05-15-2018 07:58 AM
05-15-2018 02:47 PM
05-15-2018 02:48 PM
05-15-2018 02:51 PM
05-15-2018 02:57 PM
05-15-2018 02:59 PM
TwoHedWlf said:
I wouldn't say I'm shocked and awed. It definitely does look old, but...It is old, it's a 7 year old game that's built on an engine that wasn't really that graphically exceptional even in 2011.
But it's still pretty damn good.
05-15-2018 03:18 PM
Zenbane said:
@Aekero - I know what you mean about the "flat" look. I talked about this a bit in the big Skyrim thread on this forum. As another user pointed out, when you're looking at a mountain far away, it doesn't really look far away.
This is my main complaint about flat games ported to VR. Granted, back in 2016 when I was new to this version of "true immersion" VR, I was excited about anything and everything. Back then you could wrap an equirectangular JPEG of Outer Space around my head and I'd be like, "omfg I'm flying!"
Today though, it takes more effort to ensure my complete immersion. Not much effort, but the little things like "depth" and "presence."
When it comes to Depth and Presence, I'm not necessarily talking about hand-controllers nor full body tracking, but more in terms of the method used to bring the environment to life.
With SkyrimVR, I actually do enjoy it - even without Mods. The lack of environmental depth isn't enough to turn me off, and I plan to put in at least 100 hours over the course of the next 12 months. However, I do understand what others are talking about when describing the flat environmental assets.
05-15-2018 03:24 PM
kzintzi said:
I know this was an issue using VorpX, but I'd heard that it was better in Skyrim4VR? what about the skybox height? (not going to read the 100's of posts in the other thread about it - that'll learn me for going away for a few weeks :tongue: )
05-15-2018 04:52 PM
05-15-2018 05:55 PM
Aekero said:
even with recommended addons, it just looks old and flat to me, I had high hopes as I enjoyed the original game and it looked great in 2d, that and performance is surprisingly bad for the settings I was running (6600k, 1080).
Where's my long, vr adventure/rpg that was actually built for vr? I haven't even heard of one in the works, is there one? I can only handle so many teleporting fps's and space locomotion proof of concept games. Even a quality racer that was built from the ground up for vr (I have dirt, and I tried that arm-swinging racing game), it feels like there are so many holes in genres. I get that some genres lend themselves to vr port easier, but what's to stop them from making like a flying mario kart type game?
05-15-2018 06:08 PM
Zenbane said:
@Aekero - I know what you mean about the "flat" look. I talked about this a bit in the big Skyrim thread on this forum. As another user pointed out, when you're looking at a mountain far away, it doesn't really look far away.