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Got to try Oculus GO - Thoughts

kevinw729
Honored Visionary
Was able to try out a Production Prototype of Oculus GO at one of our developers. I wanted to put down my feelings of the community here before I pen a feature:

- the display is much crisper than CV1
- the FOV seemed slightly tighter (not much)
- felt like the same performance as a GVR, just better screen
- did not try controller
- audio was underwhelming but this may be due to the demos

I was surprised that there will not be a SD card slot - and was not sure what the final production versions battery life will be. But I still think this will be a great boon to OVR.

I think this could put Daydream into a uncomfortable position - not sure if the OGO will be only able to access the Oculus Store - if that is the case, may be a bit of an issue if HTC release their standalone.

Final observation, I get the feeling that OVR will announce the launch of this a lot sooner than everyone thinks.

Just my quick observations.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
132 REPLIES 132

Zenbane
MVP
MVP

Atmos73 said:
Thirdly Sony, Samsung and Apple are not producing Standalones yet and they’re going to be the big players in the next five years.




Hmm... so if Rift owners are okay to wait 2-3 years for a next Gen Rift, then you will post weekly about how bad that is. But if you wait 5 years for Sony, Samsung, and Apple to become "the big players" before you invest in anything else... then that's bragworthy.

You do realize that 5 years is longer than 2-3 years, right?

Also, no matter how big Sony, Samsung, and Apple become as "players," they will still remain behind Facebook-Oculus; at least over the next 5 years.

Zenbane
MVP
MVP

snowdog said:
Personally I don't think the Santa Cruz is going to sell well at all but the Oculus Go is going to fly off shelves.



One thing to consider is that SC will be the only way to get PC titles on a stand-alone device while also bringing Hand Presence in to VR with Touch Controllers.

No other device on the market will give both PC-based VR and Hand Presence with the superior Touch controller design other than Santa Cruz.

If anything, this headset will be huge in the business sector for all those business app's that will let employees use their hands. Eliminating the PC from the equation is what makes PCVR at the workplace sensible and achievable. And this is a cross-sector benefit: Education, Military, Medical, Financial, etc.

kevinw729
Honored Visionary

Atmos73 said:

....
The GO has so much against it especially because Oculus want another closed Eco system. Easier to buy a Viewer for my phone which has access to iTunes and every other store where I can use my UV codes. 



I am not going to write it off till we see the actual unit that the customers will buy and see the operation with the Eco system they propose. From what the developers have been playing with, this platform is different to how GVR works, but open enough to warrant some interest.

It is how the previous GVR owner who has just upgraded their phone so has no use for their older VR holster looks at moving on to the OGO? Or the "new to VR" customer. Will it be a seamless experience, - in fact will it be the iPhone for VR usage?

As a large percentage of GVR's were given away as part of contracts - the OGO $199 VR device has a lot to prove, this will be an important product to prove the validity of the market.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

firagabird
Adventurer
@kevinw729

Do you still have access to the Oculus Go? Would it be possible for you to install Felix & Paul's Nomads to properly test the integrated spatial audio?

Regarding the omission of the SD card slot, it's important to note that to hit the incredibly tight $199 price, every tradeoff is painful. You're fitting the hardware found in last year's flagship-grade smartphone and a $130 MSRP headset+controller into a device that's supposed to be one-fifth the cost. Considering they not only managed to do this, but also provide improved display quality, lenses, and integrated audio as well is nothing short of an engineering marvel.

I asked John Carmack about this, and his response was that you can still load VR media onto a USB and connect it via OTG. Beyond that, there's heavy implications based on an FCC filing that a 64GB variant will be released. For the overwhelming majority of Gear VR users, this combination of options will be enough.

The number of posters on this thread meanwhile that criticize the headset purely because it's a mobile device is incredibly disappointing. It's easy to forget that for the longest time, the exact same sentiment was held of Oculus Rift compared to the graphics quality of non-VR AAA titles, and then again of the PSVR compared to the best looking PS4 titles. I'm also a PC gamer with a reasonably high end rig, and love me my grafix. However, I still appreciate the joy of optimized mobile games, and I greatly enjoy great Gear VR games.

I look forward to Oculus Go's disruptive affordability and convenience for the mainstream market to enter. With any luck, it will create a large enough impact that more devs can make a living off of creating VR content.
S7 Exynos Nougat. 2017 Gear VR. Public test channel.

hoppingbunny123
Rising Star
I have a s7 phone with the 2017 gear vr, and I can't use it to watch my videos for very long, it seems to affect me somehow, my eyes I faintly remember, and a sense of nausea? I think its because the gear vr has a 60 frames per second frame rate. Whats the oculus go frames per second?

MoeCapp
Protege
I'm disappointed if there's no SD slot. 3D video takes up a ton of space.

firagabird
Adventurer

MoeCapp said:

I'm disappointed if there's no SD slot. 3D video takes up a ton of space.


You can still load it onto a USB drive & watch it directly from there using OTG.
S7 Exynos Nougat. 2017 Gear VR. Public test channel.

TheModeVR
Explorer
The OGO will have a USB port. Hoping we can do more with it then just charging or upgrading software. Carmack did mention that the USB can be used for external media (sort of). I know for sure that I'll probably hit a limit much like the iPad I bought for my kids. We have to uninstall old games so they can play new ones.

--------------------------------------------
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GearVR w/Galaxy S7
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kevinw729
Honored Visionary

....
 You can still load it onto a USB drive & watch it directly from there using OTG.



https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

don't care what the context, Spock gifs get a like