10-12-2016 05:16 PM
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Happy sculpting!
Fixes:
Fixed an occasional crash when selecting a Scene Graph node that didn't have an action menu (ie. the Grid node)
07-09-2018 12:51 PM
07-09-2018 01:06 PM
Bug Fixes:
Loading 2.0 saved sculpts that had layer operations executed (renaming, uprezing, center, etc) previously caused transforms and hierarchies to not save correctly. Sculpt saves going forward should no longer exhibit this behavior. Older affected sculpts may be fixed automatically.
Log files no longer increasing in size over time sculpting in Medium
Fixed compatibility with Asynchronous Spacewarp
Took out misplaced audio on the “Import Mesh as Clay” tool tip video
Stalls on Exit that required the task manager to close Medium should be fixed.
Known Problems:
Sometimes, after exporting a mesh and immediately exiting, Medium will crash on close.
Transforms in saved sculpts will not delete.
Crashes during video recording.
07-23-2018 02:47 PM
Bug Fixes:
Recording a 2D video while sculpting no longer crashes. Audio should be in sync over time.
Fixed the crash when deleting the parent of 4+ entities in a saved sculpt.
Occasional crash when quitting Medium in-app after exporting is fixed.
Asset browser directory watch doesn’t break when watching a folder with 64+ sub-folders.
Odd cubic banding on the clay surface appearing after a lot of sculpting has been eradicated.
Phantom transforms delete properly now after saving and loading sculpts.
Crash when deleting the parent of the speaker is fixed.
Surface constraint with mirror no longer results in asymmetry.
Crash when using the eyedropper to collect color on very old reference images in the scene is fixed!
A few notification scenarios are now better: you are given more detail when you reach the maximum number of lights, as well as when you are unable to save without clay in the scene.
Opening the WinSxS folder in the Asset Browser doesn’t crash any more.
Watching videos - as tutorials or tooltips - used to crash users during VR Recordings and Studio Share. No longer! (Basically, you can’t do this anymore)
Selecting “New” or “Load Sculpt” with the Material or Lights panels open no longer results in a duplicated panel stuck on the ground plane.
Known Problems:
Hitching during first connection of Studio Share still exists.
Creating a stamp from a layer in Medium doesn’t preserve its grid- or axis-alignment.
We are thinking about surface constraint and steady stroke and their uses together. Hold tight!
07-23-2018 07:04 PM
08-23-2018 03:37 PM
08-24-2018 11:56 AM
08-29-2018 03:06 PM
08-30-2018 01:01 PM
08-30-2018 01:42 PM
09-06-2018 12:02 PM
Bug Fixes:
Recording a 2D video while sculpting no longer crashes. Audio should be in sync over time.
Fixed the crash when deleting the parent of 4+ entities in a saved sculpt.
Occasional crash when quitting Medium in-app after exporting is fixed.
Asset browser directory watch doesn’t break when watching a folder with 64+ sub-folders.
Odd cubic banding on the clay surface appearing after a lot of sculpting has been eradicated.
Phantom transforms delete properly now after saving and loading sculpts.
Crash when deleting the parent of the speaker is fixed.
Surface constraint with mirror no longer results in asymmetry.
Crash when using the eyedropper to collect color on very old reference images in the scene is fixed!
A few notification scenarios are now better: you are given more detail when you reach the maximum number of lights, as well as when you are unable to save without clay in the scene.
Opening the WinSxS folder in the Asset Browser doesn’t crash any more.
Watching videos - as tutorials or tooltips - used to crash users during VR Recordings and Studio Share. No longer! (Basically, you can’t do this anymore)
Selecting “New” or “Load Sculpt” with the Material or Lights panels open no longer results in a duplicated panel stuck on the ground plane.
Fixed symbol upload.
Fixed lack of Vulkan redistributable.
Known Problems:
Hitching during first connection of Studio Share still exists.
Creating a stamp from a layer in Medium doesn’t preserve its grid- or axis-alignment.
We are thinking about surface constraint and steady stroke and their uses together. Hold tight!