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Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

ApollyonVR
Rising Star
Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at ApollyonVR@gmail.com

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome @headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to ApollyonVR@gmail.com and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
1,867 REPLIES 1,867

saudarapoker
Honored Guest
anyone can give me a tutorial to setup? 

Netheri
Rising Star
Would it be possible to get the power saving option to change to "performance" when the OculusHome(2) starts and set back to balanced when the OculusHome(2) is shut down instead that those change when OTT starts or closes? Now the power saving goes to "performance" every time when i boot or sign in to Win10 as OTT is on automatic start when Windows starts. Also if i put "not used" to "Set power plan on start", then the "USB selective suspend" can't be used at all? 
i9-9900K@ 5GHz, ASUS Rog Strix 2080 Super OC , 32gb 3466MHz DDR4, ROG Strix Z390 E Gaming, 1 x Inateck 4 port USB 3.0 card, 2x3.1, USB, 6x3.0 USB on mobo, 1x USB-C on G-card, Reverb G2

ApollyonVR
Rising Star
@zissakos I've PM'd you.
@Netheri can make such a change, will probably make it an option somewhere as some users might run games/apps that don't nessecarily require Home, so having it a as some form of toggle makes sence. The selective suspend is tied to the power plan as you can have it enabled/disabled per power plan. And that setting is picked up depending on the plan selected, so not used will disable the feature as it needs a powerplan to adjust the setting.

Netheri
Rising Star



@Netheri can make such a change, will probably make it an option somewhere as some users might run games/apps that don't nessecarily require Home, so having it a as some form of toggle makes sence. 


That's exactly why i recommended it in future versions. 🙂 
i9-9900K@ 5GHz, ASUS Rog Strix 2080 Super OC , 32gb 3466MHz DDR4, ROG Strix Z390 E Gaming, 1 x Inateck 4 port USB 3.0 card, 2x3.1, USB, 6x3.0 USB on mobo, 1x USB-C on G-card, Reverb G2

reevezgod420
Explorer
I'm having an issue where in my games different parts of the screen move seperately.  Its almost like screen tearing with vsync, but it happens in random locations in the world around me.  I've tried it with SS at 1.5 and at 1.1/1.2 and there's no change.  I'm not really sure why its happening.  

Specs: 
Oculus Rift CV1
Intel i7 4770 3.40ghz
16GB 2133mhz DDR3 Gaming Ram
GTX 1080
Windows 10 64bit
OTT 0.83.1

ApollyonVR
Rising Star
@reevezgod420 Could be a graphics driver issue perhaps? If you run without OTT running, does it still happen?

zissakos
Honored Guest
How many people are still haveing problems trying to get the tool to even start after a fresh install?
On initial start, I can see the tool window, but the mouse cursor keeps cycling.
On any subsequent startup, I only see the black box in the lower right corner "starting up please wait".

JvanE
Explorer
I just bought Nature Treks VR: I was looking for an experience in which I could just enjoy nature, have the idea I was somewhere else, and this seems to come closest to what I want. (If you know any better experiences, let me know!) However, things look a bit blurred and one reviewer said he used super sampling at 2.0 and things looked better. Now I don't have any experience with this and I wondered if the tray tool still is the best way (or the only way?) to apply super sampling...? Aren't there any other (easier) options yet...? BTW I bought the 'game' from Oculus, not Steam, and Oculus doesn't offer any super sampling options by default afaik.

EDIT
Never mind! Found the tray tool is something different than the debug tool Got it all figured out already.

pecocus
Protege
Not sure what's changed, but in the last few days, I've noticed that OTT intermittently does not switch to Rift audio and mic.  Even manually, it won't shift.  A reboot or even a restart of OTT seems to fix it.

BVV_Fr
Expert Protege
Great. Thank you very much