10-24-2017 08:42 AM
01-16-2018 01:32 AM
Iriodus said:
Ultimately, I'd be more excited for a headset that has better FOV and resolution, but to the extent that the increased resolution, FOV, etc., is offset by any High Tech Sorcery (hardware or software) that has been done to improve performance (Foveated Rendering). The ideal upgrade for the Rift, for me, would be said High Tech Sorcery offsetting the improved specifications to the point where you can use the same specifications as the current Rift (More or less). I think that this is a better target to shoot for than making an enthusiast headset that only a Niche Of People³ would buy.
01-16-2018 04:59 AM
bigmike20vt said:
Iriodus said:
Ultimately, I'd be more excited for a headset that has better FOV and resolution, but to the extent that the increased resolution, FOV, etc., is offset by any High Tech Sorcery (hardware or software) that has been done to improve performance (Foveated Rendering). The ideal upgrade for the Rift, for me, would be said High Tech Sorcery offsetting the improved specifications to the point where you can use the same specifications as the current Rift (More or less). I think that this is a better target to shoot for than making an enthusiast headset that only a Niche Of People³ would buy.
Personally I think you are looking too short term..... the Rift CV2 wont be out for another 12 months..... by this time what is now high end level of performance WILL be cheaper...... whilst i do not expect min cpu to change much i do not think it is reasonable to expect CV2 to aim for a GTX970 level of hmd. (possibly GTX1070 though?)
2ndly CV2 is going to be out for at least 2 years, maybe 3 before being replaced... again, even if it is considered high end at launch, over the life of the CV2 it will fall into the main stream.
finally....... even if the resolution of the panel is higher, i am not expecting people to be forced to output to the native res. IF you have a CV2 but your PC is a little weak, then i would imagine you will be able to output to your HMD at CV1 resolution.
The thought of foveated rendering is nice, don’t get me wrong but at this early stage I do not want oculus to hold back too much just to allow people with a (relative) potato be able to game on it.... oculus are servicing that market with go, and Santa Cruz. There is a happy medium of course, i dont expect oculus to demand we all buy the newest titan.
01-16-2018 05:01 AM
pyroth309 said:
My concern with the Pimax, and maybe someone here who is more familiar on the Dev side knows, is how many games really allow a FoV past 110? Most games cap between 90-110 and don't allow wider for competitive reasons. Seems to me like stretching a 110 fov to 180+ would look bad. Is there a solution for that?
01-16-2018 09:03 AM
01-16-2018 09:52 AM
01-16-2018 12:23 PM
01-16-2018 07:33 PM
Iriodus said:
@snowdog
Well, I think 150° is much more realistic than, let's say, anything over the 2k VR equivalent for the CV2, but if memory serves increased FOV (in general) has much less of a performance hit than a resolution increase. If you just mean that the actual lenses themselves likely won't go over 130° for the horizontal FOV then I agree.
01-17-2018 12:50 AM
01-18-2018 04:54 AM
bigmike20vt said:
.....
**** I was shot down in a number of places when i said there was no chance pimax were launching their HMD when they said they would at KSer. I wanted to be wrong, but i wasnt... just like i want to be wrong about the 8k when it does eventually come out.... I think the 8k will be ok, but i do not think it will be the market leader that some are convinced it will be.
I understand your scepticism - I was very wary of the system and developers when first investigating - having seen their original Pimax VR platform. I have to say I am heartened by what I have seen lately - they are committed, and moving forward. I still think they could be swallowed up down the road if their momentum continues to grow.
We are very interested in the lesser known Pimax 8K X system that is aimed squarely at commercial interests, and offers a great system. Seen the latest DK2's of this and they have come a long way. It is little known that the first systems off the production line are aimed at being deployed in Out-of-Home entertainment projects, and will act as a great promotional tool for what the platform can achieve regarding level of immersion.
01-18-2018 06:57 AM