12-23-2016 05:12 AM - edited 03-31-2022 12:03 AM
Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to ApollyonVR@gmail.com and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.
Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions
that is the place to post them. 😃
Below are the release notes for the new version. Please note that this is a Beta version
for testing the new features. If you just want to use a stable version of OTT then head
over to www.apollyonvr.com and simply download the latest version.
Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".
* Added option to Disable profiles.
* Redesigned the Profiles window a bit.
* Fixed some bugs.
07-17-2018 09:50 AM
07-17-2018 11:30 AM
07-17-2018 11:58 AM
ApollyonVR said:
@Cain_Bloodbane It's definately possible to code, it's just a bit harder and requires a bit more work. But i'm pretty sure i'll be able to add options to reset both audio and sensor ports, once i get the time to dive deeper into it. I know which route i need to take so it's just a matter of finding the time to do it.Cheers!
07-17-2018 01:59 PM
07-17-2018 02:26 PM
ApollyonVR said:
@RuneSR2 I set SS directly on the Oculus service and whatever value is set will stay there until a new value is set, or the service is restart. So, if you have for example 2.0 set in Global SS, this will be set when you start OTT. If you then launch a game with a profile that has SS 0, no change will occur (SS 0 = don't do anything) and the game should run at SS 2.0. I say should as this is where the whole "ss sometimes multiply thing" might happen, depending on the game (i will spend some time seeing if i can find a way to always override ss settings).So now we might have the scenario where if a game runs at for example 1.3 from the start, and then we come along and set ss on the service to 2.0, in the "multiply" scenario would mean SS should be 2.0*1.3.So, if you do a test where you set Global SS to 0 (so no change occurs on startup), then in your profile for the game also set SS to 0, you should get whatever is the in-game setting. Then close the game and test changing either the Global SS setting or the Profile SS setting, and starting the game again. Using the Pixel Density overlay setting in Visual HUD you can see what SS you currently have. So check there every time you make a change, and see what you actually get.What i like to do is first test if the games in-game SS setting works, as they (at least in the early days) might have some issues. If it works fine and the setting can be cranked high enough for my taste, i leave the Profile at SS 0 and use the in-game setting. If the in-game setting seems messy, i instead try and disable that, setting it to 1.0 or 0 or whatever is the in-game equivalent of "don't touch it", and then test setting SS with OTT instead and seeing how that works.But yea, it really depends on how the developer have implemented things, and using the Pixel Density overlay can usually help figure out just how that particular game does things, and tweak the profile and in-game settings to work together.Does that help or did i just make stuff more confusing?By the way, super-proud to hear you find OTT so useful, so thanks for that last comment 😃Cheers!
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-18-2018 01:05 AM
07-18-2018 01:29 PM
ApollyonVR said:
@RuneSR2 Glad to hear you got some clarity. 😃 The developer might be using adaptive scaling for pixel density, which should try and smooth things out by scaling pixel density depending on your hardware and performance.I think you can actually turn that off, although i am not sure if it will only affect Oculus Home or if it will carry over to games as well. I'll send you a PM with intructions on how to test it once i get home to my rig. If it seems like we can get some form of change in behaviour happening i'll see about including some for of option to enable/disable scaling.Cheers!
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
07-19-2018 02:59 AM
07-19-2018 04:25 AM
My profile works in DCS. I would note the OTT and DCS seem to be a little buggy working together of late, I have the audio confirmation box checked so I know when a profile is getting applied.
igmackenzie said:
Can someone explain how game profiles work in OTT? For example, I have a profile for DCS, but if I make ASW set to off in the profile, the Global ASW value of Auto is still applied in game.
07-19-2018 04:53 AM