07-12-2018 01:01 AM - edited 05-30-2021 02:18 AM
Seeking Dawn has just launced - here's the trailer:
Quote: "Multiverse Inc., the studio behind VR sci-fi shooter Seeking Dawn, today announced the single/multiplayer game is soon heading out of closed beta and launching on Oculus Rift, HTC Vive and Windows “Mixed Reality” VR headsets on July 12th.” [...] Promising a ‘full-length’ VR game, Seeking Dawn is said to offer a 20-hour single-player campaign, co-op gameplay with up to three other players in campaign mode, and multiplayer deathmatches in a “sprawling Survival setting.” [...] The full release will be available on the Oculus Store (Rift) and Steam (Rift, Vive, Windows VR) for $40."
Note that the price is $33.99 on Steam, not $40.
Update: I made an error, sorry - it was 33.99€ - not $ - in the Steam store, thus Seeking Dawn has the same price in the Oculus and Steam stores.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-15-2018 11:21 AM
07-15-2018 02:46 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-15-2018 05:57 PM
07-16-2018 01:13 AM
Zenbane said:
@RuneSR2First I just want to say that I really love this thread and all the effort you're putting in to presenting this info. I was really excited about this game and I'm still hoping that things get cleared up soon. I'm using this thread to track their progress, so thanks again.About this:I just tried Lone Echo and Robinson The Journey to compare graphics with
Seeking Dawn - and seeing the utterly amazing graphics especially in
Robinson (CryEngine) - even using SS 2.0 + TXAA - it is hard to
understand why Seeking Dawn is so much more demanding, tesselation or
not. It would indeed be great if Seeking Dawn developers could gain more
performance without reducing visual quality.I have not played Seeking Dawn obviously, but I've beaten both Lone Echo and Robinsons. Yes, both are virtually stunning however, they use "loading zones." Does Seeking Dawn have loading zones? Or did they attempt a vast seemless world? Loading zones are used to help minimize stress on the GPU.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-16-2018 11:40 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-17-2018 02:49 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-18-2018 01:10 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-18-2018 01:34 PM
07-18-2018 03:33 PM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-18-2018 03:53 PM
RuneSR2 said:
.... getting a GTX 1180 game to run ok on current hardware 😉