Jellybit said:Steadycam For Better Shared Media - I would love some sort of steadycam/lazymouse option on my camera so I can take smooth videos of my work. I do a walk around, and it shakes all over the place with both my headset cam, and my hand cam. Most phones nowadays have video steadying to solve this problem, and that's dealing with real life footage. It must be a hundred times easier to do the same thing in VR to have pleasant videos to share on social media.
When I'm using the lazor selection in layers mode it'd be handy as hell if I had a "shift key" (maybe the support hand trigger) to select multiple objects without having to use the checkboxes in the panelAlso if move tool had a limit to selected (ie. multiple layers, instead of just single or all) that would be well wicked
...Also if move tool had a limit to selected (ie. multiple layers, instead of just single or all) that would be well wicked
BiteyThing said:Really hoping we get Steady Stroke with Surface mode back in the next update
Video recording suggestion -- Lock the camera to the sculpture.Transform the camera's position and orientation into a given layer's coordinate system, so that the camera moves and rotates with the layer, as if it's locked in place relative to the layer. Therefore, when the video is played back, the sculpture will appear to be stable with respect to the camera, and the user's avatar will appear to rotate around it.I think this would be insanely cool, because it would allow us to produce high-speed time lapse videos that aren't super twitchy. From the camera's point of view, the sculpture would simply evolve without moving.
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