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Ready Player One Isn't Growing Consumer Interest in VR Because VR is Depicted as a Gamer Platform

ZenbaneZenbane Posts: 15,136 Valuable Player
edited April 2018 in General
A few days ago I briefly glanced over an article discussing the fact that, "Sansar.com has actually been trending down since the first Ready Player One experience for Sansar was announced at the widely-covered CES in January."
http://nwn.blogs.com/nwn/2018/04/sansar-social-vr-ready-player-one.html

Web traffic to Sansar wasn't growing, and can even be seen as declining, despite the popularity of the movie.

And today I ran across another article explaining how this lack of interest is extending to VR overall:
Actually this is also true across all variations of "Virtual Reality" related search terms and steam product stats for VR, so far as I can see. It's certainly not just Sansar. The movie is not causing people to want to 'try out' VR. I think this is because it only presented the idea of VR as mostly a sort of multiplayer shooter for escapists, rather than for education and many other uses, as presented in the book.

http://nwn.blogs.com/nwn/2018/04/ready-player-one-social-vr-philip-rosedale.html

This makes sense because going back to 2016 when the Rift was launched with only 1 sensor and an XBox controller, many discussions across the web portrayed the Oculus platform as a "dead out of the gates" platform since it was not offering the "best gaming hardware" options at launch. During that time a contrary viewpoint was offered, stating that VR needs to be about much more than just a gaming experience. I have always agreed with this point of view, citing the need for VR to continue to break through the Medical, Financial, Real-Estate, and every other non-Entertainment fields. Yet films and games remain the primary point of contention for many enthusiasts.

But it is no longer just about personal opinion, as we can now see this happening in real-time. Where this VR-centric film that continues to gain global success financially (lots and lots of people are watching it), yet the growth of the VR Industry is not directly benefiting - nor is the film's companion VR experience.

And the culprit is likely due to how closely tied to "gaming" the film depicts VR. The film isn't off-base either, since most of the mainstream VR news strictly covers either films or video games; whether PC, Mobile, or Arcade style facilities.

I find the topic interesting personally, but I don't think it is all doom n' gloom. If anything, this only stresses the need to release headsets like GO and Santa Cruz. The removal of the PC as a dependency goes a very long way in destroying the perception that VR is just another gaming platform. For example, the Real-Estate industry can thrive much more easily with Tetherless HMDs. Not to mention the wide breath of consumers that something like Facebook Spaces will cover.

In fact, if you look at the numbers in the article, VRChat.com has nearly 5-times more views than Sansar! This is strong evidence that there is a huge market for VR as a Social Platform as opposed to VR as a gaming platform.

AAA Titles and "killer apps" are really not answer; what VR needs is more people gaining access to cheaper hardware and immersing in social platforms; VR needs cross-industry investing in VR innovations that improve business operations and reshape how consumers interact with an organization's merchant infrastructure.

Or not. Who knows; I just find the topic fascinating as we all get to watch things unfold.



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Comments

  • krectuskrectus Posts: 27
    Brain Burst
    eh, you're way off on this one, the movie portrays VR as a massive social platform.  It does have some "gaming" parts to it like battles and such but it really showed off a lot of what else VR can do beside just gaming.  Sure it didn't show educational stuff (although the virtual museum in the movie gave a glimpse of that).
  • ZenbaneZenbane Posts: 15,136 Valuable Player
    krectus said:
    eh, you're way off on this one, the movie portrays VR as a massive social platform.  It does have some "gaming" parts to it like battles and such but it really showed off a lot of what else VR can do beside just gaming.  Sure it didn't show educational stuff (although the virtual museum in the movie gave a glimpse of that).

    Interesting how you consider the "battles" to be more of an FYI. Regardless, the overwhelming perception of the movie is very much video game centric, which does have a social platform itself.

    Another example:
    Spielberg’s new blockbuster, Ready Player One, is the most significant Hollywood depiction of gamer culture to date. For the first time in mainstream cinema, it presents video games not merely as the cliched subcultural world of geeks and nerds, but as a significant force shaping the future of entertainment, communication, love, and politics.

    https://www.theguardian.com/commentisfree/2018/mar/30/steven-spielberg-video-gamers-ready-player-one-gaming


    Are you truly saying that the movie is more about being social and less about video game culture? If so, you may be the one who is way off here. The name of the darn movie is "Ready Player One" which is literally a gaming reference! lmao

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  • kevinw729kevinw729 Posts: 5,151 Valuable Player
    krectus said:
    eh, you're way off on this one, the movie portrays VR as a massive social platform.  It does have some "gaming" parts to it like battles and such but it really showed off a lot of what else VR can do beside just gaming.  Sure it didn't show educational stuff (although the virtual museum in the movie gave a glimpse of that).

    All valid points @krectus. Thanks for your view. 
    I had expected there to be a "Lawn Mowerman" backlash from the hype cycle around RP1. Those expecting a sci-fi film based on a "ok" book to fuel a mainstream consumer upswing in adoption of current hardware were missing the point.  In promoting a view of a sci-fi utopia of hardware that is "not achievable" from the current tech, can only alienate more than it can encourage. The author of the book was as surprised as the rest of us that some in the re-emerging VR scene used RP1 as a rallying call to build their businesses. Certain individuals even going to the outlandish heights of handing out copies of the book to all new employees of their start-ups! 

    We are at a point in this phase of VR development were we see great efforts at managing expectations - be it MarkZ's  "...its 10-years off..[paraphrased]" statement, too the comments from NateM regarding needing to manage the hype internally and from the media. RP1 is just more hyperbole that confuses rather than defines the available VR experience - and can be placed up there with 'Disclosure' towards educating and enthusing an audience too this tech. 
    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
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  • NemaynNemayn Posts: 14
    NerveGear
    Speaking as someone who uses Second life and has for years and someone who also uses their rift everyday so in theory should be the model user  I suspect the fact that traffic to Sansar.com isnt growing is that frankly it is a bit crap and of no interest to most people
  • kevinw729kevinw729 Posts: 5,151 Valuable Player
    Nemayn said:
    Speaking as someone who uses Second life and has for years and someone who also uses their rift everyday so in theory should be the model user  I suspect the fact that traffic to Sansar.com isnt growing is that frankly it is a bit crap and of no interest to most people

    Agree that using one web site as a gauge is a little short sighted. But doing a general search analysis and we are seeing a trailing trend regarding the sector:


    Obviously, I did not throw Google Daydream into the mix as it would skew the figures.  :wink:

    Oh and just to place that in perspective:

    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • kevinw729kevinw729 Posts: 5,151 Valuable Player
    Then there is the race to the bottom!


    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • NemaynNemayn Posts: 14
    NerveGear
    I wasn't intending to comment on the general direction of vr affection more just an observation that really no one least of all the creators of it seem to have a clue about Sansar and what its for. Indeed I suspect for the next two or three years vr will remain slow growth and be limited to enthusiasts. However I think when the second generation headsets are out and been around a while and more and more things support vr we will get traction. At the moment though I think vr users are viewed as a little strange. Much like zx 80 users were back in the day. It wasnt really until the zx81/spectrum and other micro computers of that generation came out that we really saw the explosion in computer numbers in homes
  • ZenbaneZenbane Posts: 15,136 Valuable Player
    edited April 2018



    So... the Red Bar is for "Virtual Reality" and the Yellow Bar is for "VR." And these are two separate things?

    K, looks legit.




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  • ZenbaneZenbane Posts: 15,136 Valuable Player
    edited April 2018
    Nemayn said:
    I wasn't intending to comment on the general direction of vr affection more just an observation that really no one least of all the creators of it seem to have a clue about Sansar and what its for. Indeed I suspect for the next two or three years vr will remain slow growth and be limited to enthusiasts. However I think when the second generation headsets are out and been around a while and more and more things support vr we will get traction. At the moment though I think vr users are viewed as a little strange. Much like zx 80 users were back in the day. It wasnt really until the zx81/spectrum and other micro computers of that generation came out that we really saw the explosion in computer numbers in homes

    I can agree with that. The second gen will help, and you're kinda right about current "vr users" being viewed as a "little strange." lol

    I will just add that 2nd Gen HMD's need to be more than just about Games, Films, and Porn.

    Right now everything is too Entertainment-driven. There needs to be more modern/practical use for VR; not just new ways to do fun things.
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  • MradrMradr Posts: 3,733 Valuable Player
    And that is the question we need to answer right now though - what else can VR do or replace within the next 2-3 years. It has to be something that it can do better than what we have today or could to do better anyways. It also has do something that doesn't take much time to do either. Meaning, I should just be able to put it on quickly - do my one thing and log out.

    One thing is being a on the go monitor if they allow access to make a 2d image work with a 3rd headset (taking the 2d input and displaying it in a 3d environment).

    Video phone or communication chat (full body tracking + face movements + lip tracking) would be something out of this world as well when you want to talk with friend or family member in a more personal light instead of over the phone.

    After that I ran out of ideas xD Maybe someone else has any?
  • LZoltowskiLZoltowski Posts: 6,774 Volunteer Moderator
    Are these Google results? The movie is doing far better in Asia than the US. I wonder what the search engines that are dominant over the have to say.
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  • bigmike20vtbigmike20vt Posts: 4,153 Valuable Player
    Zenbane said:

    I will just add that 2nd Gen HMD's need to be more than just about Games, Films, and Porn.

    actually historically i am not sure that is true.  generally speaking if the porn industry adopt a new standard, it usually sticks as far as i have read..... (not that i would know or anything <cough> )
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • bigmike20vtbigmike20vt Posts: 4,153 Valuable Player
    edited April 2018
    Mradr said:

    After that I ran out of ideas xD Maybe someone else has any?
    for me VR is is all about the games..... and if i was in my uni room of 25 years ago (wow!) i would use it for watching tv as well.....
    but for other uses.....

    I would imagine history / geology or a whole bunch of school classes could be a lot more exciting if you could look at stuff in VR.
    piloting drones etc may become easier
    elderly / ill / or just poor people could experience the joys of sitting on a beach in the Maldives to relax
    i can see definite uses for surgery training or experimentation (mental note i still need to pick up surgeon simulator vr)

    hopefully the next mars mission will have a whole bunch of VR cameras etc so we can actually experience standing on the martian surface.

    but all that aside, i still imagine the vast majority will use it to shoot pixels in the face, fly space ships and race expensive pretend cars.
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • kojackkojack Posts: 6,405 Volunteer Moderator
    Nemayn said:
    Speaking as someone who uses Second life and has for years and someone who also uses their rift everyday so in theory should be the model user  I suspect the fact that traffic to Sansar.com isnt growing is that frankly it is a bit crap and of no interest to most people
    I just tried it. Yep, bit crap seems to sum it up well.
    The login screen was in VR. But once logged in, I sat there with a blank screen waiting for something. I glanced out of the nose gap and saw that the desktop app was waiting for me to pick an avatar. Yep, it dropped out of VR without telling me.

    Same thing as when you click the "Create Account" button in the VR UI, it opens a web browser window on your desktop but doesn't tell you (I had 5 open when I eventually looked, I had kept pressing the Create button).

    The VR UI rotates in the opposite direction of your head. Turn 20 degrees to the left and the UI rotates -20 degrees, so your aim point has moved 40 degrees relative to the UI. That's odd, but I guess not too odd for people with TrackIR experience (where your head rotations are magnified).

    I eventually got in. The movement controls are very laggy. Walking feels horrible. The run button is the thumbstick button, which feels even worse to press while pushing in a direction. I went to third person. My avatar's hands lagged behind the first person hands. It does at least have both teleport and smooth movement available at once.

    Not a good first impression.
  • kevinw729kevinw729 Posts: 5,151 Valuable Player
    Are these Google results? The movie is doing far better in Asia than the US. I wonder what the search engines that are dominant over the have to say.
    Bing.com is one of the dominate Asian equivalents, though their search stats go through a different service - I am trying to update their 2017 data for the same period to reflect the differences, but it is laborious.
    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • LZoltowskiLZoltowski Posts: 6,774 Volunteer Moderator
    edited April 2018
    kevinw729 said:
    Are these Google results? The movie is doing far better in Asia than the US. I wonder what the search engines that are dominant over the have to say.
    Bing.com is one of the dominate Asian equivalents, though their search stats go through a different service - I am trying to update their 2017 data for the same period to reflect the differences, but it is laborious.

     Bing? I thought it's Baidu in China and Yahoo in Japan ... who knew!!
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    Be kind to one another :)
  • NemaynNemayn Posts: 14
    NerveGear
    VR in my opinion will take off when the following conditions are met

    The average consumer pc like device is capable of running it well
    The hmd is lighter less obtrusive and the image more like monitor quality of right now

    until then it will grow slowly but surely as more and more enthusiasts get up to speed. I think games like Skyrim will help the organic growth if Bethseda and other companies see vr is worth supporting and release more games in the future with vr support which will in turn draw more people into making the switch.

    In addition as the install base grows more and more people will be exposed to vr as who can resist sticking their friends and family inside our shiny new toy. VR is easy to dismiss as a gimmick like 3D tv until you have actually experienced it.
  • ZenbaneZenbane Posts: 15,136 Valuable Player
    Nemayn said:
    I wasn't intending to comment on the general direction of vr affection more just an observation that really no one least of all the creators of it seem to have a clue about Sansar and what its for. Indeed I suspect for the next two or three years vr will remain slow growth and be limited to enthusiasts. However I think when the second generation headsets are out and been around a while and more and more things support vr we will get traction. At the moment though I think vr users are viewed as a little strange. Much like zx 80 users were back in the day. It wasnt really until the zx81/spectrum and other micro computers of that generation came out that we really saw the explosion in computer numbers in homes

    Fair points, but your solution seems to be that "more games" is the answer. While the premise of the article is that "something other than just games" is the answer.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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  • kevinw729kevinw729 Posts: 5,151 Valuable Player
    kevinw729 said:
    Are these Google results? The movie is doing far better in Asia than the US. I wonder what the search engines that are dominant over the have to say.
    Bing.com is one of the dominate Asian equivalents, though their search stats go through a different service - I am trying to update their 2017 data for the same period to reflect the differences, but it is laborious.

     Bing? I thought it's Baidu in China and Yahoo in Japan ... who knew!!
    Your obviously right, I meant with a strong English component that I can follow.
    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • LZoltowskiLZoltowski Posts: 6,774 Volunteer Moderator
    kevinw729 said:
    kevinw729 said:
    Are these Google results? The movie is doing far better in Asia than the US. I wonder what the search engines that are dominant over the have to say.
    Bing.com is one of the dominate Asian equivalents, though their search stats go through a different service - I am trying to update their 2017 data for the same period to reflect the differences, but it is laborious.

     Bing? I thought it's Baidu in China and Yahoo in Japan ... who knew!!
    Your obviously right, I meant with a strong English component that I can follow.
    Ah, understood.
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    Be kind to one another :)
  • ZenbaneZenbane Posts: 15,136 Valuable Player
    edited April 2018
    LZoltowski said:
     Bing? I thought it's Baidu in China and Yahoo in Japan ... who knew!!

    Yaas. Asia is its own unique market; it doesn't necessarily share nor take part in a common global technical infrastructure the same way that North America & Europe partake.

    But that's often a good thing since anyone can go to Asia to make a profit due to their "trendlike" culture. If something fails in North America & Europe... then just head to Asia!
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  • NemaynNemayn Posts: 14
    NerveGear
    Zenbane said:
    Nemayn said:
    I wasn't intending to comment on the general direction of vr affection more just an observation that really no one least of all the creators of it seem to have a clue about Sansar and what its for. Indeed I suspect for the next two or three years vr will remain slow growth and be limited to enthusiasts. However I think when the second generation headsets are out and been around a while and more and more things support vr we will get traction. At the moment though I think vr users are viewed as a little strange. Much like zx 80 users were back in the day. It wasnt really until the zx81/spectrum and other micro computers of that generation came out that we really saw the explosion in computer numbers in homes

    Fair points, but your solution seems to be that "more games" is the answer. While the premise of the article is that "something other than just games" is the answer.
    I think you are reading something I never wrote. No where in there did I mention any solutions nor the word games. I merely suggested we are in the "zx80" era of vr and that mainstream acceptance and use won't happen till we reach the "spectrum" era my follow up post outlined the hardware conditions that I believe need to be met for mainstream use and I didn't mention software there either except to say that games like skyrim will potentially help draw more people in as we move towards the "spectrum" era.

    Software for vr is already more than merely games and porn. I expect that trend to continue. However I don't forsee vr ever being a substitute for a monitor in an office environment for many years to come and long after vr is common in the home for entertainment. 
  • ZenbaneZenbane Posts: 15,136 Valuable Player
    edited April 2018
    Nemayn said:

    I think you are reading something I never wrote. No where in there did I mention any solutions nor the word games.

    Is this not a quote from your earlier post in this thread?

    " I think games like Skyrim will help the organic growth if Bethseda and other companies see vr is worth supporting and release more games in the future with vr support which will in turn draw more people into making the switch."
    https://forums.oculusvr.com/community/discussion/comment/603289/#Comment_603289

    That is you literally typing the words games, talking about a specific game (Skyrim), and talking about a gaming company (Bethesda), right?
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  • NemaynNemayn Posts: 14
    NerveGear
    Zenbane said:
    Nemayn said:

    I think you are reading something I never wrote. No where in there did I mention any solutions nor the word games.

    Is this not a quote from your earlier post in this thread?

    " I think games like Skyrim will help the organic growth if Bethseda and other companies see vr is worth supporting and release more games in the future with vr support which will in turn draw more people into making the switch."
    https://forums.oculusvr.com/community/discussion/comment/603289/#Comment_603289

    That is you literally typing the words games, talking about a specific game (Skyrim), and talking about a gaming company (Bethesda), right?

    Yes but as I state it is helping organic growth while still in the enthusiast stage which is where we currently are. I didn't say games are the solution that is you putting words in my mouth that I never said. Also that wasnt the quote you used and the two posts were talking about different things. Games like skyrim are helping where we are now and will help entice other developers if they see there is sufficient money that can be made with vr even now. Those developers won't necessarily be games developers.
  • ZenbaneZenbane Posts: 15,136 Valuable Player
    edited April 2018
    Nemayn said:
    Also that wasnt the quote you used and the two posts were talking about different things.

    Right so... I quoted the post that I agreed with, and said, "Fair points, but"

    The "but" part makes reference to your second post where you reference games as a solution for "organic growth." Did you really need me to quote both of your posts for you to remember that you talked about games in one but not the other?


    Games like skyrim are helping where we are now and will help entice other developers if they see there is sufficient money that can be made with vr even now.


    Do you have any factual statistics to back up this assertion? I ask because it seems like Skyrim VR has a primary target audience of existing VR consumers; whereas the idea of "growth" comes from obtaining new consumers.


    After 2 years of the Rift and Vive existing in the mainstream market, it doesn't seem like video games alone are helping with growth, either organic or otherwise. It seems that when it comes to Gaming, VR may have hit a glass ceiling, and this article seems to reflect that. Selling more games to an existing consumer base isn't going to help growth.


    Sure there may be some exceptions to the rule, where a few newcomers appear here and there with the release of each new VR title. But things are measuring in the low thousands not the hundreds of thousands, millions, or even billions. And that is the type of growth needed for sustainability.

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  • GuarinGuarin Posts: 5
    NerveGear
    Now I have to start with saying I haven't seen the movie yet myself. Hopefully this weekend the wife and I will get a free night.

    It is without a doubt an interesting subject in and of itself. VR is already in works in more fields then most realize, I know in the automotive field that some companies have taken to using a vr training program to teach their people to spray paint. Which has transferred over to other types of companies that do the same such as cabinet builders. If I remember I think Audi was talking a few years back about the possibilities of using vr as a mobile showroom, not sure if they ever did or not.

    I wouldn't doubt that many other fields are taking to it for the same things. Most of the programs develop their own system for it though so it does leave things like the Rift and the more home based VR set ups to be looked at for the gaming and entertainment purposes simply because they are the most publicly known. 

    Personally I think there is a great future ahead for VR, I agree with you Zenbane, once it becomes a cheaper and more readily accessible platform VR is likely going to skyrocket forward. Games are great, but hey if someone made a VR app on building a motor or heck even basic plumbing to learn it first hand, it would go a long ways to keep me off of youtube watching countless videos to try and teach myself.
  • ZenbaneZenbane Posts: 15,136 Valuable Player
    Guarin said:
    Now I have to start with saying I haven't seen the movie yet myself. Hopefully this weekend the wife and I will get a free night.

    It is without a doubt an interesting subject in and of itself. VR is already in works in more fields then most realize, I know in the automotive field that some companies have taken to using a vr training program to teach their people to spray paint. Which has transferred over to other types of companies that do the same such as cabinet builders. If I remember I think Audi was talking a few years back about the possibilities of using vr as a mobile showroom, not sure if they ever did or not.

    I wouldn't doubt that many other fields are taking to it for the same things. Most of the programs develop their own system for it though so it does leave things like the Rift and the more home based VR set ups to be looked at for the gaming and entertainment purposes simply because they are the most publicly known. 

    Personally I think there is a great future ahead for VR, I agree with you Zenbane, once it becomes a cheaper and more readily accessible platform VR is likely going to skyrocket forward. Games are great, but hey if someone made a VR app on building a motor or heck even basic plumbing to learn it first hand, it would go a long ways to keep me off of youtube watching countless videos to try and teach myself.


    Yes, exactly! This is the way forward so that VR can start hitting numbers ranging in the hundreds of millions.




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  • NemaynNemayn Posts: 14
    NerveGear
    Zenbane said:
    Nemayn said:
    Also that wasnt the quote you used and the two posts were talking about different things.

    Right so... I quoted the post that I agreed with, and said, "Fair points, but"

    The "but" part makes reference to your second post where you reference games as a solution for "organic growth." Did you really need me to quote both of your posts for you to remember that you talked about games in one but not the other?


    Games like skyrim are helping where we are now and will help entice other developers if they see there is sufficient money that can be made with vr even now.


    Do you have any factual statistics to back up this assertion? I ask because it seems like Skyrim VR has a primary target audience of existing VR consumers; whereas the idea of "growth" comes from obtaining new consumers.


    After 2 years of the Rift and Vive existing in the mainstream market, it doesn't seem like video games alone are helping with growth, either organic or otherwise. It seems that when it comes to Gaming, VR may have hit a glass ceiling, and this article seems to reflect that. Selling more games to an existing consumer base isn't going to help growth.


    Sure there may be some exceptions to the rule, where a few newcomers appear here and there with the release of each new VR title. But things are measuring in the low thousands not the hundreds of thousands, millions, or even billions. And that is the type of growth needed for sustainability.

    Anecdotal only but I no of at least one person who hasn't bothered with vr until now because there was nothing on it he really wanted to use software rise, but has now gone out and bought an hmd because of skyrim. Common sense alone tells us that as more good selling titles come to vr that it is going to give people incentive to reconsider that are on the fence. Is it going to be spectacular probably not however I don't expect spectacular growth in pc vr at this moment it is still too basic and requires far too high specs for the mainstream. 

     Far too many are holding off for better resolution and upgrading their pc. Software has always driven sales of consoles, micro computers and pc's. Why do you think vr will be any different. People don't buy any of those just to have them they buy them to do something with them. Software is the something. As hmds get better and people organically upgrade pc's over the next 5 years is when we will see the good growth I certainly don't see it as likely in the next 12 months. We are still in the enthusiast stage.


  • ZenbaneZenbane Posts: 15,136 Valuable Player
    edited April 2018
    Nemayn said:

    Common sense alone tells us that as more good selling titles come to vr that it is going to give people incentive to reconsider that are on the fence.

    There's a difference between common sense and business sense, and we're talking about business sense here. If we could simply apply common sense to every business situation, then every business would thrive and the stock market would be predictable. Yet clearly the polar opposite is true, and has been for decades.

    Besides, you are applying common sense in a very limited scope as you ignore factors vital to an organization's survive, like sustainability. Note that I'm not suggesting you have limited common sense! I'm just saying that you are narrowing the scope of the issue and then applying common sense to that.

    It is no secret that HTC had to sell some of their IP to Google in order to survive, and Oculus benefits from Facebook's "deep pockets" as everyone continues to strive to create a "sustainable" marketplace for VR. You address none of that with your application of 'common sense' in such a narrow scope (e.g. targeting people who are on the fence within the 'gaming' genre).

    What you're talking about isn't going to help in key areas:
    • People who don't want to buy a computer than can power a headset.
    • People who don't want to use VR for video games.


    Adding more games does nothing for the bigger situation. I mean... if someone refuses to eat "meat" then the answer isn't to put a piece of lettuce on the meat lol.



    Nemayn said:
    Far too many are holding off for better resolution and upgrading their pc. Software has always driven sales of consoles, micro computers and pc's. Why do you think vr will be any different.

    The number of people who only claim to be holding off for better resolution and PC upgrades are not truly measurable; and common sense shows that most people will simply say they are waiting until "something better comes along" without actually meaning it. In many cases, they simply can't afford it (either time, money, or resources) and rather than admit to their own shortcomings... it is easier to pretend that the product or service isn't 'worth it yet.'

    The type of Software that made the computer technology industry 'self-sustaining' revolves around Business Application. With enterprise licensing for everything from the Operating System, Office Suite, and Development Tools. Licensing fees are a multi-billion dollar industry in the info tech world.

    Yet in the gaming world, like consoles, all of the biggest products (XBox, PlayStation) are being driven by organization's who do a whole lot more than just video games. Microsoft and Sony cover a wide breath of industries, and their video game product line benefits.

    Much like Oculus will benefit from Facebook and HTC is hoping to benefit from Google.

    But in every single scenario where success is actually measurable... video games alone are not the answer. In fact, those who try to focus "only on gaming" have ended up suffering over time (Atari, Sega, Nintendo).
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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  • PabbertPabbert Posts: 224
    Nexus 6
    Does anyone like Sansar? Its a nice idea but its slow and buggy for me.
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