04-02-2018 10:38 AM
04-03-2018 05:45 PM
Wait a minute - there is already nexus mod manager support?
04-03-2018 06:14 PM
Zenbane said:
LZ,
Are you having to manually install all these additional mods?
Skyrim VR needs a Mod that manages all these easily, kinda like this one for the base game:DLC Integration
This mod adds content from Dawnguard, Hearthfire, and Dragonborn to the world through leveled lists, merchants, and manual placement of objects. Its purpose is to incorporate the DLC into the base game in ways that make sense, but were left out for various reasons.
https://www.nexusmods.com/skyrim/mods/82106It's still nice to see this level of Mod support right out of the gates. Now we just need Community DLC (yes EvilEyes, yes) support and this could be the first VR game to keep me busy for over a year straight.
04-03-2018 06:40 PM
04-03-2018 09:12 PM
i7 8700k; 5ghz (water cooled), Asus Rog Strix Z370-E Gaming, Corsair 270R case, EVGA 3090 FTW3 Ultra, 32 GB Corsair Veng DDR4 2666 Ghz, Adata SX900 SSD, 1TB M.2 SSD, Adata Su800 SSD, Adata SU650 SSD, BarraCuda 2TB HD, Toshiba 3tB HD, Rift (dead), Rift S, Win 10 Pro 2004, Inateck KT4006 USB3.0
04-03-2018 09:33 PM
Zenbane said:
It looks like enough people whose opinion I value have recommended this. I guess I will add it to my Buy List, to be purchased after I complete Lone Echo, Mage's Tale, Killing Floor, and Serious Sam.
😮
04-03-2018 09:50 PM
04-03-2018 11:18 PM
04-03-2018 11:32 PM
JoeManji08 said:
Zenbane said:
It looks like enough people whose opinion I value have recommended this. I guess I will add it to my Buy List, to be purchased after I complete Lone Echo, Mage's Tale, Killing Floor, and Serious Sam.
😮
Which Serious Sam? I'm a huge fan of all 4 of them, especially the 3 re-makes. But the wave shooter is also excellent.
04-04-2018 12:17 AM
Zenbane said:
JoeManji08 said:
Zenbane said:
It looks like enough people whose opinion I value have recommended this. I guess I will add it to my Buy List, to be purchased after I complete Lone Echo, Mage's Tale, Killing Floor, and Serious Sam.
😮
Which Serious Sam? I'm a huge fan of all 4 of them, especially the 3 re-makes. But the wave shooter is also excellent.
Serious Sam VR: The Last Hope
https://www.oculus.com/experiences/rift/1021037564670339/
I've done a few of the early missions. It's addicting and mad fun!
04-04-2018 12:24 AM
Zenbane said:
Here's a nice Review from someone who put in over 100 hours in to the original game,
The Highlights:
- The controls are much better using Oculus Touch.
- Melee and Shield combat are... not so great.
- Immersion gets wrecked often due to the Menu system.
I found all control schemes, including scrolling through the game’s vast amount of menus, to be much more simple on Oculus Touch than with HTC Vive motion controllers. When played on Vive, the game makes extensive use of the Vive controller’s touchpad, so selection is mapped to thumb swipes and not verifiable clicks of the touchpad itself. I never really got the hang of it to be honest, and found myself much more readily playing with Touch simply because of the ease of navigating the game’s menus with the thumbstick over the touchpad. It’s also a bit awkward to use the Vive’s left grip button to jump while resting your thumb on the touchpad to move forward. Many times I found myself confusing controls and accidentally crouching when I wanted to jump, or ‘Fus-Roh-Dah’-ing the townsfolk and guards because I depressed the right grip button instead of the left to sheath my sword.
Combat, while somewhat of a mixed bag, is serviceable. Melee combat isn’t great simply because your weapons, which are stuck to your hands, don’t really telegraph any in-game weight, so you can waggle what appears to be a 20 pound battle-axe as if it weighed nothing. Blocking with a shield isn’t really that great either, as it seemed to work only a fraction of the time I used it, making it basically a non-starter from the get-go.
one of the worst parts of Skyrim VR is the predictable (and entirely necessary) continuation of the base game’s menu system. On a standard monitor, these make absolute sense, but in VR you’re faced with a floating window where all of your things are displayed in text form, which takes away from the majesty of the world and replaces it with an ancillary task that just doesn’t fit in the rustic world of Tamriel. Even though I understand the confines of the game don’t allow it, ideally all items would be represented physically so you could holster them appropriately, and so you would ideally have the option of keeping a sword on your hip, a bow and quiver on your back, and a satchel of food and medicine by your side. Instead, you just go through a menu and equip or consume whatever you need at that moment, and in a paused state so you can scroll freely without fear or being attacked.
Full Review:
https://www.roadtovr.com/skyrim-vr-review-pc-rift-vive-windows/