@igmackenzie No it does not always override, it depends on the game. OTT tries to set PPDP before the game starts up, but if an app has an in-game PPDP setting, this will probably be applied after OTT has done it's thing, and that might "overwrite" the OTT setting. Some games in-game PPDP setting works fine and might be preferable over OTT, while some games PPDP setting does not work very well, in which case using OTT for this is a better option. If you which to use the in-game setting, make sure the Profile for the game has 0 as PPDP. If you which to use OTT to set PPDP, then make sure the in-game setting is 0 or 1 or default or whatever that game has as en option to not touch PPDP. Depends on the game. OTT can be used to set other things like ASW and CPU priority and such, while not messing with PPDP, so you can do a combination of in-game and OTT settings to get the best epxerience. So it's a bit of trial and erorr and tweaking depending on the game/app. Hope that explains things a bit.Cheers!
Alienware 17r4 laptop, 7700hq 2.8/3.6 ghz, 32gb ram, 250gb ssd, 1tb hd, gtx1060 w/6gb ram, Oculus Rift VR, Now with Alienware Graphics Amplifier w/gtx1080ti and Asus VG248QE external monitor.
Now moved onto a custom built gaming desktop; i9 9900k (water cooled), gtx 1080 ti (from my AGA), 32 gb 3000hz ram, 1 tb ssd, 4 tb hdd. Asus ROG Maximus xi hero wifi mb, StarTech 4 port/4 controller sata powered usb3.0 pcie card.
@Cain_Bloodbane Great idea, will look into that once i get the new stuff working. A fellow coder/user has been awesome and added a new feature and a few tweaks that we need to get running, but then i will definiately look into adding options for custom voice commands. I've also looked into the devcon stuff for resetting the usb ports, but i wanted to do it nativly in code and not needing to include devcon. Turns out that is a bit tricky to do so i might just go with devcon instead, will most likely take a peak at your post for some intel on that when i get to it.Cheers!
@igmackenzie No it does not always override, it depends on the game.
@Cain_Bloodbane It's definately possible to code, it's just a bit harder and requires a bit more work. But i'm pretty sure i'll be able to add options to reset both audio and sensor ports, once i get the time to dive deeper into it. I know which route i need to take so it's just a matter of finding the time to do it.Cheers!
@RuneSR2 I set SS directly on the Oculus service and whatever value is set will stay there until a new value is set, or the service is restart. So, if you have for example 2.0 set in Global SS, this will be set when you start OTT. If you then launch a game with a profile that has SS 0, no change will occur (SS 0 = don't do anything) and the game should run at SS 2.0. I say should as this is where the whole "ss sometimes multiply thing" might happen, depending on the game (i will spend some time seeing if i can find a way to always override ss settings). So now we might have the scenario where if a game runs at for example 1.3 from the start, and then we come along and set ss on the service to 2.0, in the "multiply" scenario would mean SS should be 2.0*1.3.So, if you do a test where you set Global SS to 0 (so no change occurs on startup), then in your profile for the game also set SS to 0, you should get whatever is the in-game setting. Then close the game and test changing either the Global SS setting or the Profile SS setting, and starting the game again. Using the Pixel Density overlay setting in Visual HUD you can see what SS you currently have. So check there every time you make a change, and see what you actually get.What i like to do is first test if the games in-game SS setting works, as they (at least in the early days) might have some issues. If it works fine and the setting can be cranked high enough for my taste, i leave the Profile at SS 0 and use the in-game setting. If the in-game setting seems messy, i instead try and disable that, setting it to 1.0 or 0 or whatever is the in-game equivalent of "don't touch it", and then test setting SS with OTT instead and seeing how that works.But yea, it really depends on how the developer have implemented things, and using the Pixel Density overlay can usually help figure out just how that particular game does things, and tweak the profile and in-game settings to work together.Does that help or did i just make stuff more confusing?By the way, super-proud to hear you find OTT so useful, so thanks for that last comment Cheers!
@RuneSR2 Glad to hear you got some clarity. The developer might be using adaptive scaling for pixel density, which should try and smooth things out by scaling pixel density depending on your hardware and performance.I think you can actually turn that off, although i am not sure if it will only affect Oculus Home or if it will carry over to games as well. I'll send you a PM with intructions on how to test it once i get home to my rig. If it seems like we can get some form of change in behaviour happening i'll see about including some for of option to enable/disable scaling.Cheers!
Can someone explain how game profiles work in OTT? For example, I have a profile for DCS, but if I make ASW set to off in the profile, the Global ASW value of Auto is still applied in game.
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