05-16-2018 02:13 PM
I'm working for an educational company that is developing Unity curriculum using Oculus GO headsets. We're running into the issue where the GO requires a Facebook account to function and we don't want to require students under 13 to log into the GO with their Facebook account.
Also we're setting up 100+ GOs for development at a time and we're looking for the easiest and fastest development environment setup guide for the school IT teams to get them working on school computers.
Any advice for either of these issues?
05-16-2018 03:17 PM
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