01-03-2018 10:24 AM
01-03-2018 03:07 PM
01-03-2018 03:38 PM
Zenbane said:
If I can avoid getting banned every time Atmos is banned then I will have reduced my number of bands by at least 50%.
01-04-2018 04:00 AM
01-04-2018 05:23 AM
Shadowmask72 said:
Tough call really as it's a pretty volatile market.
....
2.Oculus GO won't be as successful as Gear VR in the consumer market (due to lack of mobile phone driving sales) but will gain ground in the Out of Home Entertainment sector. 😛
....
01-04-2018 05:46 AM
01-04-2018 08:24 AM
nrosko said:
I predict Oculus Go will not do as well as hoped. We will not see a CV2 this year Oculus will have a quiet year with software releases aimed at the Go. New Vive will come out & do OK but not great, uptake of windows VR will also continue to be slow. PSVR will do really well in 2018. CV2 will be announced towards the end of 2018 for release late 2019 & this will do much better.
01-04-2018 08:24 AM
Just a note on the amusement park thing, I think using VR on roller coasters is a mistake. I went on Galactica at Alton Towers and what should have been a scary ride was turned into a very novel but underwhelming experience. The scares on such rides usually come from seeing what's in store for you but instead you're bombarded with various sci-fi scenarios that push the physical ride to a secondary background experience. I don't think it was just me either as you watch other people on the ride, they're eerily silent. These rides attract a lot of people because they want to experience VR, not having tried it at home, but I think many come away not realising how good VR really is in scenarios (like home PC VR) where it's adding excitement, not detracting from it.
01-04-2018 08:26 AM
01-04-2018 11:18 AM
snowdog said:
@cybereality is there any chance of getting this stickied at all please? Seems like a good fit for stickiness I reckon.
01-04-2018 11:52 AM
DaftnDirect said:
Just a note on the amusement park thing, I think using VR on roller coasters is a mistake. I went on Galactica at Alton Towers and what should have been a scary ride was turned into a very novel but underwhelming experience. The scares on such rides usually come from seeing what's in store for you but instead you're bombarded with various sci-fi scenarios that push the physical ride to a secondary background experience. I don't think it was just me either as you watch other people on the ride, they're eerily silent. These rides attract a lot of people because they want to experience VR, not having tried it at home, but I think many come away not realising how good VR really is in scenarios (like home PC VR) where it's adding excitement, not detracting from it.