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Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

ApollyonVR
Rising Star
Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at ApollyonVR@gmail.com

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome @headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
-----------
 
UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to ApollyonVR@gmail.com and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
1,867 REPLIES 1,867

ApollyonVR
Rising Star
@Andregee Might be that the config.xml file cannot be written to. If you could send me that file along with the ott.log file i'll have a look. Also, third-party games do not show up by default unless they are added to Home first. To do that, simply have Oculus Home open when you launch the game and it should be picked up by the Oculus client and added to Home.

Cheers!

FormelLMS
Protege
No hotkeys for performance HUD?

Andregee
Honored Guest


@Andregee Might be that the config.xml file cannot be written to. If you could send me that file along with the ott.log file i'll have a look. Also, third-party games do not show up by default unless they are added to Home first. To do that, simply have Oculus Home open when you launch the game and it should be picked up by the Oculus client and added to Home.

Cheers!

I have to say that it worked till yesterday and what i don´t unterstand, even after using a backup from december or November, the issue is still  there now


Here are the files.


https://1drv.ms/u/s!AuYcx2IKUBpJgP467eW13EaskGilBw

https://1drv.ms/f/s!AuYcx2IKUBpJgP42VHXrciOYpIRK7w

Thank you for your 

HeyJesseAe
Explorer

OTT's speech commands were working perfectly for several days after setup. While testing titles, several times per game I'd have the OTT bring up overlays with the function. However, with seemingly no prompt, OTT speech commands have stopped working whatsoever.

Things I have tried or believe noteworthy:

  1. Cortana still works just fine.

  2. Restarted computer.

  3. Restarted Oculus Services.

  4. Restarted OTT.

  5. Reinstalled OTT.

  6. Disabled and re-enabled OTT speech commands.

  7. Made sure that the Rift mic was default.

  8. Tried it with other mics.

It's just not working and I can't understand why. I can't imagine it being caused by my hand given the above.

ApollyonVR
Rising Star
@Andregee I've sent you a PM with some stuff to try.
@HeyJesseAe  The speech recognition might be a bit "flakey" depending on OS version. I am using the built-in API's that are shipped with Windows (not Cortana) and they might differ depending on Windows version and language installed. I have it on my ToDo list to try and improve it. In the mean time you can check the user guide and find the section regarding training for voice commands, and even if you have done it you can try and run that wizard again and see if it improves things. You can also send me the ott.log and i'll have a look and see if perhaps there is something that goes wrong when initilzing the voice engine.

Cheers!

ApollyonVR
Rising Star
Just found that in the latest Oculus updates (at least in the 1.22
beta), Oculus have moved the location of the
third-party manifests. They no longer reside with the rest of the games,
which causes them to not show up in OTT. I will need to add a fix for
this,
but the new version is still a bit away. Might push a
small update to the current version just to fix this issue.

Peloche
Honored Guest
Hi,

At first thanks and congrats ApollyonVR for your Tray Tool.

I'm just starting Oculus VR with Rift, i've installed all with the beta and OTT.

My problem is that i don't want to use a display when configs will be OK and for the time being i need it only to confirm the opening of Oculus Tray Tool.exe, i've tried a lot of things but confirmation is always needed and i don't know what to do anymore.

My conf is the following:

AsRock DeskMini GTX 1060

i7-7700 3,6 GHz
32 Go Ram
NVMe 250 Go 

Windows 10 Professional x64
Version 1709 - 16299.192

Oculus Beta 2.0 (i don't find the version)

Thanks for your help

HeyJesseAe
Explorer

@ApollyonVR Thanks for the feedback on fixing OTT Speech Recognition. I'll give it a try this weekend most likely. I'll also see about shooting you the ott.log. Is there a preferred method for sending you that?

Also, for the record, I'm on Windows 10 version 10.0.16299 Build 16299. My language is English (United States). I've done the wizard multiple times during the troubleshooting process.

Thanks!

YoLolo69
Trustee

Peloche said:

Hi,

At first thanks and congrats ApollyonVR for your Tray Tool.

I'm just starting Oculus VR with Rift, i've installed all with the beta and OTT.

My problem is that i don't want to use a display when configs will be OK and for the time being i need it only to confirm the opening of Oculus Tray Tool.exe, i've tried a lot of things but confirmation is always needed and i don't know what to do anymore.

My conf is the following:

AsRock DeskMini GTX 1060

i7-7700 3,6 GHz
32 Go Ram
NVMe 250 Go 

Windows 10 Professional x64
Version 1709 - 16299.192

Oculus Beta 2.0 (i don't find the version)

Thanks for your help


I'm not 100% sure you are speaking about the confirmation window you see each time you launch OTT or any programs requiring Admin Rights, but if this is it here a way to avoid it : http://www.thewindowsclub.com/create-elevated-shortcut-run-programs-bypass-uac


“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

"Be careful, if you are killed in real life you die in VR too." - TD_4242

I7 10700K,  RTX 3070, 32GB DDR4 3200Mhz, Oculus Rift CV1

qpHRGqp
Honored Guest


Just found that in the latest Oculus updates (at least in the 1.22
beta), Oculus have moved the location of the
third-party manifests. They no longer reside with the rest of the games,
which causes them to not show up in OTT. I will need to add a fix for
this,
but the new version is still a bit away. Might push a
small update to the current version just to fix this issue.


Hello,
I love your app and has made Elite Dangerous my all time favorite Game on the Rift! So always great work and much appreciated. 
I also have this problem as quoted above and was wondering if there was any kind of patch or method to return functionality to being able to super sampling 3rd party steam games? I'm stuck with Poor Visuals at the moment.
Log: "Super-sampling set to "0"
Anything would be much appreciated 🙂