07-11-2018 10:59 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-12-2018 04:07 AM
Atmos73 said:
My son is 18 he has a PC if his own but doesn’t have the income like I gave to spend because he’s in full time education. Now he spends most of his time playing 2D games and when I ask about his lack of enthusiasm for VR he puts it down to cost. If he had £500 he wound out that towards a new GPU and continue playing 2D. He doesn’t allow himself to get excited about VR because it’s out of his reach as I expect it is for the 14% who own GTX 1060s.
For VR to succeed forget about dedicated games that’s a short term fix imo.
VR needs to find a way (foveated rendering) to bridge the gap. As higher resolutions come to VR power requirements are heading in the wrong direction for PCVR to become mainstream and VR will be reliant on the 1% who own 1180s.
Lone echo looks nice but it’s still looks like a five year old game ie, no better than Alien Isolation 2014 which is vastly superior.
Until the gap between 2D and VR shrinks mass adoption of PCVR will never be a thing.
07-12-2018 04:12 AM
Atmos73 said:
My son is 18 he has a PC if his own but doesn’t have the income like I gave to spend because he’s in full time education. Now he spends most of his time playing 2D games and when I ask about his lack of enthusiasm for VR he puts it down to cost. If he had £500 he wound out that towards a new GPU and continue playing 2D. He doesn’t allow himself to get excited about VR because it’s out of his reach as I expect it is for the 14% who own GTX 1060s.
For VR to succeed forget about dedicated games that’s a short term fix imo.
VR needs to find a way (foveated rendering) to bridge the gap. As higher resolutions come to VR power requirements are heading in the wrong direction for PCVR to become mainstream and VR will be reliant on the 1% who own 1180s.
Lone echo looks nice but it’s still looks like a five year old game ie, no better than Alien Isolation 2014 which is vastly superior.
Until the gap between 2D and VR shrinks mass adoption of PCVR will never be a thing.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-12-2018 04:31 AM
07-12-2018 07:43 AM
Atmos73 said:
I don’t need convincing I’m sold on VR and wouldn’t go back to 2D I’m just trying to analyse why the other 99% of Steam users haven’t bought a VR HMD after 2 year of launch and why some might find 2D more attractive.
There is one 2D I’m interested in though - GTFO.
https://store.steampowered.com/app/493520/GTFO/
07-12-2018 07:58 AM
Yeah, I would not be surprised with CV1 being an entry-level VR headset with a further price reduction. I mean Apple sells the iPhone SE which is budget friendly among their more high-endend offerings.
snowdog said:We're almost at the (imo) price sweet spot for mainstream gamer VR adoption this generation, I put that at $300. This is why I believe that Oculus will continue to manufacture and sell the CV1s for a year after the CV2 has been released.
07-12-2018 09:03 AM
kevinw729 said:
snowdog said:
......
The VR industry is doing fine, nobody with any sense was expecting VR to go anywhere near mainstream this early and sell truckloads. Oculus themselves made a statement ages ago saying it could take 5-10 years for this to happen.
A valid point - and for the "majority" of the level headed posters in the VR community that did not buying-in to the Koolaid - VR is doing fine "for them"! They got their PC high-end VR, they have great games, and they have great simulation - and for these Prosumers they can look forward to a consumer sector (as with 3D gaming) that speaks to them and will not be mainstream in a long time, but will support their needs.
But that was not what was sold to most (and more importantly those that invested to now allow the Prosumers to be happy!); and that is where the resentment stems from from some media and investments. We have to admit that a number of investors and evangelists were sold on the Kickstarter and FB acquisition story of "VR will be big by 2016" - and that this will be a major industry in consumer. As one that was attacked for questioning this back in 2015-16-17 - I think it was a view that more than just a few "with no sense" expected!
I am typing this from DEVELOP Brighton - a major UK game developer conference, and as an examples a number of the indie development teams that once supported VR development post DK2 have either ended their love affair with VR (2016 there was numerous VR on show - this year four examples!); Or we see the pivoting - why you find a Out-of-Home entertainment specialist invited to a consumer game conference! B)
07-12-2018 09:04 AM
All those prices look good tbh.
I'd just like to see Nvidia (& AMD) catch up a little on their generational updates for CV2 adopters and the corresponding price drops in current cards for CV1 adopters (other manufacturers headsets are available).
The GPU updates are lagging a bit & they're vital ingredient for the PCVR adopters who haven't yet...erm… adopted.
07-12-2018 09:11 AM
07-12-2018 09:47 AM
falken76 said:
....Didn't Mark Zuckerberg make it clear that this was an endeavor he expected to take more than a decade? I remember him specifically saying that. I could have sworn he said it, maybe I am wrong, but I could have sworn he said that.
07-12-2018 09:54 AM
LZoltowski said:
......Mind you it's so hard to tell where SC sits ... it's a mobile+ headset, with mobile internals, could be better?
Oculus GO $150-$199................................................2018
Satna Cruz $299? ......................................................2019
Oculus CV1 $250-$299...............................................2016
Oculus CV2 $400-$500 (for the first year)...................2020 (estimate)