01-25-2018 03:55 PM
There was a recent thread regarding GPU fan speed whilst playing games but this one is different....
After openning the Oculus desktop app (Core 2.0) GPU temp is rising from an ambient 37 deg to 65 wihtin 2 mins with no VR app being run.
Weirder still is that task manager is reporting no GPU use (well less than 1%), closing the desktop app returns temp to normal.
I've been running the latest nVidia 390.65 for 2 weeks and this has only just started happening so I don't think the driver is the culprit. Anyone else having this issue?
*Thread title edited to better describe problem.
01-26-2018 04:55 AM
nalex66 said:
I think the virtual monitor has been always-active when the app launches from the release of 1.21. I can tell when it opens because everything on the desktop (on my monitor) shifts about 12 pixels down. When the virtual monitor closes, my icons all move back up. I’m pretty sure I’ve been noticing that from the start of Home 2.0.
01-26-2018 04:55 AM
nalex66 said:
I think the virtual monitor has been always-active when the app launches from the release of 1.21. I can tell when it opens because everything on the desktop (on my monitor) shifts about 12 pixels down. When the virtual monitor closes, my icons all move back up. I’m pretty sure I’ve been noticing that from the start of Home 2.0.
I can download the pre 2.0 stuff (1.20 and older) but can't find 1.21 to download & test, is it available?
01-26-2018 05:00 AM
01-26-2018 05:05 AM
DaftnDirect said:
nalex66 said:
I think the virtual monitor has been always-active when the app launches from the release of 1.21. I can tell when it opens because everything on the desktop (on my monitor) shifts about 12 pixels down. When the virtual monitor closes, my icons all move back up. I’m pretty sure I’ve been noticing that from the start of Home 2.0.
Yep, I tend to start questioning everthing when there's a problem but I think you're right.I can download the pre 2.0 stuff (1.20 and older) but can't find 1.21 to download & test, is it available?
01-26-2018 05:13 AM
01-26-2018 05:43 AM
01-26-2018 07:17 AM
“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb
"Be careful, if you are killed in real life you die in VR too." - TD_4242
I7 10700K, RTX 3070, 32GB DDR4 3200Mhz, Oculus Rift CV1
01-26-2018 07:58 AM
DaftnDirect said:
mmm I may be stuck with it for the time being then. Don't really want to go back to the old Home environment... not after getting a superb suit of armour put on display.
01-26-2018 10:04 AM
@nalex66, I'll add a bug report to the uservoice site... hope they don't priorities based just on votes received there as most seem to be about the gaurdian system for some reason! well not the end of the world.
@Yololo69, yep I'm convinced that's what's happening and it bothers me in this case because Windows reports no GPU use for the virtual monitor (unless the headset is active), so some people may have the problem without knowing about it.
Thanks for the confirmation @LZoltowski, same firmware so I'm out of ideas. This is going to have to be one of those wait & see problems. Don't like those.
01-26-2018 10:08 AM
DaftnDirect said:
@nalex66, I'll add a bug report to the uservoice site... hope they don't priorities based just on votes received there as most seem to be about the gaurdian system for some reason! well not the end of the world.