01-10-2018 05:45 PM
I posted in another thread about a project I was doing to convert a Grand Prix Legends track (Rouen Les Essarts) into Assetto Corsa so that the old classic could be given a new lease of life and raced in gorgeous virtual reality.
So for anyone who's interested, I'll post updates here. It's very slow going as I'm not spending much time on it. The track surface has to be done from scratch and most of the scenery placed by hand. Anyway if anyone's interested I'll keep at it and maybe put together a tutorial, some of you guys may like to try your hands at converting another track or take over this one! I'm trying to stick with free or cheap software to do the conversion, which means Blender... so you've been warned!!
Just working on the hairpin Virage du Nouveau Monde.
02-21-2018 04:56 AM
02-21-2018 07:00 AM
02-21-2018 07:09 AM
DaftnDirect said:
Not so much import assets into Assetto Corsa, but import the assets into your Blender or 3DS max project, before exporting the whole thing as an fbx file for Assetto Corsa's kseditor to convert into the kn5 file. It's a little long-winded but not too bad.
But yes, you can have whatever you want, with whatever textures, provided you use the object naming rules that AC needs to recognise what a road surface is for example
02-21-2018 07:16 AM
12-11-2022 08:00 PM
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12-30-2023 11:02 AM
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