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Got to try Oculus GO - Thoughts

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  • ZenbaneZenbane Posts: 16,807 Valuable Player
    snowdog said:
    Personally I don't think the Santa Cruz is going to sell well at all but the Oculus Go is going to fly off shelves.

    One thing to consider is that SC will be the only way to get PC titles on a stand-alone device while also bringing Hand Presence in to VR with Touch Controllers.

    No other device on the market will give both PC-based VR and Hand Presence with the superior Touch controller design other than Santa Cruz.

    If anything, this headset will be huge in the business sector for all those business app's that will let employees use their hands. Eliminating the PC from the equation is what makes PCVR at the workplace sensible and achievable. And this is a cross-sector benefit: Education, Military, Medical, Financial, etc.
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  • kevinw729kevinw729 Posts: 5,870 Valuable Player
    Atmos73 said:
    ....
    The GO has so much against it especially because Oculus want another closed Eco system. Easier to buy a Viewer for my phone which has access to iTunes and every other store where I can use my UV codes. 

    I am not going to write it off till we see the actual unit that the customers will buy and see the operation with the Eco system they propose. From what the developers have been playing with, this platform is different to how GVR works, but open enough to warrant some interest.

    It is how the previous GVR owner who has just upgraded their phone so has no use for their older VR holster looks at moving on to the OGO? Or the "new to VR" customer. Will it be a seamless experience, - in fact will it be the iPhone for VR usage?

    As a large percentage of GVR's were given away as part of contracts - the OGO $199 VR device has a lot to prove, this will be an important product to prove the validity of the market.
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  • firagabirdfiragabird Posts: 168
    Art3mis
    @kevinw729

    Do you still have access to the Oculus Go? Would it be possible for you to install Felix & Paul's Nomads to properly test the integrated spatial audio?

    Regarding the omission of the SD card slot, it's important to note that to hit the incredibly tight $199 price, every tradeoff is painful. You're fitting the hardware found in last year's flagship-grade smartphone and a $130 MSRP headset+controller into a device that's supposed to be one-fifth the cost. Considering they not only managed to do this, but also provide improved display quality, lenses, and integrated audio as well is nothing short of an engineering marvel.

    I asked John Carmack about this, and his response was that you can still load VR media onto a USB and connect it via OTG. Beyond that, there's heavy implications based on an FCC filing that a 64GB variant will be released. For the overwhelming majority of Gear VR users, this combination of options will be enough.

    The number of posters on this thread meanwhile that criticize the headset purely because it's a mobile device is incredibly disappointing. It's easy to forget that for the longest time, the exact same sentiment was held of Oculus Rift compared to the graphics quality of non-VR AAA titles, and then again of the PSVR compared to the best looking PS4 titles. I'm also a PC gamer with a reasonably high end rig, and love me my grafix. However, I still appreciate the joy of optimized mobile games, and I greatly enjoy great Gear VR games.

    I look forward to Oculus Go's disruptive affordability and convenience for the mainstream market to enter. With any luck, it will create a large enough impact that more devs can make a living off of creating VR content.
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  • hoppingbunny123hoppingbunny123 Posts: 1,048
    Neo
    edited February 2018
    I have a s7 phone with the 2017 gear vr, and I can't use it to watch my videos for very long, it seems to affect me somehow, my eyes I faintly remember, and a sense of nausea? I think its because the gear vr has a 60 frames per second frame rate. Whats the oculus go frames per second?
  • MoeCappMoeCapp Posts: 115
    Art3mis
    I'm disappointed if there's no SD slot. 3D video takes up a ton of space.
  • firagabirdfiragabird Posts: 168
    Art3mis
    MoeCapp said:
    I'm disappointed if there's no SD slot. 3D video takes up a ton of space.
    You can still load it onto a USB drive & watch it directly from there using OTG.
    S7 Exynos Nougat. 2017 Gear VR. Public test channel.
  • TheModeVRTheModeVR Posts: 20
    Brain Burst
    The OGO will have a USB port. Hoping we can do more with it then just charging or upgrading software. Carmack did mention that the USB can be used for external media (sort of). I know for sure that I'll probably hit a limit much like the iPad I bought for my kids. We have to uninstall old games so they can play new ones.

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  • kevinw729kevinw729 Posts: 5,870 Valuable Player
    ....
     You can still load it onto a USB drive & watch it directly from there using OTG.

    2xan55713klf.png
    https://vrawards.aixr.org/
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • DaftnDirectDaftnDirect Posts: 6,362 Volunteer Moderator
    don't care what the context, Spock gifs get a like
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  • YoLolo69YoLolo69 Posts: 1,158
    Wintermute
    edited February 2018
    Guys, I spend my likes amount for a month there... you make me blush ;)

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  • MowTinMowTin Posts: 1,944 Valuable Player

    ok ok I asked.

    I see Spock has pretty much the same expression stroking a cat as he does when he's looking at a half naked woman and stroking his lute


    Spock's wife disapproves


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  • DaftnDirectDaftnDirect Posts: 6,362 Volunteer Moderator
    Telepathy and marriage never ends well
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  • nosys70nosys70 Posts: 466
    Art3mis
    edited February 2018

    so basically if i want to use it to view the 360 pictures and videos taken in the field with my 360 camera on microSD card i have to bring a computer with me ?

    nice for a mobile device...

    if confirmed , another shot in the foot for oculus.

  • YoLolo69YoLolo69 Posts: 1,158
    Wintermute
    If it manage USB OTG I don't see why you will have to bring a computer to watch your 360 video...

    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

    "Be careful, if you are killed in real life you die in VR too." - TD_4242

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  • DaftnDirectDaftnDirect Posts: 6,362 Volunteer Moderator
    edited February 2018

    USB on-the-go would be ok as an alternative to a card reader. In some cases it might be better if it does away with the possibility that the recording device doesn't use the same type card as the headset. Even though SD seems to be pretty much the standard these days. Could even be a time-saver if it can play the files directly off the camera without having to transfer them or mess about with cards at all. Well, we just have to wait & see.


    Edit.... and it could have the possibility of live-viewing the camera image. Ok I'm getting ahead of myself.

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  • MowTinMowTin Posts: 1,944 Valuable Player
    Why would anyone buy the GO instead of Gear VR?

    I think this will not sell and be a total bust. What's the killer app for the GO? A game platform is sold by games that can only be played on that platform. What Oculus GO games will motivate people to buy the platform? 
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  • snowdogsnowdog Posts: 8,052 Valuable Player
    MowTin said:
    Why would anyone buy the GO instead of Gear VR?

    I think this will not sell and be a total bust. What's the killer app for the GO? A game platform is sold by games that can only be played on that platform. What Oculus GO games will motivate people to buy the platform? 

    It isn't rocket surgery mate. Anyone without a Samsung phone that wants a high quality mobile VR experience. No Oculus Go exclusive games have been announced because it doesn't need any. It's binary compatible with the GearVR. We don't know if it's going to share the same storefront but even if it doesn't and a developer wants to have their GearVR game appearing in the new Oculus Go Store all they need to do is change the splash screens and submit it to Oculus.

    This is great for developers because they can have the same game appear on two different stores with literally a few minutes work.

    This device is going to sell a shitload imo.
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  • frostymintyfrostyminty Posts: 1
    NerveGear
    As long as I can have the same or better quality and experience with 360 pics and movies and theater experience as the rift I'm buying the go. I returned my rift because no games could hold my interest. 
  • ZenbaneZenbane Posts: 16,807 Valuable Player
    edited February 2018
    MowTin said:
    Why would anyone buy the GO instead of Gear VR?

    How many times is this question going to get asked despite the very logical and valid answer being so blatantly apparent?

    Gear VR required a specific type of phone. Not everyone owns that type of phone. In fact, millions of people own an entirely different type of phone, one that is incredibly successful but not at all compatible with the Gear VR. Those consumers will be able to get a Mobile VR headset for a great price without changing out their phones.

    I'll let you figure out exactly which phones are involved.
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  • nalex66nalex66 Posts: 6,262 Volunteer Moderator
    Zenbane said:
    MowTin said:
    Why would anyone buy the GO instead of Gear VR?

    How many times is this question going to get asked despite the very logical and valid answer being so blatantly apparent?

    Gear VR required a specific type of phone. Not everyone owns that type of phone. In fact, millions of people own an entirely different type of phone, one that is incredibly successful but not at all compatible with the Gear VR. Those consumers will be able to get a Mobile VR headset for a great price without changing out their phones.

    I'll let you figure out exactly which phones are involved.
    But I thought we were told to wait for Apple to become a big VR player in five years rather than buy GO this year. So confused!   :(
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  • ZenbaneZenbane Posts: 16,807 Valuable Player
    nalex66 said:
    But I thought we were told to wait for Apple to become a big VR player in five years rather than buy GO this year. So confused!   :(

    I always assumed that the Apple prediction about them becoming a "big VR Player" was just about the company gaining too much weight, metaphorically speaking.




    The all-in-one nature of Stand Alone VR headsets, like the Santa Cruz, are very much in line with Steve Jobs' vision of the future. But he aint around anymore, and Apple hasn't been the same since. By the time Apple becomes a Big VR Player, the current Big Players will be Colossal.
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  • kevinw729kevinw729 Posts: 5,870 Valuable Player
    I am interested in the comments "...why buy a OGO when there is GVR..." but you have to remember the old GVR is now outdated (new Samsung smartphone is out) - and even though we were shown a GVR2 that supports the new handset, no one has seen it since! So the OGO fills an important gap.

    I think we may be due a big Samsung positioning announcement  - a possible linked to XBoneX involvement with WinMR**, then we can expect things to get really interesting.

    ** = just some ideal supposition, not confirmed by official sources.
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    https://vrawards.aixr.org/
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • jayhawkjayhawk Posts: 825
    3Jane
    edited February 2018
    I wouldn't use GVR even if I had a phone that worked (now I do). The heat will just kill the $800 phone early anyway. In other words I'd take Go over GVR any day, and leave the phone pocketed. I still think Google is nuts for sticking with phone based VR. I suspect phone based VR will become a thing of the recent past.
  • ZenbaneZenbane Posts: 16,807 Valuable Player
    edited February 2018
    Atmos73 said:
    So far Oculus with its billion dollar backer Facebook have yet to take control of the PCVR market. Without Facebooks money the whole stack of cards collapses.

    OMG dude - 2016 arguments again?!

    Okay let's revisit the wrongfulness of your statements:
    1. You bought an HTC Vive yet without the Valve VR patents HTC would not have a Vive to make.
    2. Without Steam, the Vive would have no proper Storefront.
    3. Without the HTC Venture Capital Alliance trying to match Facebook's billions, HTC would have nothing to compete with.
    4. Without the money Google gave HTC, there would be no more Vive.


    Also, Facebook's goal should never be to "take control of the PCVR market," as that would make them a Monopoly and monopolies are illegal. Facebook and Oculus are Leaders in the VR industry, and that is good enough. The products you choose and advocate for (Google DayDream, HTC Vive, and Pimax) fall in to the categories of "barely making it" and "a complete non-factor."


    Oculuses market share is about to take a nose dive
    It is spelled Oculus' not Oculuses lol

    However, the only thing that has taken a nose dive is your chosen HMD manufacturer, HTC. Oculus continues to gain ground globally and on Steam. Present day facts are completely absent from the rhetoric in your entire post.

    Samsung and Apple command over 40% of the Mobile market between them while Oculus sits at zero.


    False. Oculus powers the Gear VR which is the leading VR HMD (for years), and that is part of the mobile market. Apple mobile users have no ability to power a VR HMD, and Oculus GO will give them that power. Those who have spent the last 2 years hoping for Faceboook-Oculus to fail are in for a huge surprise with the release of GO and Santa Cruz. Get that wishful thinking bucket shined and ready! It's gonna get a lot of use in 2018 lol

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  • snowdogsnowdog Posts: 8,052 Valuable Player
    Everything that @Zenbane said :D
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    Thomas Covenant, Unbeliever
  • ZenbaneZenbane Posts: 16,807 Valuable Player
    jayhawk said:
    I wouldn't use GVR even if I had a phone that worked (now I do). The heat will just kill the phone early anyway. In other words I'd take Go over GVR any day, and leave the phone pocketed. I still think Google is nuts for sticking with phone based VR. I suspect phone based VR will become a thing of the recent past.

    Exactly. Not only does GO appeal to the non-Android owners, but it will also appeal to a subset of Android owners who do not wish to drain their batteries with a VR HMD. People are already draining the hell out of their batteries with all of the mobile apps available on the market (Mobile Apps are a multi-billion dollar industry for a reason).

    As for Google, I love their Search Engine but they really do suck at just about everything else. I was a fan of their non-Search Engine efforts early on, but they just seemed to fail repeatedly. Google Glasses have become a joke, but aside from that...
    • Google tried to compete with Facebook directly by launching Google+, and that was a flop.
    • Google tried to compete with Microsoft's Office suite by launching Google Docs, and that was a flop despite Google Docs being free!

    There are many more examples, but the point is obvious. Google needs to stick with their Search Engine. The closest they have come to being a real contender outside of the Search Engine industry is with Google Home; but Alexa is still whooping its arse.

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  • nalex66nalex66 Posts: 6,262 Volunteer Moderator
    Atmos73 said:
    Samsung and Apple command over 40% of the Mobile market between them while Oculus sits at zero. That’s a huge difference is terms of technological and marketing transitions, something I don’t see Oculus overcoming no matter what headset they put out. Nobody is going to ditch iTunes for the Oculus store and nobody will ditch their mobile for GO.
    Um, Samsung and Apple control the mobile phone market. Oculus aren’t challenging that—you do realize GO isn’t a phone, right? They aren’t expecting anyone to ditch their phone to use mobile VR, they’re simply providing a mobile VR option that doesn’t depend on stuffing your phone into a headset. Sounds good to me. 
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  • ZenbaneZenbane Posts: 16,807 Valuable Player
    Atmos73 said:
    Oculus havent released sales figures for software sales so you don't know if Oculus have gained ground on Steam.

    According to Steam, Oculus has gained ground on the Steam. You should check Steams numbers.

    Oculus Sales figures have nothing to do with Steam either, Apples n' Oranges.


    And thats a big tell - still gaining ground after 2 years while GabeN laughs as Rifters buy Steam games while Oculus Home blocks Vive and WMR.


    That rhetoric works both ways: While the world laughs at HTC as they sold parts of their company to Google after suffering 27 straight months of financial loss.


    And to correct the falsehoods of your statements: Oculus Home supports Vive through Revive, and not even Steam supported WMR at release.


    Atmos73 said:
    You repeat over and over about Oculus Powering the GearVR but if Samsung stop producing GearVR Oculus wont be powering anything.

    That's not a real argument at all. And even the fiction in that argument is wrong for multiple reasons:
    1) If Valve didn't share their VR HMD patents, then HTC wouldn't have a VR product at all.
    2) Samsung has not stopped producing the Gear VR.
    3) Oculus will be powering 2 other VR HMD's this year, GO and Santa Cruz.

    Also, the only reason I repeat over and over about Oculus powering the Gear VR is because you repeat over and over that Oculus is not in the Mobile VR market.


    Atmos73 said:
    GO hasn't sold one unit yet so Oculus could be at ground zero if people switch to Daydream.

    Apple doesn't even have a VR product on the market but you keep typing about how they are somehow going to harm Facebook-Oculus in the VR industry. So... extreme contradiction here.

    Plus, the biggest problem that Daydream poses is the fact that it is made by Google, who is also HTC's new Daddy... and HTC is trying to enter the Mobile VR Market with Vive Focus. Daydream's name is highly appropriate because any notion that it will ever become a real contender really is a dream.


    Samsung and Sony sold around 152 million phones between them in one quarter compared to GearVRs 4 million in 2 years? Most of them given away.


    Samsung and Sony give away phones as well. Lots of them. More than whatever you only "think" was given away with Gear VR.


    Samsung havent shown their hand yet. Sony havent shown their hand yet and Apple haven't shown their hand yet. Oculus are sat around a poker table counting chips while the other players are stood at the bar setting the buy in. 


    False. Facebook and Oculus have multi-year projects going on with both hardware and software. That is the literal opposite of "sitting around the poker table counting chips." As I said, the rhetoric in your posts denies actual present-day facts.

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