10-30-2017 02:30 AM
10-30-2017 08:29 PM
74Loki said:
I personally don't see anything wrong with the current system.
10-30-2017 11:28 PM
Yes this has happened to me, particularly when throwing something in VR. Mid-throw the Guardian appears but my hand is already crashing into the wall.
Cyril said:When you throw your arm forward in an intensive VR game, you don't know how close you are to your walls, and even if the Guardian Wall triggers it might trigger too late to stop your arm from crashing into something, because the faster you move, the less time you have to react to the Guardian Wall warning.
10-31-2017 07:03 AM
04-18-2018 04:54 AM
04-18-2018 07:16 AM
04-18-2018 07:17 AM
Protocol7 said:
Yes this has happened to me, particularly when throwing something in VR. Mid-throw the Guardian appears but my hand is already crashing into the wall.
Cyril said:When you throw your arm forward in an intensive VR game, you don't know how close you are to your walls, and even if the Guardian Wall triggers it might trigger too late to stop your arm from crashing into something, because the faster you move, the less time you have to react to the Guardian Wall warning.
04-18-2018 08:21 PM
04-19-2018 08:01 AM
Cyril said:
...
My
Feature Request : Add a "dot mode" to the Guardian wall, that
transforms the permanent highly intrusive full laser cage into a
significantly less intrusive permanent bunch of dots, which can be left
switched on using during gameplay without getting in your way. This
would be a specially useful feature for intense action room scale
applications like "Echo Arena", so you can tell at all times how far you
are from your closest wall, without ruining the immersion.
...
04-19-2018 02:57 PM
03-23-2019 12:45 PM