Medium is a fantastic experience, before I keep adding sculpts, decided it's time to start a sketchbook. Will start with a bit of a retrospective, and more or less start at the beginning and with any luck, keep at it for years. Here's a carousel I made a few months ago, to see the creations up to that point.
Two Year Anniversary Update (mostly sequential with annual highlights)
Down the street, posed like a gunslinger. Ground lighting at the expense of background
Closing in, a little better. Spending an inordinate amount of time adjusting lights. Each placement, teaches me a little bit, mostly that it's tricky to illuminate a black background. More and/or brighter spotlights would be helpful, maybe a procedurally generated star filled sky that could be saved and imported as a backdrop.
Some interesting things emerged over the course of this project. Here he is, fresh off the assembly line. His visor appears somewhat transparent. Some kind of reflection trickery. Will have to decompress the original files and see if the surface texture gives that effect due to the lighting, or is placed behind and emissive enough to create a transparency effect. Anyhow, interesting enough to post.
Closeups of the metal, create a pleasing nebula like glow. Some potentials here to export the tile a mesh, or make a similar one and use as space or landscape cloud backdrops
Iridescent sheen, like an oil slick on this closeup, something to remember and explore further. Intriguing. Not as pretty, but industrial, and convincing if planned for a surface segment. Was trying to capture a small clay-to mesh tank that I threw in there at some point, lucky image.
Blingbot, mission complete, heads out. All shined up, cooling units intact. Full bling activated using marmoset. Object illuminated separate from the background. Maybe a way to do something similar in the future with texture settings?
Another city, perhaps a more refined place than girders and rubble. A variety of stamps and somewhat haphazard stacking to get a feel for building designs, and get a sense of what size, reasonably detailed, city model can be built with my current setup. It's no metropolis, but manages to create enough for a downtown area. Not sure if I started pushing the cpu or just ran out of layers. Each of these gets turned into it's own stamp, could be useful later.
Nice little island you have there, would be terrible if something happened to it, such as forgetting to make the monthly payment to the giant robotic sea kraken...
In case you missed it, I figured out a method of faking multiple lights a while back - https://forums.oculusvr.com/community/discussion/49040/how-to-3-point-lighting-straight-out-of-medium I