Just curious if this is my side or the Oculus Home beta, in my Home environment i seem to get a lot of stutter looking around.
I have set the graphics from low to high and tried the auto setting and nothing seems to change, cleared my home environment to the default empty room and same issue, using the space with planets background.
2
Comments
The stutter is not the typical thing you see when the GPU is being pushed too hard. It's application frames dropping, frequently, and I can force it to happen very easily by turning my head back and forth. I can set Home's graphic settings to low or high and it makes zero difference in this behavior. For some reason CPU use is pretty outrageously high for the home process (~40% on my i5, 60-70% total for Home+ovrserver+dash processes together), which seemed like the likely culprit... but the previously build had equally high cpu usage and none of this stutter.
FWIW, my system is a Zotac 1080ti Amp and cpu is an i5 7400. I don't know if this problem is a weird hardware incompatibility or something, but it must not be affecting everyone or there would be a lot more complaining here.
I do not run any superfluous background processes like GPU tweakers, browsers, mobo utilities (like ASUS AI suite, COrsair engine etc) I have all of that disabled as they can be resource hogs.
ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!)
Be kind to one another
Was smooth on low and medium with slight lag on high but nothing like this.
Basically makes home unusable
As Zandil said all other apps unaffected, even desktop running in dash is fine.
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
And i STILL want non-mandatory Home 2.0 and/or Dash
EDIT: im not advocating not submitting bug reports. just sharing what happened when I shared this one - I think they were already aware of it.
https://forums.oculusvr.com/community/discussion/33792/how-to-get-logs-for-bug-reports-for-consumer-rift-1-3/p1
Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
I see that I'm getting the "[Kernel:Default] Windows 10 system doesn't appear to have RiftDisplay.inf installed. Cannot use DXGI 2 path successfully." error that lots of other people have had.
I tried manually installing the driver, and also running the oculus-driver.exe file, and no success with either to install the RiftDisplay.inf. Is this even used by the Rift anymore, and if so has anyone figured out how to force its installation when Windows refuses? The last log I have that shows a successful install of this driver was on March 8.
Anyway, here's the LogGatherer file. Thanks for your help @cybereality
https://www.dropbox.com/s/0rp1rrc4w8balyu/Oculus_Logs_DESKTOP-VT1RCLV_20180621_114421.zip?dl=0