I've seen some discussions on it in various places thanks to the recently released Fallout 4 VR and LA Noire but I haven't seen it discussed here much... I personally don't know what to feel about it. Exclusivity can create some pretty good titles thanks to the developers getting more funding and support. It brings better polish for whatever VR system the game is developed for. But I also recognize that it blocks out a big part of the overall userbase of VR systems. I think it's even more ridiculous when a VR game is exclusive on the same platform, PC. In the end exclusivity is only there to make a consumer buy one VR headset over the other, or be bound to one store. It splits the userbase and I don't like it. I'm perfectly fine with titles being store exclusive. I just don't like when software that can be easily made playable on even more VR systems, are not. Let's say Oculus opens up their storefront to more VR headsets, what will happen?
Opening up their store might reduce some sales of the Oculus VR system but it will also increase sales of them since more people will be exposed to the Oculus ecosystem. The Oculus Rift is also cheaper then the Vive so people will still buy it. WMR headsets are getting cheap but their tracking isn't as good. They will sell a lot more games, making their storefront more popular. Which is ultimately what they want? I don't think they are getting a lot of money from headset sales. They can still make store exclusive titles made for the Oculus Touch but at least they wont outright block other headsets from their store. Now onto Bethesda and Rockstar.
Why do these big developers block/don't support half the VR userbase? I don't think they care much about profit since there isn't much to be had... Obviously they don't care about exposure because that they already have. They aren't exactly being paid more money like Oculus exclusives so they don't really have an incentive to keep it exclusive. SteamVR using OpenVR and all, it's easy to make a games usable on all VR headsets so why make it exclusive? Why only support one system?If you forget about La Noire for a bit, Steam is the most open storefront and I believe it will be the place to get games if you want better compatibility with future headsets.
If the game exists both on Oculus and Steam I will buy the game on Steam. Why shouldn't I? Even though Oculus stays in the game by offering some good discounts, I will still wait for a big sale on Steam to buy games, like the coming winter sale. As time goes on there will be a lot more headsets on the market and Steam will most likely support those headsets, gaining more users with different headsets. By the time Oculus actually opens up their storefront to more VR headsets, if ever, Steam will have increased its lead as the nr1 place to go to buy VR games.Then we come to SteamVR, which is also a lot more open then Oculus Home/dash, atm.
Users can actually create their own environments, controllers and add their own objects etc. The possibility of adding in extra tweaking into the SteamVR overlay is also quite nice. Like OpenVR-AdvancedSettings
. Wouldn't it be nice to change SS without restarting, to customize controls, change play-space size and so on all in Dash? Oculus Tray Tool in Dash? Yes please. Oculus Dash feels more smooth while SteamVR is a tad laggy but SteamVR offers a lot more user customization.TLDR
: I like openness and customizability. Will Oculus ever become more open? What do you think about exclusivity, whether it be an entire store exclusive to one headset or individual titles being exclusive that could easily support more headsets? Should we be fine with exclusivity just because we bought into a closed ecosystem? Thoughts?