What features would you suggest for an Oculus Go Kiosk mode? — Oculus
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What features would you suggest for an Oculus Go Kiosk mode?

voxelmaniamvoxelmaniam Posts: 130
Art3mis
edited May 2018 in Oculus Go
FieldOfVision would like it to be possible to put the Go into a Kiosk mode, as in to only play a single application automatically upon turning on the device. 
What features would you suggest for an Oculus Go Kiosk mode?
How should it be configured?
Should it be password protected?
What are your thoughts?

A voxel is a three dimensional pixel!
Murray Foster
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Comments

  • MSQTobiMSQTobi Posts: 2
    NerveGear
    There are mulitple ways to go for this:
    - Customize the oculus home, to only show the launch button for specific apps and very basic setting like volume and brightness
    - Require password to leave current app and return to oculus home
    - Auto launch into an application on start up, and only allow restarting the app, but not leaving.

    For me personally it doens't how it it implemented. I simply need to restrict user (especially ones that are nor familiar with the hardware) from doing things that require staff to "fix" the device after using it
  • WoolaxWoolax Posts: 7 Oculus Start Member
    For me, what I need is:
    - Auto-launch app when booting
    - Being able to launch another apps, and then return to kiosk app
    - Limit the settings the user can access to
    - Exit of kiosk mode through password
  • EnvodeEnvode Posts: 2
    NerveGear
    Kiosk mode should:
    • Lock the running App
    • Not return to Oculus Home by home button
    • Not poweroff by powerbutton
    • Ask for leaving the App by pressing the Power-Button
    • Be Password protected or not
  • undef_devundef_dev Posts: 21
    Brain Burst
    as long as we can set the own app as launcher with adb and then the device directly boots into it, i only need to have the option to disable the "Enter VR" welcome screen.
  • FieldOfVisionFieldOfVision Posts: 201 Oculus Start Member
    I agree with the above. The ability to set the device in a single app mode without any way to get to the Oculus home page. Additional elements on this are a bonus, such a password protection and any other prompts.

    Check out our latest VR exclusive games from www.FieldOf.Vision
  • justiceincjusticeinc Posts: 13
    NerveGear
    edited May 2018
    I need really only two settings for kiosk mode:
    - launch a single app when the user turns it on (can also be turned off by the user)
    - Home button can be remapped to not go to Oculus home, but perform other feature, like Help menu

    Then I will buy a large amount of Oculus Go systems (or whatever VR system delivers this essential feature)

  • lord_of_shredlord_of_shred Posts: 97
    Hiro Protagonist
    I need:
    - Possibility to load a specified application after the device is turned on
    - Disable methods for the home button

    I'd love to have:
    - A watchdog service that checks if the specified application is still running, if not to restart it
  • voxelmaniamvoxelmaniam Posts: 130
    Art3mis
    I need:
    - Possibility to load a specified application after the device is turned on
    - Disable methods for the home button

    I'd love to have:
    - A watchdog service that checks if the specified application is still running, if not to restart it
    Add to this: Configuration of the kiosk mode from a USB drive that is configured to install on boot for fast stand alone setup.
    A voxel is a three dimensional pixel!
    Murray Foster
  • LuzidoLuzido Posts: 2
    NerveGear
    just wanted to say that a kiosk mode is really needed and would be awesome. thanks :-)
  • JohSm67JohSm67 Posts: 159
    Art3mis
    Maybe not a pure kiosk mode request!

    But there should be some kind of multicast 360 video receiver that could be enabled.
    To only receive streamed 360 video sessions in sync to X number of GO devices from a Oculus Rift or other PC client on a common high speed WIFI network for demo and education/teaching live sessions.

    /J
  • TimnijlandTimnijland Posts: 34
    Brain Burst
    Hi everybody.

    A Kiosk mode is something we alwayst thought was necessary, also for the Gear VR system. Sadly Oculus/Samsung has never seen the importance of the B2B market and easily showing VR content in a more commercial setting. So we decided to build some apps ourselves.

    For our mostly b2b clients we've developed 2 application for easily showing VR content, 360 video at the moment. The first is called look and play where the viewer is placed in a branded enviroment and can view at a (also branded) icon or logo to watch the 360 video.  The back button could be disabled in the past but Oculus decided to push an update where it can't be disabled. For the Gear VR a piece of duck tape is sufficient but not necessary, most people can't find the back button. For the GO no issue at all since you don't need a controller.

    For larger groups we offer a solution called VR Sync which is available for GearVR and Oculus Go. This enables you to start pre-loaded content on the device itself. We've have tested in many times, for small and large events and it's even being used by Google!  

    For more info please get in touch with me at tim@vrowl.nl


  • drTheMandrTheMan Posts: 2
    NerveGear
    Additional feature;
    - Start browser with specified URL in kiosk (fullscreen) mode 

  • aweidenhammeraweidenhammer Posts: 19
    NerveGear
    We have had several clients ask about this.  Two huge ones want to purchase a few hundred GOs and ship them to storefronts, but we need a kiosk/demo mode in order to make this happen.  Is there anyone at Oculus that might set up a chat with us to hammer this issue out? 
  • voxelmaniamvoxelmaniam Posts: 130
    Art3mis
    We have had several clients ask about this.  Two huge ones want to purchase a few hundred GOs and ship them to storefronts, but we need a kiosk/demo mode in order to make this happen.  Is there anyone at Oculus that might set up a chat with us to hammer this issue out? 
    I'd suggest presenting this directly to Oculus Support. I think it will get better traction there than here.
    A voxel is a three dimensional pixel!
    Murray Foster
  • kojackkojack Posts: 5,362 Volunteer Moderator
    Instead of password protection, the mobile app could be given the ability to start/stop apps on the Go, and lock the current app. Then you could control all of the headsets from one device.
    (Yesterday I had 3 Go's tethered to my phone, I was watching battery life as my students worked on projects. But there's little you can do with them via the app, just watch battery, factory reset and turn on/off developer mode)

    Something else needed: no forced calibration screen. When the headset is put on after a long break, do an immediate headset calibration. After a short break, continue using current tracking. That would fix usage in headset only apps.
    For controller based apps, make it that any button press after a break does a controller calibrate, so you can secretly press a button as you hand the controller to someone. Or when the app is locked, have it that the oculus button does a controller calibrate on short press instead of long.

  • rupertrupert Posts: 46
    Brain Burst
    @kojack we are developing an app for guided control that you should take a look at. Let me know your registration email address if you want to try the beta.
  • rob.brenchley.9rob.brenchley.9 Posts: 2
    NerveGear
    @rupert, I would be very interested in this. 
    In terms of a Kiosk mode it would be very helpful for us. I would want to designate which apps they could access and only those would be viewable. All apps would also need to work offline.
  • GabrioGabrio Posts: 5
    NerveGear
    We already use the Oculus mobile App to enable Developer mode on the oculus, maybe could be also simple use the same mobile app to start/stop a kiosk mode. Selecting, for example, the installed app from a list, always from the mobile phone. Also have the ability to enable/disable the use of the devices button (volume/power) could be useful when selecting kiosk from mobile. It's happened in a museum installation that some users turned the volume down and others didn't found the buttons to turn the volume up. So having the possibility to set the volume at a specific intensity could be interesting.

    About the kiosk, I quote all the suggestion proposed.
  • nikonutschnikonutsch Posts: 3
    NerveGear
    hello rupert 
    I am very interested in a kiosk mode solution. 
    our applications ( a kind of virtual art space)  run on the oculus browser ...... I hope a solution is in sight
    wbr
    nikonutsch
  • peternrgpeternrg Posts: 17
    NerveGear
    All suggestions have been made.... We need this, the sooner the better.   Exhibitions, museums, etc, they are all waiting for it.
  • ncc_oculusncc_oculus Posts: 1
    NerveGear
    So as an education user who is considering the Go, kiosk mode goes some of the way to fulfilling our needs however a mobile device management platform would be more helpful.

    We need the ability to:
    • Manage groups of devices so that the group can have settings configured and have policies and applications pushed to them.
    • The ability for teachers to supervise students and see what they're doing, where they're looking
    • The ability for teachers to guide students and prompt them to look in a particular place
    • The ability for a teacher to choose an app through the management system and lock the headsets in a group to that app.
    • Consideration for supplying a charging system.
    If those things could be developed, Oculus would have a killer "virtual excursion" system on their hands.

    Mick

  • rupertrupert Posts: 46
    Brain Burst
    @ncc_oculus we support many of the things you need for schools, at least the ones that Oculus currently allow. Have a look here: http://portal.linxvr.com/support/education.cfm

    Ping me if you want to try it out. Here's some instructions: http://portal.linxvr.com/support
  • Marius_TrouwborstMarius_Trouwborst Posts: 1
    NerveGear
    Requested features for the Kiosk mode:
    - Without controller / remote
       There are many apps which do not require the controller. But disabling the remote (unpairing or taking out the battery) always gives a popup at the start of the experience ("we couldn't find your controller"). Would be great if this popup is removed when there is no remote connected.
    - Power options
        The new "power options" features are already very helpful, now that the "standby mode" can be turned off. This gives the advantage that there is no "enter VR" screen at the start (which would require the remote). The only downside is that the power consumption is also much higher. It would be best to still have the standby mode, but without the "enter VR" screen.

    Marius  
  • TimnijlandTimnijland Posts: 34
    Brain Burst
    Hi all,

    We made a kiosk mode for the Oculus GO and other VR headsedt. It's an app from the app store but only works with 360 video's at the moment. Hope you find it usefull for showing your 360 video's.

    Cheers!
  • strawberrycakestrawberrycake Posts: 1
    NerveGear
    I can also recommend the VR system I used when I organized a VR movie show. It was called Showtime VR and it had no troubles keeping up with a few dozens of devices. 
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