VR when it first launched suffered from issues that would never have made it past the Oculus Submission process, I'm still much happier buying games from the Oculus Store because you're not going to end up with buggy crap.
I also find it quite amusing that everyone was expecting Bethesda and Zenimax to hardware lock both Doom VFR and Fallout 4 VR and it didn't happen (although I personally believe that Doom VFR was launched with a SteamVR exploit which was hurriedly patched out of Fallout 4 VR, they did this with Doom VFR just to test the water) and everyone was expecting LA Noire to support both headsets but Rockstar have hardware locked the Rift out lol 😄 😄 😄
I personally don't have a problem with headset and store exclusives, all 3 major headset manufacturers have either fully funded or part-funded development of several games and deserve to reap the rewards.
I
actually bought Fallout 4 VR but I had to refund. So many problems...
The main menu is slightly floaty, I got bad stutter, white flashes in
the intro, pop in of entire buildings on the right in my fov, bad
scaling, weird positioning of pip boy, stars that are not at the
proper depth, the Vive trackpads don't translate well to the Touch
stick in this instance and so on. Even Vive players are complaining
about the controls but it's more a problem with having a trackpad :X.
It's easy to miss-press. I don't think hands feel as good on the Vive
controllers so maybe that's why they haven't implemented it?
To stay on topic; I agree with Mr.Creepy in that I'm not a fan of hardware exclusivity. But what are you gonna do. Revive will hopefully keep working.
12-16-2017 05:56 PM