01-03-2018 10:24 AM
01-04-2018 12:23 PM
01-04-2018 01:02 PM
01-04-2018 01:21 PM
DaftnDirect said:
Just a note on the amusement park thing, I think using VR on roller coasters is a mistake.
.....
These rides attract a lot of people because they want to experience VR, not having tried it at home, but I think many come away not realising how good VR really is in scenarios (like home PC VR) where it's adding excitement, not detracting from it.
01-04-2018 01:39 PM
Atmos73 said:
Just for the record I disagree with every single one of your predictions.
01-04-2018 01:42 PM
01-04-2018 02:01 PM
kevinw729 said:The point is that we are at a very early stage of deployment of VR into theme park attractions - while at the same time we are at a early stage of VR Arcade deployment and the new Location-based entertainment applications. Those that claimed that this sector was either a niche that would never be relevant, or claimed it was not viable as a business, are now scrabbling to try and re-write their previous criticism with dubious statements.
01-04-2018 02:07 PM
Atmos73 said:Zenbane you only made 4 predictions whoop de friggin do.
Atmos73 said:Do you think CV2 with ditch Contellation and use inside out tracking like Santa Cruz?
01-04-2018 02:09 PM
01-04-2018 02:10 PM
@kevin729, I think VR amusements parks deserves a thread all to itself as there are so many possibilities. Is there a thread?
One thing I will say is that I was very impressed with the technology on Galactica. No-one was allowed to wear glasses so I was immediately weary of what kind of vision to expect having -5 & -5.5 prescription & astigmatism but the focal adjustment on those HMDs allowed for a perfectly crisp image indeed (I think I was at the limit of adjustment) and super high resolution.
For me the issue is choice if experience, the roller coaster just isn't the right one in my opinion. Partly because the real-world scares were being masked and partly the social aspect of amusements... you really want to share the scares with the people you're riding with and VR in that instance was kind of isolating.
Where VR really works I think is with an attraction that enhances the social interaction and makes use of VRs ability to add thrills to an otherwise normal space. I've seen one where a simple maze has been transformed into a ghost house type walk-through with amazing results (can't remember where it was though). Or small experiences where you take turns while your friends watch and take the piss, ideal for pubs.
But like you say, it's early days and I certainly wouldn't dismiss any attraction without trying it first.
01-04-2018 02:40 PM
cybereality said:
This is definitely getting into personal attack territory. I know you guys like to play with fire (meaning @Zenbane and @Atmos73 ), but this is becoming too much. If you can't have a civil discussion I will have to start locking threads or taking further action. Thanks.