It may be a simple question, but I'm not finding the way to map it correctly. I've tried this:
http://forum.unity3d.com/threads/ovrpla ... er.287619/, but it is not movin when building for mobile, though I can move through the scene in the Unity editor. So, I'm missing something.
Does someone have a screenshot to check how the inputmanager should be set map in unity?
Thanks!
Comments
found this link very helpful.It worked fr me
Or: Input.GetAxis ("Oculus_GearVR_DpadY")
It's a swipe kind of motion, you swipe and then hold your finger pressed at the end of the swipe, the length of the swipe sets the strength of your input.
In my case I wanted the inversion off but in a lot of cases you want to keep that on.
Not sure if "Get motion from all Joysticks" matters but it doesn't hurt as long as you don't also use controllers.
Sorry for the popup in there but dont worry there is nothing out of the ordinary under there snap is off.