04-30-2017 03:03 PM
06-22-2017 08:41 PM
07-20-2017 07:58 AM
nalex66 said:
I think body tracking is an eventual goal for most VR hardware platforms, but I don't think pucks are the answer. I expect that Oculus will eventually have a camera-based body tracking system. (Didn't they acquire the team that developed Kinect?)
I'm envisioning a system where we use Touch controllers for precise tracking and input, and a camera-based system (either the same constellation camera that does the device tracking, or an additional 3D vision camera) to do full body tracking with no additional "wearables" required.
The body tracking may not be as precise as the head and hand tracking, but I don't think it really needs to be. We can live with a little float in our virtual elbows and knees, and the more precise tracking of our heads and hands can probably be used to help fine-tune the body data if necessary.
07-20-2017 08:18 AM
JimmyMcVideo said:
Having some easy-to-use, easy-to-integrate trackers like the Vive tracker seems highly critical to advancing this medium, in my opinion.
Is Oculus working on its own tracking puck like this?! https://www.vive.com/us/vive-tracker/
Virtual reality is currently only halfway to amazing, in my opinion. Sure it LOOKS real and immersive. But does it FEEL that way (touch wise)? The ability to utilize (hopefully multiple) trackers to match visuals with real world objects seems like it should be an absolute priority in this world.
07-20-2017 05:16 PM
bigmike20vt said:
the money paid on making it wireless, getting the extra trackers,, upgrading the head mounting system, buying knuckles (and lets hope they are not as expensive as the wands!!! 😮 ) imo is better for most people to put that cash to 1 side towards an entirely new 2nd generation unit which will hopefully have all this as standard.
07-20-2017 05:41 PM
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