02-08-2018 02:14 PM
02-15-2018 06:19 AM
danknugz said:
so what is santa cruz exactly?
02-15-2018 09:59 AM
02-27-2018 07:27 PM
kevinw729 said:Final observation, I get the feeling that OVR will announce
the launch of this a lot sooner than everyone thinks.
03-04-2018 06:12 PM
Mradr said:
32GB of storage is actually quite a bit really for mobile games. There would not be a lot of just "add on" apps like a phone has, email, pictures, or text. They don't have long running games such as mmos and with limits to hardware - it really puts the breaks on what can or can not be possible. One thing they should've maybe thought about is maybe upgradable storage banks instead.
Yes, SD cards run the risk of not being good - but it would've been nice to have the ability to add a SSD to the device as a upgradable storage unit instead. SATA technology doesn't really cost that much to add to a device. Something maybe the next version can look into replicating in the future. As for where the drive can rest - in the pocket or in a slot in the back of the headset.
03-05-2018 08:33 AM
laserjr said:
.....
I don't think it is that much space actually, I have a handful of GearVR games that are 4-6gb each, plus apps like Jaunt or NextVR that offer downloadable 360 videos that are def in the gb's in size. I have a feeling a person with anything but a tiny library will have to uninstall things quite a bit in order to install a different app.
03-05-2018 11:29 AM
AMD Ryzen 7 @ 3.9ghz 1.35v w/ Noctua NH-D15 SE AM4 Edition
ASUS STRIX X370-F GAMING Motherboard
Power Color Red Dragon RX 580 8GB
Corsair Vengeance LPX 16GB (2x 8GB) DDR4 3200
Samsung 960 EVO 500GB NVME
2x4TB Seagate Barracuda HDDs
Corsair RM850X
Be Quiet Silent Base 800
LG 29UM60-P Ultra Wide 2560x1080 Monitor
Logitech G910 Orion Spectrum Keyboard
Logitech G903 Mouse
Oculus Rift CV1 w/ 3 Sensors + Earphones
03-05-2018 11:44 AM
JonJonXD said:
I am not expecting much from OGO from a general consumer perspective. I can see it working for VR demos and PR type outings, but not something your average consumer is going to buy.
Anyone I know that got a GearVR doesn't use it, so I'd like to see what the active user stats of that device, daydream, etc. actually are.
Realistically, though the price range is awesome, your average consumer will go PSVR before anything else, if they want to have a VR experience. It's the platform that is most accessible and makes the most sense.
I am confident that there are more PS4 owners interested in VR than there are people without PS4s interested in VR, especially when PSVR will have more content that people will actually want accessible to them.
However, I do respect and understand the technological feat this product brings, and see it as a stepping stone to future products and the evolution of entertainment consumption. I just don't see this product being a massive hit, given the market for VR today.
03-05-2018 05:32 PM
laserjr said:
....I can see kids getting this, they're the ones who possibly don't have phones yet, this could take the place of their 3DS.
03-06-2018 12:57 PM
03-06-2018 02:13 PM
Digikid1 said:
Just a question that was asked of me when I showed the Android central article to a friend.
Does it have built in Wifi?