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Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

ApollyonVR
Rising Star
Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at ApollyonVR@gmail.com

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome @headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to ApollyonVR@gmail.com and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
1,867 REPLIES 1,867

Dracrius
Protege
@ApollyonVR I just noticed last night that global ASW is failing to set or at least set to off. I posted on Reddit and a few users have confirmed saying that they can only get ASW disabled by toggling the Global setting after an app has launched. Many of us are also having difficulty getting profiles to trigger. At least for myself it's specifically games I own through steam (both OVR and SteamVR) last I tested Oculus store games trigger fine.

Netheri
Rising Star



@Netheri  No, global and profile ss don't "multiply", so in your example you should get 1.8, if the app nativly runs at 1.0.
If the app nativly runs at anything other than 1.0 you get the multiply effect. So if the app runs at 1.8 and you set 1.8 with ott, the effect should be 1.8x1.8, depending a bit on how the developers of that specific game have done things. Use the Pixel Density overlay after setting a new option to see what you actually get.


I'm not sure if we are talking about the same thing here. At least i meant that if ones Global SS in ott is 1.8 and i.e. some games OTT PROFILE SS is i.e. 1.5, will the games or apps SS then be 1.8(ott global ss)x1.5(OTT game/app profile SS) in the case that games or apps internal (dev set) SS is 1.0. OR does the OTT's game or app profile 1.5 SS overdrive the OTT Global 1.8 SS? And same vice versa, if the OTT Global is 1.5 and the OTT game or app SS is 1.8, does the 1.8 overdrive the 1.5 or will there be 1.5x1.8 multiply (in the case the in-app/game dev set SS is 1.0)?
i9-9900K@ 5GHz, ASUS Rog Strix 2080 Super OC , 32gb 3466MHz DDR4, ROG Strix Z390 E Gaming, 1 x Inateck 4 port USB 3.0 card, 2x3.1, USB, 6x3.0 USB on mobo, 1x USB-C on G-card, Reverb G2

Netheri
Rising Star

Dracrius said:

@ApollyonVR I just noticed last night that global ASW is failing to set or at least set to off. I posted on Reddit and a few users have confirmed saying that they can only get ASW disabled by toggling the Global setting after an app has launched. Many of us are also having difficulty getting profiles to trigger. At least for myself it's specifically games I own through steam (both OVR and SteamVR) last I tested Oculus store games trigger fine.


That's odd. My only Steam app not detected ir SteamVR home but that's ok, as there's the in-steam opportunity to set the SS to 180%. But that sucks if the ASW isn't working unless it's put on during gameplay. 😕
i9-9900K@ 5GHz, ASUS Rog Strix 2080 Super OC , 32gb 3466MHz DDR4, ROG Strix Z390 E Gaming, 1 x Inateck 4 port USB 3.0 card, 2x3.1, USB, 6x3.0 USB on mobo, 1x USB-C on G-card, Reverb G2

VMaximI
Honored Guest

Netheri said:


Dracrius said:

@ApollyonVR I just noticed last night that global ASW is failing to set or at least set to off. I posted on Reddit and a few users have confirmed saying that they can only get ASW disabled by toggling the Global setting after an app has launched. Many of us are also having difficulty getting profiles to trigger. At least for myself it's specifically games I own through steam (both OVR and SteamVR) last I tested Oculus store games trigger fine.


That's odd. My only Steam app not detected ir SteamVR home but that's ok, as there's the in-steam opportunity to set the SS to 180%. But that sucks if the ASW isn't working unless it's put on during gameplay. 😕


I confirm this problem. After starting the application (X-Plane), you have to open the global OTT parameters and manually disable the ASW, even though the default is set to OFF. The oculus home is not started, as it is not required.

ApollyonVR
Rising Star
By default, OTT requires Oculus Home to be running to monitor game launches. This is due to the fact that the monitoring takes a bit of CPU and RAM, which is unnecessary if the games you run require Home anyway. So could you guys try

1) Starting Home first, then the game (OTT need to be running also of course) and see if it works better. If not, let me know and we'll look at it.

2) If it works with Home running, then try going to the Advanced tab in OTT and tick the box for "Don't require Oculus Home to be running". This will start the game monitoring as soon as OTT starts. See if it still works, without Home running this time.

If test 1 works but test 2 does not, it's probably a bug that i need to fix.

@Netheri Profiles override global setting, so they don't multiply. There are cases where the game itself then overrides any setting, in which case one needs to play around with the in-game settings and see if there's a 1.0 or similar setting that should hopefully disable the game from doing any settings itself.

Cheers!

Dracrius
Protege


By default, OTT requires Oculus Home to be running to monitor game launches. This is due to the fact that the monitoring takes a bit of CPU and RAM, which is unnecessary if the games you run require Home anyway. So could you guys try

1) Starting Home first, then the game (OTT need to be running also of course) and see if it works better. If not, let me know and we'll look at it.


I personally always have Oculus Home running so this is not what is causing my issue with global ASW not working. I'm quite surprised by the number of people that prevent it from launching. I do the opposite, I keep SteamVR's Dashboard and Chaperone disabled. I may be wrong but logically this should gain me a similar level of CPU headroom while not forcibly stopping one of my programs from starting. I also disable UAC the minute a computer starts up for the first time so idk if I could even prevent it from running without turning that back on.

VMaximI
Honored Guest


By default, OTT requires Oculus Home to be running to monitor game launches. This is due to the fact that the monitoring takes a bit of CPU and RAM, which is unnecessary if the games you run require Home anyway. So could you guys try

1) Starting Home first, then the game (OTT need to be running also of course) and see if it works better. If not, let me know and we'll look at it.

2) If it works with Home running, then try going to the Advanced tab in OTT and tick the box for "Don't require Oculus Home to be running". This will start the game monitoring as soon as OTT starts. See if it still works, without Home running this time.

If test 1 works but test 2 does not, it's probably a bug that i need to fix.

@Netheri Profiles override global setting, so they don't multiply. There are cases where the game itself then overrides any setting, in which case one needs to play around with the in-game settings and see if there's a 1.0 or similar setting that should hopefully disable the game from doing any settings itself.

Cheers!


I made several experiments:
1. If you first load OTT, and after oculus home or game (VR), then the ASW is always AUTO, even if in global settings is OFF (After loading the VR, ASW can be set manually OFF.).
2. If VR is first to boot, and after OTT, everything works correctly.

jhoff9001
Honored Guest
Where can I download the latest release? All of the links on the first post are dead.

ApollyonVR
Rising Star
@jhoff9001 Works fine now. There's a download button up in the right corner once you reach my dropbox.
It used to be located right below the text saying it can't be previewed (because it's a xip file) but it seems
the moved it up there now. Might take a second or two for it to appear.

Cheers!

GeekyGami
Adventurer
Hi @ApollyonVR

I've been considering more and more that options to prevent Home and Home2 from starting would be wonderful.
I'm not sure if you've noticed, but before, you could use Dash without Home2 without any issues.

Now, in 1.26, they won't let you do that. You get a message that says "Dash has encountered a Fatal Error. Press any button to restart Dash." on a perfectly working Dash.

If you find a way to bypass this message, could you add the option for bypassing it to OTT?