02-08-2018 02:14 PM
03-06-2018 03:20 PM
03-06-2018 03:23 PM
Digikid1 said:
Cable Connection is one way.
03-06-2018 05:01 PM
laserjr said:
....I'm sure the setup will be basically the exact the same setup as the existing GearVR exosystem, with the Oculus app as the main hub for the OS.
03-06-2018 09:35 PM
03-21-2018 06:42 AM
03-21-2018 06:51 AM
SJQS said:
Will the Oculus Go be a completely closed ecosystem?
Can third party Non-Market apps be installed and launched?
For example, we have specific apps for therapy and other internal corporate apps that currently we have to load manually and have no intention of releasing these apps to the wider general public… Does anyone know what the policy is for third-party internal corporate use with the OGO?
03-21-2018 07:01 AM
03-21-2018 10:07 AM
danknugz said:
VR isnt compelling enough in these devices to sell well IMO.
03-21-2018 01:56 PM
You're talking about Sony users as if Oculus can do anything about that with Go. That's not the market aim with GO. It's the IPhone/Nonsamsung Phone users mostly and also feeling things out. Secondly, those products aren't close to comparable priced. You still have to buy a Playstation for 300 bucks (really need the Pro though for decent visuals), then the PSVR for 300 bucks. (Also a barrier to entry for Xbox Users) That's a far cry from jumping right into OGO and playing at 199. Not to mention the obvious, OGO is mobile and PSVR is not and you can use the OGO anywhere with no wires hanging off it.
JonJonXD said:
I am not expecting much from OGO from a general consumer perspective. I can see it working for VR demos and PR type outings, but not something your average consumer is going to buy.
Anyone I know that got a GearVR doesn't use it, so I'd like to see what the active user stats of that device, daydream, etc. actually are.
Realistically, though the price range is awesome, your average consumer will go PSVR before anything else, if they want to have a VR experience. It's the platform that is most accessible and makes the most sense.
I am confident that there are more PS4 owners interested in VR than there are people without PS4s interested in VR, especially when PSVR will have more content that people will actually want accessible to them.
However, I do respect and understand the technological feat this product brings, and see it as a stepping stone to future products and the evolution of entertainment consumption. I just don't see this product being a massive hit, given the market for VR Today.
03-23-2018 10:34 AM