Was able to try out a Production Prototype of Oculus GO at one of our developers. I wanted to put down my feelings of the community here before I pen a feature:
- the display is much crisper than CV1
- the FOV seemed slightly tighter (not much)
- felt like the same performance as a GVR, just better screen
- did not try controller
- audio was underwhelming but this may be due to the demos
I was surprised that there will not be a SD card slot - and was not sure what the final production versions battery life will be. But I still think this will be a great boon to OVR.
I think this could put Daydream into a uncomfortable position - not sure if the OGO will be only able to access the Oculus Store - if that is the case, may be a bit of an issue if HTC release their standalone.
Final observation, I get the feeling that OVR will announce the launch of this a lot sooner than everyone thinks.
Just my quick observations.
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Why would it be an issue if HTC's stand-alone is also tied to their HTC Store?
https://www.roadtovr.com/vive-focus-standalone-headset-launches-in-china/
HTC's stand-alone is called Vive Focus, and it is tied to VivePort, HTC's proprietary store.
Regardless, WebVR is becoming more and more mainstream with each passing month. And all these headsets will be able to take advantage.
The main issue for me is in regards to the "immersion" factor. I'm curious to see what people will say about the level of Immersion provided by Oculus GO, especially when compared to GearVR. Immersion is Key, everything else is extra.
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Thomas Covenant, Unbeliever
It's because they are focusing on performance and stability of the VR Experience. There are 2 schools of thought that have been floating around since 2015 regarding the slow disappearance of SD card slots in devices.
I'm sure the truth lies somewhere inbetween. I can't see Facebook/Oculus choosing this in order to raise the price, since GO will be very reasonably priced at release, and come with a hefty amount of Free VR Experiences.
I firmly believe that this is all about stability and performance (as a Developer, this makes perfect sense); the reputation of Virtual Reality, Facebook, and Oculus depend on a stable release.
"You think you're buying like a Kingston or a SanDisk but you're actually not, and they're extremely poor quality, they're slow, they sometimes just stop working, and it gives people huge number of issues, apps crashing all the time, users losing data, a lot of basically complaints and customer frustration."
Matías Duarte, Google's VP of design, is also quoted as saying that "in reality it's just confusing for users."
http://www.zdnet.com/article/the-real-reason-why-micro-sd-card-slots-are-disappearing-from-smartphones/
https://www.maketecheasier.com/missing-micro-sd-card-slot/
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(Yay, they are about to enter mass production for the Pyra. I can't wait)
Although we already know the Go has a more expensive 64GB model in addition to the $199 32GB model. Let's wait to see how much more that extra 32GB costs.
I didn't really expect Go to have an sd card slot, but it could have been handy.
I hope that's the case, and not a problem with the new audio-from-the-headband design.
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Yes, SD cards run the risk of not being good - but it would've been nice to have the ability to add a SSD to the device as a upgradable storage unit instead. SATA technology doesn't really cost that much to add to a device. Something maybe the next version can look into replicating in the future. As for where the drive can rest - in the pocket or in a slot in the back of the headset.
How are the optics themselves? God Rays/Light Smears?
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No point in going backwards for a VR experiance.
Let's say that you want to download some of the better quality immersive media content, such as that produced by Felix & Paul Studios. Some of their stuff clocks in at several Gigabytes (Miyubi for example is 6GB). You can easily hit 20GB or so with this sort of thing alone.
Or let's say you want to download all the Metaverse content in the ORBX Media Player. It's some of the most visually impressive content available on any VR platform and it's great to keep it instantly available. That's another 6-8GB or so.
There are plenty of video content distribution platforms as well, where the best experience is achieved by downloading instead of streaming. Add more Gigabytes.
And I'm just getting started. I don't even want to tell you how much space I am using for VR content on my S8. And I'm not an app/content hoarder. Far from it. I just want to have all the best content there, ready to go. That's all. It's trivially easy to blow out beyond 32GB if that's your goal.
All this is to say that if I want to properly enjoy the Go the 32GB version is totally out of the question. Even the 64GB version will force me into different content storage/acquisition habits that I'd rather not be forced into. But it will be a whole lot more manageable.
This is meant to be a mobile platform that you can take away with you - 32GB is far too small.
I expect OGO to sell well initially - what happens when buys find they are restricted in options regarding content... then we will see.
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I have been evaluating the Samsung Odyssey for a project so have been spoilt of late. The OGO optics were blurry round the far edge (did not impact on immersion), but the pixels and colors were sharp. I could see that the GR's had not been eliminated but had been reduced. I also felt that the SD had also been reduced. I think the use of the new lens in support of the crisper display all work well.
One nice element about the OGO is the lack of light-leak, and the whole poorly fitting/connected mobile phone issues, (as well as the issue less spoken about of GVR phone overheating and failure). As said before, this will be the "Gateway" VR system of choice for me when demonstrating, unless the restrictions on available storage and connect-ability/ecosystem means I have to support HTC's Vision.
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Was seriously considering this.....but now will give it a firm pass.
I believe GO does have a headphone jack if you don’t want to use the built-in speakers.
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Somehow I am not surprised...
Why not wait and see - if it does you gonna buy one?
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i wonder where wed be if oculus took all the money and resources WASTED on these two products towards CV2.
VR isnt compelling enough in these devices to sell well IMO.
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This HMD isnt aimed at us it aimed at mid tier customers.
Yes, it has a headphone jack.
Oculus Go also ships with integrated spatial audio. The speakers are built right into the headset, transporting you straight into VR and making the headset easy to share with someone else. If you need it, there’s also a 3.5mm headphone jack for private listening.
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Transports you there faster than setting up a Vive - i think that is the idea.
It's aimed at the mobile market and i think it will be a better user experience than the Gear VR - as an ex Gear VR owner i can tell you that the experiences were fantastic, the user experience was frustrating (when the phone overheated). So in summary, my only gripe with the Gear VR was that i couldn't use it enough! That's not a bad gripe to have really.
I'm lying - the storage was rubbish too!
From what we know so far the Santa Cruz is a standalone device which in terms of specs should be somewhere between the Oculus Go and the Oculus Rift.
Personally I don't think the Santa Cruz is going to sell well at all but the Oculus Go is going to fly off shelves.
Thomas Covenant, Unbeliever
I'd like to wait until Santa Cruz is out rather than spend my money on the Go (i can't imagine going for the 32GB one) - clearly SC will be better, and both wireless but new tech just gets me too excited.
No, it's not mobile/phone based. Use Google.
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Hmm... so if Rift owners are okay to wait 2-3 years for a next Gen Rift, then you will post weekly about how bad that is. But if you wait 5 years for Sony, Samsung, and Apple to become "the big players" before you invest in anything else... then that's bragworthy.
You do realize that 5 years is longer than 2-3 years, right?
Also, no matter how big Sony, Samsung, and Apple become as "players," they will still remain behind Facebook-Oculus; at least over the next 5 years.
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