Ubisoft sent me a beta key and once I registered just now they sent me 3 more keys to share - beta is over next 3 days.
Message reads :- Provide your friend with a Beta Access Code and have them head over here -
https://betasignup.ubisoft.com/sjcbSo here's the 3 keys I was sent and there probably more around from others who signed up.
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ps. If you take a code then please note which one you use so others don't waste time trying used up codes, cheers
Comments
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Edit: I redeemed mine on my phone but I do not see it in the store for download yet?
Edit2: I restarted Oculus and all is good.
Thanks !
Actually, launching the game causes my internet connection to drop and reconnect.....I have never had this happen before but I have reproduced it several times now....wtf? Anyone have any ideas??? Unplayable for me
So you get a key, you enter the key here https://betasignup.ubisoft.com/sjcb
Then they send you a key for Home or Steam depending on which you selected. It usually ends up in your spam or promotions folder.
If it's Home you go to settings --> Redeem Code
Pretty complicated for anyone not familiar with this.
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"Ask not what VR can do for you – ask what you can do for VR"
Catch me on Twitter: twitter.com/zenbane
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
The only issue is it was very similar to Echo Combat but Echo Combat was much better overall.
I do like that you have sword play. But I preferred the Echo Combat goal based combat.
Is there a lobby like Echo Combat?
I hated the controls as your body is always upright unlike EchoVR and you are best to set thrusters to move you vertically/laterally rather than the forward/back plane. It was so stupid to have many stupid design flaws. Nothing is ever well done. Even EchoVR has no dynamic Analogue Joystick input. That's not a proper Joystick!
A pinch snappier would still be welcome in my book.
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
SSDs: Intel 660p M.2 2TB, Samsung 860 Evo 1TB, 850 Evo 1TB, 840 Evo 1TB | Startech 4 controller PCIe USB 3.0
PSVR: PS4 Pro || Move Controllers || Aim controller
WMR: HP Reverb
SSDs: Intel 660p M.2 2TB, Samsung 860 Evo 1TB, 850 Evo 1TB, 840 Evo 1TB | Startech 4 controller PCIe USB 3.0
" Had high hopes but...so many bad designs
1. Ability to Smooth Turn is a ridiculous grab and drag left/right method which you need an empty hand for! Snap turn is so unimmersive as there's no inertia
2. Move in direction of head OR hands is just daft! If you added smooth loco it wouldn't need those which allows us to LOOK FOR TARGETS and aim at them but fly to evade. You need full smooth vertical/lateral for this NOT X/Y AXIS unless you use sword to sword combat!
3. Can not change binds for own preference and 5 buttons for Rift ALL DO THRUST making no use for them.
4. Armery is just weird. You can't use your hand or gun pointer to select menus but must use Joystick directions. Then you grab an item and can't even test what it does right there! At times they all appear around your feet as you choose one and trying trigger does nothing as you'd expect and leaves you wondering how to get the gear up again to scroll it (use up joystick).
5. Your body is always a vertical target so there's totally no skill to tactics of flying in fast to become a smaller target. Also shields don't protect your legs in this way.
6. It's all for one combat and little tactics for coop as your voices give away positions in space!!! (a vacuum?). Holding the Crown is merely just that instead of transporting it to your base area. Maps are just big rooms with no progressions to them. Just arcade respawns.
7. Just 1 female character (based upon statistics yeah but they'd feel the lack of choice a put off)
8. Laser guns have a laser range of just 2metres! They are totally useless for aiming with and so useless compared to the spaces you play in which guide you always in confined areas.
9. No way to grab things e.g. the big balls (why 2?) for the mini-game in lobby but that's how shallow it is right now
10. Why make the Sword an item you select as your loadout when it will be used instead of your gun Graphically cool and had high hopes but this game started with a spaceman idea and hasn't grown it's wings. Make the above changes then.
Developer Response Today:
Hello We have tried to address yours and community comments. We have a new episode 2 and modes for you to try. Our last updates have also included
1. See options
2. the smooth rotation added.
3. Inputs you don't need as it's a simplified mapping so no contextual buttons needed.
4. Armoury you can grab the bar to cycle or spin through items, characters and guns.
5. Your body is vertical but shield will protect feet if you move it to protect. We have also added additional movement on legs that will react to your hand positions, bringing your legs up.
6. Your voices so you can only hear teammates is in the options menu at top.
7. There are 3 female characters and a Squid who is a girl.
8. Gun distances are much higher. You can head shot a sunblaster at 60metres and the ave map size (length is 120 metres approx) depending on map.
9. You can grab basketball, but the beach ball is too big, some people liked it, sorry you don't.
10. It's a choice you have 2 slots. Hope that helps"
This should now resolve the mention in...
APP/Game's Feedback and Critique Megathread (things that irritate you in otherwise great content)
My concern with these multiplayer only games is what you do when the servers dry up? Look at Marvel Powers United. Hard to get a game now. There needs to be some mechanism to allow people to schedule matches.