I've been trying to test a VR app in Unity, installed the Oculus Utilities and the other unity packages. I can build a simple scene and install the apk on the Go, however, I can't seem to be able to test it real time on Unity, since I'm getting a DllNotFoundException: OVRPlugin error.
I also installed the Oculus Runtime for OSX but it looks like it's not supported on the last OS X version.
Can you actually test Oculus Go/Gear apps in Unity, on a Mac, in a similar way to Google VR SDK?
Please view our developer documentation here: https://developer.oculus.com/ You should also check the developer forum. Switch forums with the community drop-down menu on top right.
Sorry but this is all pretty weak answers. There is no clear documentation on https://developer.oculus.com/ about how to setup the complete environment for Mac Osx development. Anyone found a useable tutorial by chance?