04-15-2018 07:22 AM
Opinion piece onCNET:
04-16-2018 04:56 AM
04-16-2018 05:03 AM
I think that's a interesting point @Mradr, I can understand HTC promoting the Vive as being better for a large play area as that must have seemed like a good selling point.
But are people drawn towards kit that can apparently cope better large areas... or are they put off by not having large areas to play in if they think that's what VR needs! I think Oculus probably got the emphasis right.
04-16-2018 05:06 AM
04-16-2018 05:08 AM
Zenbane said:
Great points, DaftnDirect.
I will say that we just hit the 2 year anniversary of consumer VR, and I still stand by my 2016 rhetoric which revolves around the fact that "top games" maintain a 3-5 year development cycle.
Cryengine V does have VR Support,
http://docs.cryengine.com/display/CEMANUAL/VR+Support
And Crytek not only has more projects coming to VR, but there are independent developers using the Cryengine that openly discussing bringing their games to VR.
04-16-2018 05:15 AM
Zenbane said:
btw, I love this video where Neil Patrick Harris and Dave Franco are talking about VR, and name-dropping some of my favorite titles: Obduction, The Invisible Hours, Wilson’s Heart
04-16-2018 05:21 AM
04-16-2018 08:14 AM
bigmike20vt said:
JakemanOculus said:
He's not wrong. But this reads distinctly like some one who had incorrect expectations for VR.
I knew from day negative 120 that I would only use my Rift for stationary experiences and 3D movies.
i am not sure why you would think this........ there are some games where locomotion is not great but others where it works superbly well...... From other suns is a good example. expected to have to use comfort mode but ended up going full loco and will never look back.
other games not so good... my experience is generally steamVR is more prone to sickness (in the rift) than native oculus but this could just be the game s i have tried, that is not to say steamvr cant do proper locomotion
04-16-2018 08:42 AM
Atmos73 said:
If your outside VR looking in you can say so far VR is s failure. If Oculus and HTC are selling 500,000 units a year that in itself tells you PCVR is not doing well.
Reasons? Price of GPU are at record highs forcing gamers on limited budgets to choose 2D gaming over VR. The majority of PC gamers run 1060s and that’s just not cutting it for VR.
Fresnel lens are horrible it’s enough to put anyone off and shocking we went from DK2 clear lens to CV1 and Vive with horrible artifice such as Godrays and rings. People are modding their Vives with Gear VR lens so theirs no reason why we needed Fresnel in the first place.
Games are coming now with Bethesda leading the way but all future games need a VR mode. Relying on VR only games is bad for VR. We need to get out of this 2D v VR mentality. A game is a game wether it’s 2D or VR. One if Oculuses failures for example is its VR only and does nothing for PC in general. Sony on the other hand are doing it right with VR modes on existing AAA games like RE7.
Expecting people to make the leap from 2D to VR overnight isn’t going to happen.
This is why Oculus can’t deliver PCVR to the masses. They’re VR only. They’re business model is to ignore half the VR community. They promote exclusivity and have a disregard for the other 99.5% of PC gamers.
Flame suit on. Extinguishers at the ready.
04-16-2018 08:45 AM
Mradr said:Then again, I just watch 5hrs of netflix in my headset with out having to get out of bed:) so I can happily say VR is not a waste at all and is the future for people like me that want to watch something in peace instead of having everyone over your shoulder watching with you:)
Mradr said:
That is one of the reasons a lot of companies want to wait. Gen One has a few problems that gen Two really needs to fix such as lowering the requirements to run VR in the first place, looking better over all, easy setup, and something everyone will want to run out and buy on.
How can we make the setup easier for people, but still allow the same play area that outside in tracking allows? Right now we are still fighting the idea that VR needs a big play area to be in compare to sitting down game that we currently.
I think that FOV improvements could be made without huge
DaftnDirect said:That's
why, for CV2, I'm a firm believer in not wanting the huge FOV and
resolution increases we're seeing touted for some next-gen headsets.
Reasonable increases yes, but not the FOV leaps of the Pimax... or 4K
that some are touting, not unless fovated rendering keeps the PC load
down to the levels that current top-range PCs are capable of.
DaftnDirect said:
I think that's a interesting point @Mradr, I can understand HTC promoting the Vive as being better for a large play area as that must have seemed like a good selling point.
But are people drawn towards kit that can apparently cope better large areas... or are they put off by not having large areas to play in if they think that's what VR needs! I think Oculus probably got the emphasis right.
I agree that the crypto currency market that has caused sky high GPU costs have hurt the market a little - but I don't think it is killing PC VR.
Atmos73 said:
If your outside VR looking in you can say so far VR is s failure. If Oculus and HTC are selling 500,000 units a year that in itself tells you PCVR is not doing well.
Reasons? Price of GPU are at record highs forcing gamers on limited budgets to choose 2D gaming over VR. The majority of PC gamers run 1060s and that’s just not cutting it for VR.
Fresnel lens are horrible it’s enough to put anyone off and shocking we went from DK2 clear lens to CV1 and Vive with horrible artifice such as Godrays and rings. People are modding their Vives with Gear VR lens so theirs no reason why we needed Fresnel in the first place.
Games are coming now with Bethesda leading the way but all future games need a VR mode. Relying on VR only games is bad for VR. We need to get out of this 2D v VR mentality. A game is a game wether it’s 2D or VR. One if Oculuses failures for example is its VR only and does nothing for PC in general. Sony on the other hand are doing it right with VR modes on existing AAA games like RE7.
Expecting people to make the leap from 2D to VR overnight isn’t going to happen.
This is why Oculus can’t deliver PCVR to the masses. They’re VR only. They’re business model is to ignore half the VR community. They promote exclusivity and have a disregard for the other 99.5% of PC gamers.
Flame suit on. Extinguishers at the ready.
04-16-2018 09:17 AM
Atmos73 said:
If your outside VR looking in you can say so far VR is s failure. If Oculus and HTC are selling 500,000 units a year that in itself tells you PCVR is not doing well.
Reasons? Price of GPU are at record highs forcing gamers on limited budgets to choose 2D gaming over VR. The majority of PC gamers run 1060s and that’s just not cutting it for VR.
Fresnel lens are horrible it’s enough to put anyone off and shocking we went from DK2 clear lens to CV1 and Vive with horrible artifice such as Godrays and rings. People are modding their Vives with Gear VR lens so theirs no reason why we needed Fresnel in the first place.
Games are coming now with Bethesda leading the way but all future games need a VR mode. Relying on VR only games is bad for VR. We need to get out of this 2D v VR mentality. A game is a game wether it’s 2D or VR. One if Oculuses failures for example is its VR only and does nothing for PC in general. Sony on the other hand are doing it right with VR modes on existing AAA games like RE7.
Expecting people to make the leap from 2D to VR overnight isn’t going to happen.
This is why Oculus can’t deliver PCVR to the masses. They’re VR only. They’re business model is to ignore half the VR community. They promote exclusivity and have a disregard for the other 99.5% of PC gamers.
Flame suit on. Extinguishers at the ready.