12-23-2016 05:12 AM - edited 03-31-2022 12:03 AM
Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to ApollyonVR@gmail.com and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.
Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions
that is the place to post them. 😃
Below are the release notes for the new version. Please note that this is a Beta version
for testing the new features. If you just want to use a stable version of OTT then head
over to www.apollyonvr.com and simply download the latest version.
Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".
* Added option to Disable profiles.
* Redesigned the Profiles window a bit.
* Fixed some bugs.
05-03-2018 06:28 AM
05-03-2018 11:01 AM
ApollyonVR said:
@Netheri No, global and profile ss don't "multiply", so in your example you should get 1.8, if the app nativly runs at 1.0.
If the app nativly runs at anything other than 1.0 you get the multiply effect. So if the app runs at 1.8 and you set 1.8 with ott, the effect should be 1.8x1.8, depending a bit on how the developers of that specific game have done things. Use the Pixel Density overlay after setting a new option to see what you actually get.
05-03-2018 11:05 AM
Dracrius said:
@ApollyonVR I just noticed last night that global ASW is failing to set or at least set to off. I posted on Reddit and a few users have confirmed saying that they can only get ASW disabled by toggling the Global setting after an app has launched. Many of us are also having difficulty getting profiles to trigger. At least for myself it's specifically games I own through steam (both OVR and SteamVR) last I tested Oculus store games trigger fine.
05-04-2018 02:02 AM
Netheri said:
Dracrius said:
@ApollyonVR I just noticed last night that global ASW is failing to set or at least set to off. I posted on Reddit and a few users have confirmed saying that they can only get ASW disabled by toggling the Global setting after an app has launched. Many of us are also having difficulty getting profiles to trigger. At least for myself it's specifically games I own through steam (both OVR and SteamVR) last I tested Oculus store games trigger fine.
That's odd. My only Steam app not detected ir SteamVR home but that's ok, as there's the in-steam opportunity to set the SS to 180%. But that sucks if the ASW isn't working unless it's put on during gameplay. 😕
05-04-2018 04:26 AM
05-04-2018 09:54 AM
ApollyonVR said:
By default, OTT requires Oculus Home to be running to monitor game launches. This is due to the fact that the monitoring takes a bit of CPU and RAM, which is unnecessary if the games you run require Home anyway. So could you guys try
1) Starting Home first, then the game (OTT need to be running also of course) and see if it works better. If not, let me know and we'll look at it.
05-04-2018 03:47 PM
ApollyonVR said:
By default, OTT requires Oculus Home to be running to monitor game launches. This is due to the fact that the monitoring takes a bit of CPU and RAM, which is unnecessary if the games you run require Home anyway. So could you guys try
1) Starting Home first, then the game (OTT need to be running also of course) and see if it works better. If not, let me know and we'll look at it.
2) If it works with Home running, then try going to the Advanced tab in OTT and tick the box for "Don't require Oculus Home to be running". This will start the game monitoring as soon as OTT starts. See if it still works, without Home running this time.
If test 1 works but test 2 does not, it's probably a bug that i need to fix.
@Netheri Profiles override global setting, so they don't multiply. There are cases where the game itself then overrides any setting, in which case one needs to play around with the in-game settings and see if there's a 1.0 or similar setting that should hopefully disable the game from doing any settings itself.
Cheers!
05-06-2018 06:11 PM
05-07-2018 12:36 AM
05-19-2018 11:33 AM