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Got to try Oculus GO - Thoughts

kevinw729
Honored Visionary
Was able to try out a Production Prototype of Oculus GO at one of our developers. I wanted to put down my feelings of the community here before I pen a feature:

- the display is much crisper than CV1
- the FOV seemed slightly tighter (not much)
- felt like the same performance as a GVR, just better screen
- did not try controller
- audio was underwhelming but this may be due to the demos

I was surprised that there will not be a SD card slot - and was not sure what the final production versions battery life will be. But I still think this will be a great boon to OVR.

I think this could put Daydream into a uncomfortable position - not sure if the OGO will be only able to access the Oculus Store - if that is the case, may be a bit of an issue if HTC release their standalone.

Final observation, I get the feeling that OVR will announce the launch of this a lot sooner than everyone thinks.

Just my quick observations.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
132 REPLIES 132

Zenbane
MVP
MVP

kevinw729 said:
not sure if the OGO will be only able to access the Oculus Store - if that is the case, may be a bit of an issue if HTC release their standalone.




Why would it be an issue if HTC's stand-alone is also tied to their HTC Store?
https://www.roadtovr.com/vive-focus-standalone-headset-launches-in-china/

HTC's stand-alone is called Vive Focus, and it is tied to VivePort, HTC's proprietary store.

Regardless, WebVR is becoming more and more mainstream with each passing month. And all these headsets will be able to take advantage.

The main issue for me is in regards to the "immersion" factor. I'm curious to see what people will say about the level of Immersion provided by Oculus GO, especially when compared to GearVR. Immersion is Key, everything else is extra.

Anonymous
Not applicable
The lack of an SD card slot is a weird omission tbh.  😮

kevinw729
Honored Visionary
Yeah, I asked the developers if that was just a dev kit thing, and they did not know - so we will have to wait for OVR confirmation. Same with the audio, not going to criticise a demo unit as being production value. Just happy to have had the chance to try it for myself.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

Zenbane
MVP
MVP

snowdog said:

The lack of an SD card slot is a weird omission tbh.  😮



It's because they are focusing on performance and stability of the VR Experience. There are 2 schools of thought that have been floating around since 2015 regarding the slow disappearance of SD card slots in devices.
  1. To help increase performance and stability.
  2. Because the device manufacturers are greedy bastards who want to force you to upgrade if you want more space.

I'm sure the truth lies somewhere inbetween. I can't see Facebook/Oculus choosing this in order to raise the price, since GO will be very reasonably priced at release, and come with a hefty amount of Free VR Experiences.

I firmly believe that this is all about stability and performance (as a Developer, this makes perfect sense); the reputation of Virtual Reality, Facebook, and Oculus depend on a stable release.

"For high performance devices, we are fundamentally against an SD card slot."

"You think you're buying like a Kingston or a SanDisk but you're actually not, and they're extremely poor quality, they're slow, they sometimes just stop working, and it gives people huge number of issues, apps crashing all the time, users losing data, a lot of basically complaints and customer frustration."

Matías Duarte, Google's VP of design, is also quoted as saying that "in reality it's just confusing for users."

http://www.zdnet.com/article/the-real-reason-why-micro-sd-card-slots-are-disappearing-from-smartphon...

https://www.maketecheasier.com/missing-micro-sd-card-slot/



kojack
MVP
MVP
I'm glad DragonBox didn't follow that train of thought. The Pyra has dual sd card slots and a micro sd card slot. 🙂
(Yay, they are about to enter mass production for the Pyra. I can't wait)


Zenbane said:
I'm sure the truth lies somewhere inbetween. I can't see Facebook/Oculus choosing this in order to raise the price, since GO will be very reasonably priced at release, and come with a hefty amount of Free VR Experiences.


Although we already know the Go has a more expensive 64GB model in addition to the $199 32GB model. Let's wait to see how much more that extra 32GB costs.

I didn't really expect Go to have an sd card slot, but it could have been handy.



kevinw729 said:


- audio was underwhelming but this may be due to the demos



I hope that's the case, and not a problem with the new audio-from-the-headband design.
Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2

Anonymous
Not applicable
32GB of storage is actually quite a bit really for mobile games. There would not be a lot of just "add on" apps like a phone has, email, pictures, or text. They don't have long running games such as mmos and with limits to hardware - it really puts the breaks on what can or can not be possible. One thing they should've maybe thought about is maybe upgradable storage banks instead.

Yes, SD cards run the risk of not being good - but it would've been nice to have the ability to add a SSD to the device as a upgradable storage unit instead. SATA technology doesn't really cost that much to add to a device. Something maybe the next version can look into replicating in the future. As for where the drive can rest - in the pocket or in a slot in the back of the headset.

LZoltowski
Champion
I will be buying one anyway, something to have on a plane or in a hotel until Santa Cruz is out .. 

How are the optics themselves? God Rays/Light Smears?
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Be kind to one another 🙂

Zenbane
MVP
MVP
The 32GB works for me just fine, since my primary use will be for WebVR applications. They only use RAM.
B)

Morgrum
Expert Trustee
I would buy the Star Wars standalone long before I would buy the Go.
No point in going backwards for a VR experiance.
WAAAGH!