Maybe a stupid question but does adding a new sensor can impact performance ? Suddently, I need to lower the graphics settings of a lot of games since I added a 3rd sensor.
I like to configure my games up to the maximum but still having steady 90 fps but now it seems I need to lower a little bit every games (exept ones that don’t need performance at all).
When I enable the Performance HUD with Oculus tray tool, I used to configure my games until it’s between 10 to 20% left. Now, for a game that was in that zone, it’s now under zero and I didn’t changed any settings in those games. I have to lower them again to be in the 10-20% zone. And, in some games, sometimes when I turn my head the image is not loaded in time...not very fun...
I don’t have tracking problem with my touch controllers.
I didn’t update any drivers and windows update is disabled. The only thing different is I added a 3rd sensor and my roomspace is now bigger.
BTW, one sensor is USB3 another is USB2 and the last is plugged in a USB3 port but is detected as USB2.
I tried several Nvidia drivers (even driver I was using when it was working fine) without any improvement.
One game that was running really well was From other suns. Now, with Performance HUD enabled, I tried setting the lowest settings, lowest supersample and I'm always on the 0% headroom (didn't test other games that way). I remember I have some stutter in Killing floor I didn't had before.
BTW, my CPU is never at 100% while playing.
Can an overloaded USB controller slow down the whole system ? Beside Rift, I have several other usb device connected like keyboard, mouse, steam controller dongle, xbox controller dongle and probably other I don't think of right now. Note that I didn't add any usb devices since adding a sensor.
16gb of ram
What I need to test :
1- Removed a sensor
2- revert back to oculus core 1.0 (I'm using dash 2.0 but before adding this 3rd sensor it was running just fine in 2.0)
3- format/reinstall windows ?