07-13-2018 01:12 PM
07-14-2018 12:11 AM
I have organised and directed enough industry award shows to know that judging is a complicated process, there are scorecards, rules, safeguards to protect from bias, tonnes of research etc. It's a long and drawn out process, some closed-door meetings took many days and late nights and a lot of sushi. A lot of weight is put on the judge to remain impartial and just look at the facts, not an easy job.
kevinw729 said:
It's important that we all understand that a shortlist like these are not just the "best" but also the most recognised entrants know between a panel of specialist that have varied interests. I am always wonder what the layman thinks the role of a judging panel is - rather than just create a list, they need to create a narrative of a sectors performance.
07-14-2018 03:16 AM
About the same for me, there are not many days that go by without me spending time in VR.
MowTin said:
The list for VR game of the year seems pretty weak.
The fact that Fallout 4 VR and Skyrim VR are at the top proves that Oculus should focus more on porting games.
Imagine how much better FO4 VR and Skyrim VR could have been with more effort?
Most of the games I play in VR are ports. Elite Dangerous, IL-2 BoS and Project Cars 2 are all ports and they account for the vast majority of my VR play time.
07-14-2018 03:36 AM
07-14-2018 06:26 AM
nrosko said:
And how is Pixel Ripped in there? I didn't think it was out.
07-14-2018 06:31 AM
07-14-2018 07:50 AM
kojack said:
.....
According to the VR Awards website category FAQ: "Must be released by 1st July 2018"So Pixel Ripped shouldn't be in the list..