01-25-2018 03:00 AM
Solved! Go to Solution.
01-27-2018 07:05 PM
01-27-2018 07:16 PM
01-28-2018 09:06 AM
01-28-2018 09:51 AM
01-28-2018 10:03 AM
JJcourage said:b) Sorry... I am a little confused at this stage, as I don't want to lose the use of the Laptop's panel and portability, i.e. start to carry around an external display monitor - this would totally remove the point for me and using the Rift for demonstration purposes (to others) while keeping it all portable (in one large backpack).
Mmm. Just for testing purposes, how can I even disable the onboard OLED panel? And then enable it again, without possible serious confusion arising (if I didn't have any external monitor to spare). The R3 13's F7 I/D GFX button is disabled by Dell (the message pops up "Not supported with OLED LCD panel" when you attempt to use F7 - heck, even that message is total rubbish; OLED LCD panel is nonsense of course).
As I thought initially, can the Rift headset now get plugged into the mini-DP port, instead of the HDMI? And would that change anything at all. Can the OLED panel be driven by the GTX 1060 alone? etc. It still sounds like I'm heading towards a world of pain at the mo.
01-28-2018 11:24 AM
01-28-2018 11:41 AM
01-28-2018 12:06 PM
01-28-2018 12:13 PM
01-28-2018 01:14 PM
A small stutter/glitch at the start of the game happens all the time, that's because the game is loading assets into memory and taxing the system, it's completely natural.
JJcourage said:
RedLeader42, B)
Confirming: Tomb Raider, maxed out graphics settings, also Robo Recall, max settings, GTX 1060, it’s all smooth as a peach! There are just 1 or 2 momentary stutters on entering the gameplay, but these I feel are ‘standard’ as the Rift is handshaking with the GTX hardware [somehow the onboard Intel HD 630 must keep interrupting this handshake when some form of Advanced Graphics (e.g. reflections(?)) is being requested. Who knows.]
I have seen on other internet searches that there are reports of people “fixing stutters” using a DP dongle, who have the older GTX 970 cards, but given what I had assumed, like you, that we have a relative “lack of ports” on a laptop, I hadn’t made the connection that the miniDP port we have would be a GTX-only output “fix” - why would we?
Yes, hope Nvidia <-> Oculus can get together and figure out what is causing this onboard (CPU) igfx <-> GTX mismatch. I can’t do any more tests for a day or so, but I’ll drop another comment here if some other bizarre glitches appear.
Now I am going to buy a miniDP to DP cable which is thin at the plugging-in point, and probably a miniDP to HDMI cable as well (the wedge-like miniDP->DP dongle I have found is putting too much off centre vertical pressure on its port as it is too thick for the R3’s chassis, typical, so I am propping up the back of the laptop with a small book at the moment, oops) so at least I can use the Rift until a driver update, and not forced to have an external monitor hooked up to get smooth performance.