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Oculus Medium Releases & Updates

naycorn
Heroic Explorer
Welcome to Oculus Medium! Medium uses Touch controllers to let you sculpt, model, paint, and play in virtual reality.

Please post all questions and feedback to this forum. 








You can share your sculpts with us! Find the Medium team @OculusMedium on Facebook, Twitter, and Instagram.

Happy sculpting!


Latest Update: 

Medium 2.3.3 Release Notes

km9xq0tlhhdu.png

Fixes:

  • Fixed an occasional crash when selecting a Scene Graph node that didn't have an action menu (ie. the Grid node)

258 REPLIES 258

naycorn
Heroic Explorer
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It’s been 18 months since Oculus Medium launched, and now we’re out with our biggest update yet! 

Medium 2.0!

This update delivers many user-requested core sculpting features, like increased layer limit, grid snapping, and multiple lights. We also have a new file management system, scene graph, and a major UI facelift that allows for faster and more intuitive navigation of Medium’s tools, settings, and options.
With Medium 2.0, you’ll spend more time in flow, ideation, and creation!

Release notes here

naycorn
Heroic Explorer
We pushed a patch to solve some of the issues you're seeing! 


Medium 2.01 Release Notes


Bug Fixes:

  • Loading 2.0 saved sculpts that had layer operations executed (renaming, uprezing, center, etc) previously caused transforms and hierarchies to not save correctly. Sculpt saves going forward should no longer exhibit this behavior. Older affected sculpts may be fixed automatically.

  • Log files no longer increasing in size over time sculpting in Medium

  • Fixed compatibility with Asynchronous Spacewarp

  • Took out misplaced audio on the “Import Mesh as Clay” tool tip video

  • Stalls on Exit that required the task manager to close Medium should be fixed.


Known Problems:

  • Sometimes, after exporting a mesh and immediately exiting, Medium will crash on close.

  • Transforms in saved sculpts will not delete.

  • Crashes during video recording.

naycorn
Heroic Explorer
We pushed another patch!! 

Medium Ver. 2.02 Release Notes


Bug Fixes:

  • Recording a 2D video while sculpting no longer crashes. Audio should be in sync over time.

  • Fixed the crash when deleting the parent of 4+ entities in a saved sculpt.

  • Occasional crash when quitting Medium in-app after exporting is fixed.

  • Asset browser directory watch doesn’t break when watching a folder with 64+ sub-folders.

  • Odd cubic banding on the clay surface appearing after a lot of sculpting has been eradicated.

  • Phantom transforms delete properly now after saving and loading sculpts.

  • Crash when deleting the parent of the speaker is fixed.

  • Surface constraint with mirror no longer results in asymmetry.

  • Crash when using the eyedropper to collect color on very old reference images in the scene is fixed!

  • A few notification scenarios are now better: you are given more detail when you reach the maximum number of lights, as well as when you are unable to save without clay in the scene.

  • Opening the WinSxS folder in the Asset Browser doesn’t crash any more.

  • Watching videos - as tutorials or tooltips - used to crash users during VR Recordings and Studio Share. No longer! (Basically, you can’t do this anymore)

  • Selecting “New” or “Load Sculpt” with the Material or Lights panels open no longer results in a duplicated panel stuck on the ground plane.


Known Problems:

  • Hitching during first connection of Studio Share still exists.

  • Creating a stamp from a layer in Medium doesn’t preserve its grid- or axis-alignment.

  • We are thinking about surface constraint and steady stroke and their uses together. Hold tight!

DeadlyJoe
Rising Star
Love to see the bug fixes! You guys work fast. 🙂

hughJ
Protege
Not sure if this is my imagination or unique to me:

it seems like the 'bloom' visual is enabled by default (despite it being disabled in the GUI)?  Cycling it on->off again appears to clear it and get it to turn off, but on next app launch I have to repeat this.  I believe I first noticed this after the original 2.0 update.

jessicazeta
Heroic Explorer
@hughJ Have you tried turning off the bloom and then clicking "Set as Default." It will persist across sessions that way. 

Anonymous
Not applicable
I'm not able to record any videos since the update, its just giving me empty 17-19kb video files in my documents.

jessicazeta
Heroic Explorer
What! That sucks 😞 Can you send those over? 

Anonymous
Not applicable
Sure, just attached them! 🙂 

naycorn
Heroic Explorer
Small patch coming your way! 

Medium 2.03 Release Notes

Bug Fixes:

  • Recording a 2D video while sculpting no longer crashes. Audio should be in sync over time.

  • Fixed the crash when deleting the parent of 4+ entities in a saved sculpt.

  • Occasional crash when quitting Medium in-app after exporting is fixed.

  • Asset browser directory watch doesn’t break when watching a folder with 64+ sub-folders.

  • Odd cubic banding on the clay surface appearing after a lot of sculpting has been eradicated.

  • Phantom transforms delete properly now after saving and loading sculpts.

  • Crash when deleting the parent of the speaker is fixed.

  • Surface constraint with mirror no longer results in asymmetry.

  • Crash when using the eyedropper to collect color on very old reference images in the scene is fixed!

  • A few notification scenarios are now better: you are given more detail when you reach the maximum number of lights, as well as when you are unable to save without clay in the scene.

  • Opening the WinSxS folder in the Asset Browser doesn’t crash any more.

  • Watching videos - as tutorials or tooltips - used to crash users during VR Recordings and Studio Share. No longer! (Basically, you can’t do this anymore)

  • Selecting “New” or “Load Sculpt” with the Material or Lights panels open no longer results in a duplicated panel stuck on the ground plane.

  • Fixed symbol upload.

  • Fixed lack of Vulkan redistributable.


Known Problems:

  • Hitching during first connection of Studio Share still exists.

  • Creating a stamp from a layer in Medium doesn’t preserve its grid- or axis-alignment.

  • We are thinking about surface constraint and steady stroke and their uses together. Hold tight!