Medium is a fantastic experience, before I keep adding sculpts, decided it's time to start a sketchbook. Will start with a bit of a retrospective, and more or less start at the beginning and with any luck, keep at it for years. Here's a carousel I made a few months ago, to see the creations up to that point.
Two Year Anniversary Update (mostly sequential with annual highlights)
The full sculpt, as it is currently. Very much in progress. Will likely work a bit more on the overly plasticize areas and the boat a bit more, but probably won't run too far with this one, since I'm still trying to figure out better ways to do the natural elements.
Added a bit of paint to the other side of the mountains. Went berzerk with the camera, so have tons of images to look through. Video gives an overview, moved the lighting so it was more favorable to that side of the sculpt, shows some of the faces better. https://www.youtube.com/watch?v=EWmgruzSRm0&feature=youtu.be
Second try with MerperVR animating an oculus object. Still some learning to go here, particularly with keeping the object in frame and getting it away from the control panels. Program itself is in VR only and doesn't export or anything yet. Still potentially useful, and easy enough to use, if not master. An afternoon with it and I should have a better idea what it can and can't do, whether it can handle large sculpts, complex materials, etc.
My entry into the Rodin contest. He did quite a bit of metal sculpture so went with that. Went a bit off course with the wood elements, although I liked them too much to change them.
Chronos
Past Charging up a steep incline, on perhaps an infinite climb. The hourglass has yet begun, the void awaits
Present In the moment of time, the course is steady, as Chronos surfs the equilibrium. The sands of infinity have turned to matter and concrete manifestation.
Future His back turned, Chronos has moved past the moment. He contemplates the full hourglass, as he labors forward for the last few steps towards the mountain top.
Thanks to @P3nT4gR4m I was able to get screen capture working. Had to export the video for cleanup, since I forgot to keep the taskbar off-screen, so also learned how to crop and speed up a video. Spent more time working out the details of the video processing than the actual sculpt, but works for proof of concept. Need to remember to up the resolution a bit more when I do this! Next one should go a lot faster, at least on the video editing end of things. . Knowing which buttons are where seems to help 🙂
I already knew adobe premier inside out when I started doing timelapses of medium sculpts. 99% of the time I spend on my videos is adobe rendering the mp4 and then uploading to youtube. The actual - me doing something - part is 1-2 mins tops.
Took a side trip into tilt brush. Still working on that one, but while I was there decided to test the various brush import/export. I didn't test things like snow+fire etc. The first export (tilt->medium) test was a rather large piece (not shown), and was reasonably scalable. Noticed a mix of solid areas and fragmented areas, so decided to figure out which was which.
This is a survey of the various brushes and how they translate to medium. Wrote the name of the brush and did a few lines of each. Numbers represent resolution of the mesh to clay layer after import. Composited in paint, so a very slight loss of detail, but not particularly significant.
Light wire and paper didn't handle curved lines too well. The other brushes (marked with green tags) appeared to have some volume going on. Toon sent out a ray, so not fantastic. I only used one color on this test. Chromatic wave was a bit surprising, so maybe I should have tested the luminous brushes as well.
Anyhow, posting for reference.
EDIT: Paper is incorrect, that visible line is from one of the nearby brushes.
Alright, been too quiet lately....been exploring the new tools. Warmup sculpt. Dabbling with the improved move tool, so many things to look at, seeing some interesting uses for color