Flying Aces: Navy Pilot Simulator — Oculus
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Flying Aces: Navy Pilot Simulator

tspree15tspree15 Posts: 22 Oculus Start Member
edited April 2018 in Games and Apps
We've been in development for over a year.
The scheduled release date is July 1st.

We just launched on Kickstarter, it's a good chance to get the game at a discount and help us improve it through beta testing.  Thanks for your support.

https://www.kickstarter.com/projects/tassystems/navy-pilot-simulator-virtual-reality-oculus-htc-vi





Comments

  • Techy111Techy111 Posts: 5,559 Volunteer Moderator
    I'd be interested in trying a beta if you like ? I work at Flyinside ;)
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • tspree15tspree15 Posts: 22 Oculus Start Member
    Techy111 said:
    I'd be interested in trying a beta if you like ? I work at Flyinside ;)
    Thanks, we might take you up on that.
    Incidentally, how does Flyinside handle touch controls.
    Does the user have to buy extra hardware?
  • RedRizlaRedRizla Posts: 5,833 Valuable Player
    edited March 2018
    I don't think the YouTube clip shows what it's all about really, is this about handling an aircraft in a simulator or is it about attacking targets etc? Also, how accurate it the flight model and what aircraft is this? Does look nice but there's not much to go on in this clip. Cheers!
  • tspree15tspree15 Posts: 22 Oculus Start Member
    You're right, we'll upload a better trailer soon.

    The game revolves around becoming a test pilot for the Navy.
    You start off with basic training missions such as taking off and flying to specific waypoints.
    As you progress you'll be tasked with landing on an aircraft carrier in storm conditions, and other harrowing scenarios.

    The game has a neat grading system in which your landings are scored based on various characteristics:
    ie: Weight on the wheels at landing, distance from center line, etc.

    We're working on missions where you engage in target practice but that might not be in the first release.

    The game will retail for $24.99 in the Oculus store.

    Keep the questions coming.

    Thanks
  • JD-UKJD-UK Posts: 2,287 Valuable Player
    Not for me. I've had my fill of US Pilot sims (what DCS is effectively becoming now, too) - I want aircraft and air forces (or navies if ya like) from all parts of the world - not just the same one for over 30 years.




  • tspree15tspree15 Posts: 22 Oculus Start Member
    We just launched on Kickstarter, it's a good chance to get the game at a discount and help us improve it through beta testing.  Thanks for your support.

    https://www.kickstarter.com/projects/tassystems/navy-pilot-simulator-virtual-reality-oculus-htc-vi
  • MAC_MAN86MAC_MAN86 Posts: 1,638
    3Jane
    I'm not convinced we need just a Navy Aircraft Sim. Surely this would be called TOP GUN. If you really want to revolve it around over sea Flying and Carrier then I think VR works best to take us into some fantasy or widespread sim action. e.g.
    FANTASY - floating carriers like in Xmen movies or carriers which are submersible also with fighters which can be subs too. Mission into underwater caves into bases to take out other flying carriers etc.

    WIDESPREAD SIM - planes (many types on carriers) plus helicopters, use rib-boats to carry out checks on suspected pirate boats and other missions with control of guns onboard, mini-sub wreck recovery/search & rescue, use tactical room to organise the mission your way, obviously multiplayer, etc.
  • falken76falken76 Posts: 2,735 Valuable Player
    edited March 2018
    tspree15 said:
    You're right, we'll upload a better trailer soon.

    The game revolves around becoming a test pilot for the Navy.
    You start off with basic training missions such as taking off and flying to specific waypoints.
    As you progress you'll be tasked with landing on an aircraft carrier in storm conditions, and other harrowing scenarios.

    The game has a neat grading system in which your landings are scored based on various characteristics:
    ie: Weight on the wheels at landing, distance from center line, etc.

    We're working on missions where you engage in target practice but that might not be in the first release.

    The game will retail for $24.99 in the Oculus store.

    Keep the questions coming.

    Thanks

    It looks interesting.  I'm into DCS World, but this looks cool.  Is that an F18?  How are the flight mechanics?  Will flight sim fans have an issue with them?  If you do it right it could work.  If at all possible, make dynamic missions so the game would have a lot more replay value.  Release an editor in an update so people can make and share missions.
  • BeastyBaiterBeastyBaiter Posts: 778
    3Jane
    Yeah I'm not overly convinced from the trailer. Are you trying to compete with established flight sims or you going a different direction? I ask cause this is also coming out in the next few months:



  • tspree15tspree15 Posts: 22 Oculus Start Member
    Yeah I'm not overly convinced from the trailer. Are you trying to compete with established flight sims or you going a different direction? I ask cause this is also coming out in the next few months:



    I guess what separates us from DCS is that this game is developed purely for Virtual Reality.
    The DCS franchise is a PC game that has Virtual Reality enabled.  

    Also, our game is more story driven than purely Simulation.

    Thanks
  • Techy111Techy111 Posts: 5,559 Volunteer Moderator
    tspree15 said:
    Techy111 said:
    I'd be interested in trying a beta if you like ? I work at Flyinside ;)
    Thanks, we might take you up on that.
    Incidentally, how does Flyinside handle touch controls.
    Does the user have to buy extra hardware?
    No extra hardware needed. Now more and more aircraft developers are adding VR functionality to their aircraft. Before this we tried to add contact points but this became harder and harder. 
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • BeastyBaiterBeastyBaiter Posts: 778
    3Jane
    tspree15 said:
    Yeah I'm not overly convinced from the trailer. Are you trying to compete with established flight sims or you going a different direction? I ask cause this is also coming out in the next few months:



    I guess what separates us from DCS is that this game is developed purely for Virtual Reality.
    The DCS franchise is a PC game that has Virtual Reality enabled.  

    Also, our game is more story driven than purely Simulation.

    Thanks

    Ok, thanks. Will keep an eye on it. :)
  • vannagirlvannagirl Posts: 1,948 Valuable Player
    Great!!

    This thread is triggering my inner Kelly McGillis


    Look, man. I only need to know one thing: where they are. 
  • tspree15tspree15 Posts: 22 Oculus Start Member
    tspree15 said:
    Yeah I'm not overly convinced from the trailer. Are you trying to compete with established flight sims or you going a different direction? I ask cause this is also coming out in the next few months:



    I guess what separates us from DCS is that this game is developed purely for Virtual Reality.
    The DCS franchise is a PC game that has Virtual Reality enabled.  

    Also, our game is more story driven than purely Simulation.

    Thanks

    Ok, thanks. Will keep an eye on it. :)
    Thanks! Just to further point out the difference...if VR games don't operate at 60FPS it severely detracts from the user experience and causes nausea.  We have an advanced optimization system that automatically adjust in game graphics to assure you are running at 60fps.  If you have a powerful system it'll automatically increase your resolution and various graphical touches (volumous clouds, etc.).  At the moment, there isn't a powerful enough system that can run the game at 60fps with maxed out settings.  As hardware advances over the coming year, as will the game :)
  • RedRizlaRedRizla Posts: 5,833 Valuable Player
    A cockpit game running under 60 FPS doesn't cause me nausea. I play DCS at around 40 FPS and it never effects me. I think it's first person shooters without a cockpit that causes you to feel nausea under 60 FPS. Also, if stutter gets introduced that can cause it..
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