07-13-2018 01:51 PM
There's been plenty of talk about VR Standards over the past 2 years. Personally, I'm happy that the "vomit prevention standard" is the first official one! lol
Full article:
https://www.digitaltrends.com/computing/geforce-gtx-11-series-may-have-proprietary-vr-port/
07-13-2018 01:55 PM
07-13-2018 02:44 PM
I've been fortunate and never had the sickness, even from the DK days. Good to hear about any developments for those that do.
Good to hear about 11 series developments period!
07-13-2018 03:14 PM
07-14-2018 01:50 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-14-2018 02:01 AM
07-14-2018 02:20 AM
07-14-2018 02:56 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-14-2018 04:02 AM
@RuneSR2, you're absolutely right about racing sims.
Motion sickness no doubt has the two causes. One cause being the contrasting refresh rate between VR & real life, and anyone who suffers sickness because of that would benefit from the refresh hike.
And the other cause is the contrasting sensation of no-G of the racing sims to the high-G we experience in real life. I get that same odd sensation on the track, especially when braking and you're natural reaction is to tense up your neck muscles. Anyone who drives has learned to expect those sensations even of they haven't raced at all.
I don't get that sensation in a flight sim though and I suspect that's just because I'm not a pilot so haven't learned to expect those real-life sensations. I wonder if real pilots suffer sickness more when they flight sim in VR.
Either way, it's just an odd sensation for me when VR racing, it hasn't caused sickness luckily.
Edit, maybe I should add a third cause... games that leave you without much control over your movement as in some space sims.
07-14-2018 06:12 PM
Zenbane said:
I tend to forget that cybersickness/motion-sickness is one of the leading causes of limited/slow VR adoption. So many people across the world get sick from VR. Obviously, anyone reading this post is probably not afflicted by VR sickness. In my case, it did impact me early on (back in 2016), but I worked through it daily until my symptoms were gone.But the last thing a non-enthusiast wants to do is invest in a new tech that has a strong "vomit-inducing" potential. Thankfully, NVIDIA is here to step things up a notch:Unnamed sources claim that Nvidia’s upcoming GeForce GTX 1180 add-in graphics card for desktops will likely include a proprietary connector for virtual reality headsets to support 120Hz refresh rates over a single cable. This port will likely be based on the current HDMI 2.1 specification given it’s widely accepted across manufacturers. Current desktop-based headsets support refresh rates of 90Hz, the vomit-prevention standard in virtual reality where the visuals are rendered at 90 frames per second to prevent motion sickness. This is why you need a somewhat-beefy graphics card to handle the experience.
There's been plenty of talk about VR Standards over the past 2 years. Personally, I'm happy that the "vomit prevention standard" is the first official one! lol
Full article:
https://www.digitaltrends.com/computing/geforce-gtx-11-series-may-have-proprietary-vr-port/