02-08-2018 02:14 PM
02-12-2018 04:43 PM
Atmos73 said:
Oculus havent released sales figures for software sales so you don't know if Oculus have gained ground on Steam.
That rhetoric works both ways: While the world laughs at HTC as they sold parts of their company to Google after suffering 27 straight months of financial loss.
And to correct the falsehoods of your statements: Oculus Home supports Vive through Revive, and not even Steam supported WMR at release.
Atmos73 said:
You repeat over and over about Oculus Powering the GearVR but if Samsung stop producing GearVR Oculus wont be powering anything.
Atmos73 said:
GO hasn't sold one unit yet so Oculus could be at ground zero if people switch to Daydream.
Samsung and Sony give away phones as well. Lots of them. More than whatever you only "think" was given away with Gear VR.
False. Facebook and Oculus have multi-year projects going on with both hardware and software. That is the literal opposite of "sitting around the poker table counting chips." As I said, the rhetoric in your posts denies actual present-day facts.
02-12-2018 04:45 PM
Atmos73 said:
Its the same people who buy mobiles who will be buying VR headsets theres no getting around it. There isn't some mystical uncharted market place specifically for VR people. Who's going to be so untech savvy not to own a mobile suddenly say hey VR is for me?
02-12-2018 04:57 PM
Atmos73 said:
Oculus's biggest challenge was never going to be HTC it was allways going to be Samsung, Sony, and Apple.
02-12-2018 05:06 PM
Atmos73 said:
You are not telling me anything, you are sharing your opinion. You don't have sales data from Oculus on Rift sales, you don't have sales figures on Oculus software sales. So you can tell me your opinion over and over and over but theres no facts there I need to agree with.
02-12-2018 05:09 PM
Atmos73 said:
No because OpenVR was always about multiple HMD manufactueres while Oculus was always about the closed ECO system. After 2 years nothing has changed. HTC is a HMD manufcturer on the SteamVR platform as is Rift and now all those WMR headsets. GabeN moves the goalposts every time a new HMD manufacturer joins in like Pimax in 2018. Choice is the goalpost and the GabeN goal is getting wider and wider while the Oculus goal is still waiting for Samsung to throw the ball before it walks off the pitch.
02-12-2018 05:21 PM
02-12-2018 05:40 PM
jayhawk said:
I still think Google is nuts for sticking with phone based VR.
02-12-2018 05:43 PM
Morgrum said:
( look around )
Nope didnt miss anything same old same old.
02-12-2018 10:22 PM
Colonel_Izzi said:
Mradr said:
32GB of storage is actually quite a bit really for mobile games.
A number of the better games on the platform come in at between 500MB and 1GB in size. A few of them are even pushing 1.5GB. But games aren't the issue. Both the Gear VR and Go are about more than just games.
Let's say that you want to download some of the better quality immersive media content, such as that produced by Felix & Paul Studios. Some of their stuff clocks in at several Gigabytes (Miyubi for example is 6GB). You can easily hit 20GB or so with this sort of thing alone.
Or let's say you want to download all the Metaverse content in the ORBX Media Player. It's some of the most visually impressive content available on any VR platform and it's great to keep it instantly available. That's another 6-8GB or so.
There are plenty of video content distribution platforms as well, where the best experience is achieved by downloading instead of streaming. Add more Gigabytes.
And I'm just getting started. I don't even want to tell you how much space I am using for VR content on my S8. And I'm not an app/content hoarder. Far from it. I just want to have all the best content there, ready to go. That's all. It's trivially easy to blow out beyond 32GB if that's your goal.
All this is to say that if I want to properly enjoy the Go the 32GB version is totally out of the question. Even the 64GB version will force me into different content storage/acquisition habits that I'd rather not be forced into. But it will be a whole lot more manageable.
No offence - but you are pushing the goal line here... this is the first I have ever seen you say any of this. I mean it's true fact, but not something that was a real problem until here more recent. You are saying it like you been saying it for a while. Right now, WMR still has a ton of problems. It's not like it came out swinging and better and across multi platforms yet. GabeN doesn't move the goal line though - it was clear at the start - soo many of us said - Steam is just a storefront. Their goal is to sell software. Really this is just a pointless comparing if you ask me.
If you really want to compare though, we need to look at what Oculus does have for the store front and one thing they do have is CROSS PLATFORM. With the release of GR and OGO - they now have enter in a place that Steam has no control over and is a totally new front tire that allows Oculus multi source income. Even if you compare that to WMR storefront access- that is a whole market that those devices can't access. If you look at it like that - then you see they are actually a head of both Steam and WMR. Taking this one set more - you will notice that the hardware they are selling or going sell matches and offers a option for anyone that wants a choice of the hardware they will want to access VR on. That is already far head of WMR and Vive is offering as well. Meaning if you want to play on the PC and have some cash to burn or want the best eye candy you can get? go CV1/2 - want to play on the go though? Pick up a OGO or SC device. - Don't have a lot of money, but still want to play in VR or use VR? Pick up a OGO and start watching movies in VR or play some basic games while you wait for the wife to get ready today!
02-12-2018 10:55 PM
Mradr said:
Colonel_Izzi said:
A number of the better games on the platform come in at between 500MB and 1GB in size. A few of them are even pushing 1.5GB.
Those are not games. They are experiences and unfortunately means they won't be kept over a given time.