Marvel Powers United: Reviews and Impressions - Page 2 — Oculus
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Marvel Powers United: Reviews and Impressions

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  • ZenbaneZenbane Posts: 13,675 Valuable Player
    So far I have maxxed out Hulk, Hawkeye, and Deadpool. 

    I am still sore as hell lol
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  • MowTinMowTin Posts: 1,334
    Project 2501
    Zenbane said:
    Loving this new Hulk skin...


    Awesome! Hulk get job on Wall Street. Hulk smash stocks. 
  • MowTinMowTin Posts: 1,334
    Project 2501
    edited July 2018
    Zenbane said:
    So far I have maxxed out Hulk, Hawkeye, and Deadpool. 

    I am still sore as hell lol
    lol, it's a physical workout. Especially Hawkeye and Wolverine. 

    I would love to see a hardcore mode with no auto aim. 
  • NacaryusNacaryus Posts: 206
    Nexus 6
    it hasnt been even a week after release and i struggle to find groupies ...

    What MPU showed me again, even you are given a chance to be a marvel hero, coop arcade style wave shooting will feel incomplete.. i dont just want to be someone else, i want to be him/her in a narrative campaign with a good story, Lone Echo and Wilson's Heart gave me that..



  • ZenbaneZenbane Posts: 13,675 Valuable Player
    I still plan to play regularly, but I took yesterday and today off. I had played it pretty intensely for 3 days straight lol

    It's not uncommon for the activity to decrease a bit, especially at the start of the work week. And especially after everyone hit it hard over the weekend.
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  • MowTinMowTin Posts: 1,334
    Project 2501
    This is an ideal VR game in many ways. The physicality involved in executing the moves gives a sense of satisfaction and roleplaying. Playing a few matches and you're physically tired but also satisfied. It's a great way of relieving stress. 

    It has this arcade quality in that you can have a few quick games in a few minutes. That's great for us who don't have a ton of time. 

    I hope they add a higher difficulty level for experts. 
  • ZenbaneZenbane Posts: 13,675 Valuable Player
    MowTin said:
    This is an ideal VR game in many ways. The physicality involved in executing the moves gives a sense of satisfaction and roleplaying. Playing a few matches and you're physically tired but also satisfied. It's a great way of relieving stress.

    Well said!

    Maxing out Hawkeye will really put your arms to the test. The Regular Arrow and Freeze Arrow will "auto-target" but the Bomb Arrow requires good hand-eye coordination. Overall though, your arms will be wrecked trying to kill some 200 enemies with that bow lol

    His Ultimate is my favorite so far. Multi-Target with ease. Excellent mass-killing effect.
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  • Doum76Doum76 Posts: 80
    Hiro Protagonist
    edited July 2018
    Am i the only one that 1 game out of 3 i get crashed to oculus home? Pretty much freaking annoying, that first i gotta wait to get a match, once i get people to join, 2 playes of 4 are freaking annoying 8 years old kids that doesn't mute mics (please parents, show your kids to play with AI's :)) then not that i got to do most of the job, then i get crashed to desktop, all this sweating for nothing playing as Wolverine...... Argghh :) I really like the game, but this crashing makes me sad and get to play with kids making 1,000 pts :S Saving the world is serious business! :P
  • ZenbaneZenbane Posts: 13,675 Valuable Player
    Sorry to hear that, @Doum76

    Are you using the new Oculus Home version, Rift Core 2.0? 

    I have zero problems, but I'm using this version.

    I noticed that more and more kids do show up. But they don't really bother me. I have a 3 year old myself so I became somewhat of a "softie" when it comes to gaming with kids. I was gaming with a youngen that couldn't have been older than 7 or 8 years old. He asked me to take him to the "Dark Dimension" because he hadn't been there. As soon as I loaded it up for him, he literally screamed with the highest pitch that has ever come through my Rift's audio, "THAT'S AMAZING!!"

    I don't think he stopped screaming for the entire mission (which we won).




    I prefer gaming with adults, but some of these kids are hilarious.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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  • MorgrumMorgrum Posts: 1,502 Valuable Player

    So has anyone else been having issues where load screens never go beyond seeing your character and audio drops where you loose all sound in game?

    I just got the Pirate Deadpool skin btw...……….. Still no Spidey love though!

    All I have left to max on Spidey are his bugs...……. just cant seem to be able to get those damn things out!

    WAAAGH!
  • jamisonmillerjamisonmiller Posts: 42
    Brain Burst
    Well, maxed out every character a few days ago, have all the collectibles...now what?

    they will be adding new characters right? and perhaps more incentive other than cosmetic items.

    also wouldn't mind seeing some character ability adjustments, my two favourite Marvel characters ( Dr Strange and Star Lord) are some of the least diverse in the game. wouldn't mind seeing a few more attacks for Dr strange and at least a secondary for Star lord ( Two- handed Hadron Enforcer is just one example)      
  • ZenbaneZenbane Posts: 13,675 Valuable Player
    Congrats @jamisonmiller !

    I agree. Oculus and Sanzaru need to work hard to release regular updates. None of this "once a year" business. The IP is too big for anything less. Hopefully we'll hear something from Sanzaru soon.
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  • SkScotcheggSkScotchegg Posts: 971
    3Jane
    edited August 2018
    I'm loving this game so much!! I've not had a lot of time to play over past week so I've only probably played about 5-6 hours but I'm so addicted to this game!

    When I first heard of this game been released I was probably thinking the same as you guys, "what if this is a let down?" "What if they just make this a really short experience?" etc etc

    But I'm so glad to say that my worries were not needed as this game has gone well above my expectations. 

    So far I've played as, Deadpool, Star Lord, Dr Strange, Thor, Hulk, Spiderman, Captain America, Captain Marvel and Rocket.

    So Far Thor, Dr Strange, and Captain Marvel are my favorite heroes to play due their overpowered ranged goodness!!! They're bliss to play with! 

    I didn't like Spiderman and Hulk on the first attempts but I'll try them again.

    When you throw Thor's hammer and it comes back to your hand!!!!! OMG I feel like a GOD!!!! lol

    Best £30 I've ever spent on a VR game so far for sure, well worth the money for this game! I hope they keep improving this game and adding to it. It is a shame no single player campaign but oh well. 

    I reckon they will add PVP eventually, I don't think it would be hard. Imagine 4v4 PVP, that would be cool and awesome! :) 
  • SkScotcheggSkScotchegg Posts: 971
    3Jane
    edited August 2018
    Do you reckon they will upgrade and change the heroes abilities? Spiderman feels under-powered to me, and his abilities feel really dull. I showed my friend and he said why can't you make a huge web to catch your enemies? And I agree.

    Also do you know if there is anymore abilities in the game for the heroes or are the spells and skills you start with all you get?
  • MorgrumMorgrum Posts: 1,502 Valuable Player
    edited August 2018
    Spiderman is crowd control web enemies snatch rockets away from the points and wrack up the combi pt goodness.
    he does hit like a truck in melee so jumping in on a boss smacking them around and jumping out works wonders.
    He is spiderman afterall stick and move!
    WAAAGH!
  • MowTinMowTin Posts: 1,334
    Project 2501
    edited August 2018
    Here's a quote from the RoadToVR review which was really harsh. I agree with the comment but the game turns out to be fun despite its flaws. But it would be easy to fix some of these flaws by introducing Danger Room scenarios that really require you to use all your abilities. 

    Also, this games needs a balance pass. Some abilities are so overpowered that you have no need to use any other abilities.

    https://www.roadtovr.com/marvel-powers-united-vr-review-oculus-rift/
    Deadpool’s SMGs, for instance, can be literally fired infinitely by holding the trigger down the entire match. You can also pull out his Katanas and throw an unlimited number of them at enemies (this turns out to be incredibly effective, and means you’ll have little reason to use the katanas for slashing, let alone your SMGs, pistols, or throwing stars). Characters who can hover can do so indefinitely, and there’s almost never a reason not to be in the air as it gives you the best angle for zapping baddies. 


  • ZenbaneZenbane Posts: 13,675 Valuable Player
    MowTin said:

    Deadpool’s SMGs, for instance, can be literally fired infinitely by holding the trigger down the entire match. You can also pull out his Katanas and throw an unlimited number of them at enemies (this turns out to be incredibly effective, and means you’ll have little reason to use the katanas for slashing, let alone your SMGs, pistols, or throwing stars). Characters who can hover can do so indefinitely, and there’s almost never a reason not to be in the air as it gives you the best angle for zapping baddies. 



    Some things they are ignoring with their attempt to generalize:
    • Deadpool's SMG's do not have accurate aiming, and it takes a lot of direct hits to take down a single enemy. The SMG's are good for quick bursts, but the hand-cannons are far more accurate and do way more damage.
    • Deadpool's Katana blasts take lots of arm movement, and are difficult to aim at longer distances. You can do way more damage (especially against bosses) by actually using them for melee.
    • If you stay in the air, you literally can't complete missions that cause you to go underground. Plus, Bosses can fly too, and can one-shot your arse. Knowing when to Fly vs Land is a legit strategy.

    Basically, the person who wrote this was clearly letting his teammates do all the work. Everyone else was using their skills and he was being a Spambot. Then he takes to the web and was like, "wtf this is so easy for me."
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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  • MowTinMowTin Posts: 1,334
    Project 2501
    Morgrum said:
    Spiderman is crowd control web enemies snatch rockets away from the points and wrack up the combi pt goodness.
    he does hit like a truck in melee so jumping in on a boss smacking them around and jumping out works wonders.
    He is spiderman afterall stick and move!
    I've been enjoying snatching rockets with my web. 

    Has anyone figured out how to exit the practice room? 
  • NacaryusNacaryus Posts: 206
    Nexus 6
    watching groot dance in VR is one of my favourite moments in MPU..give him more dance moves :smile:
  • MowTinMowTin Posts: 1,334
    Project 2501
    Nacaryus said:
    watching groot dance in VR is one of my favourite moments in MPU..give him more dance moves :smile:
    It would be cool if you could pick him up. 

    Are there any plans for updates? And has anyone figured out how to exit the practice stage? I was in a game where someone chose the practice stage and we were stuck there. I had to shut the game down to get out.  
  • MowTinMowTin Posts: 1,334
    Project 2501
    Zenbane said:
    Some things they are ignoring with their attempt to generalize:
    • Deadpool's SMG's do not have accurate aiming, and it takes a lot of direct hits to take down a single enemy. The SMG's are good for quick bursts, but the hand-cannons are far more accurate and do way more damage.
    • Deadpool's Katana blasts take lots of arm movement, and are difficult to aim at longer distances. You can do way more damage (especially against bosses) by actually using them for melee.
    • If you stay in the air, you literally can't complete missions that cause you to go underground. Plus, Bosses can fly too, and can one-shot your arse. Knowing when to Fly vs Land is a legit strategy.

    Basically, the person who wrote this was clearly letting his teammates do all the work. Everyone else was using their skills and he was being a Spambot. Then he takes to the web and was like, "wtf this is so easy for me."
    I'll have to try him again but I remember feeling that his hand cannons didn't do enough damage compared to just throwing his Katana's which were usually instakills. And melee with the Katanas required more strikes that just throwing the Katanas. 

    I think a balance pass is definitely necessary but I doubt they'll have the courage to do so. 

    This game has so much potential to be great. The prologue gives you a taste of what is possible. Will they add more missions that are like the prologue but much longer? Any plans to update? 
  • MowTinMowTin Posts: 1,334
    Project 2501
    edited August 2018
    When you're Spiderman, you can grab those projectiles the mini-bosses throw at you with your web and throw them back. And you can snatch rockets the enemies shoot at relays out of the air then throw them back. It feels totally badass when you do it. 

    You can also use your web to move from location to location. 

    He's really a fun character. 
  • ZenbaneZenbane Posts: 13,675 Valuable Player
    I actually suck as Spiderman. But I have seen what you're talking about, MowTin. Spiderman seems to be the most "fun" character to master. The number of tricks you can do is awesome. But it takes some serious mastery of "timing" and "accuracy."
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  • Doum76Doum76 Posts: 80
    Hiro Protagonist
    Zenbane said:
    Sorry to hear that, @Doum76

    Are you using the new Oculus Home version, Rift Core 2.0? 

    I have zero problems, but I'm using this version.

    I noticed that more and more kids do show up. But they don't really bother me. I have a 3 year old myself so I became somewhat of a "softie" when it comes to gaming with kids. I was gaming with a youngen that couldn't have been older than 7 or 8 years old. He asked me to take him to the "Dark Dimension" because he hadn't been there. As soon as I loaded it up for him, he literally screamed with the highest pitch that has ever come through my Rift's audio, "THAT'S AMAZING!!"

    I don't think he stopped screaming for the entire mission (which we won).




    I prefer gaming with adults, but some of these kids are hilarious.

    I'm using the latest Oculus version, got to say it haven'T crashed since a few days, exempt this morning, as i was waiting to get on the main room after a mission, i got a Fat Error, first time it happens, but got to admit, as i was waiting i did sit on the cornet of the bed, i presume the Game didn't liked a Laysy Super Hero :P

    Yeah some kids are funny and still good, but when you get a kid that is barely able to speak, the mission end up never starting cuz he doesn'T press the Y. :) Happenned a few times, the kid was so small, his toon semed like a folded person coming out of a treasure chest since it wasn'T calibrated, heads folding on his back, arms odly folded 3 times on each others at the 3 articulations, and the knees almost to his chick... i had pain for the super hero seing this, must had hurt. :P So i simply left the queue those few times, but i swear, i waited quite a few minutes before leaving. :) I just feel bad when there is a really young kid the group and you get a Hulk coming in and standing in front of you and poiting his greeny in-between thingy. :(
  • SyrellarisSyrellaris Posts: 1,035
    3Jane
    @Zenbane Thanks for sharing your review. It was a good read. 
  • jamisonmillerjamisonmiller Posts: 42
    Brain Burst
    edited August 2018
    Zenbane said:
    MowTin said:

    Deadpool’s SMGs, for instance, can be literally fired infinitely by holding the trigger down the entire match. You can also pull out his Katanas and throw an unlimited number of them at enemies (this turns out to be incredibly effective, and means you’ll have little reason to use the katanas for slashing, let alone your SMGs, pistols, or throwing stars). Characters who can hover can do so indefinitely, and there’s almost never a reason not to be in the air as it gives you the best angle for zapping baddies. 



    Some things they are ignoring with their attempt to generalize:
    • Deadpool's SMG's do not have accurate aiming, and it takes a lot of direct hits to take down a single enemy. The SMG's are good for quick bursts, but the hand-cannons are far more accurate and do way more damage.
    • Deadpool's Katana blasts take lots of arm movement, and are difficult to aim at longer distances. You can do way more damage (especially against bosses) by actually using them for melee.
    • If you stay in the air, you literally can't complete missions that cause you to go underground. Plus, Bosses can fly too, and can one-shot your arse. Knowing when to Fly vs Land is a legit strategy.

    Basically, the person who wrote this was clearly letting his teammates do all the work. Everyone else was using their skills and he was being a Spambot. Then he takes to the web and was like, "wtf this is so easy for me."

    … Or using the Hulk you can literally just clap the whole time and wipe out the whole map of enemies...but this does make you look mentally challenged on the field so best not to do it so often :D

    you are right, flying is not a game changing advantage over ground based characters, a lot of maps have fantastic vantage points for ground characters to use if you need the elevation! 

    as I said before, I have mastered all the characters, most are very easy to do solo. just pick a match then spam the abilities required and presto! mastered! 

    It does feel like most of these are a little too easy and limited just the  4 'goals' and that's it... the only one I had trouble with was Thor's 'hammer time' requirement (20 enemies in 20 seconds) found that throwing the hammer during his charged ability provided enough damage to complete this however ;)  

    Still a little disappointed with the overly child centred themes of the game, was it really necessary to go THAT far? If I have to watch another Scientist Supreme intro I will almost be driven to Vincent van Gogh cutting my ears off from lameness extremes!! one does not simply refer to themselves as "Evil" and look cool. every time I hear "masters of Evil" I cringe.  :D

    And again the whole Inhumans and lockjaw thing was a bit too much for me. I was never a fan of Inhumans to begin with, having the characters for others would still be fine, but centring the whole thing around a giant dog really broke the atmosphere greatly....

    well, it is only early days, I noticed on the menu the location you are at ( 'something' Station) is listed, so other bases of operations may be added, hopefully with a more mature setting. I am sure there will be a lot of updates to come! :)



     
  • MowTinMowTin Posts: 1,334
    Project 2501
    @jamisonmiller

    I like Lockjaw. I'm a dog owner so maybe I'm biased in favor of jaws. I like feeding him bones. It's one of the positives imo. I wouldn't remove it. I don't see why I dog is childish.

    I agree with most of your other points. The repetition is starting to wear on me and my opinion of the game is declining. If you're going to make a game with only one mode then you should avoid forcing players to hear the same dialog over and over and over again.  
  • ZenbaneZenbane Posts: 13,675 Valuable Player
    I'm a fan of Lockjaw as well, but to each his own. First World Problems? lol

    I read a blog about some of the updates coming. The developer is hard at work adding more content. They are actively listening to the Community.

    We all burned through Version 1 of this release pretty damn fast, and hard. That's the hallmark of a "good product." I'm taking a break until the next release, but I have no doubt that each major update will have the community back to full commitment. MPU is a great ride.
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  • MowTinMowTin Posts: 1,334
    Project 2501
    I'm worried that the new content will just be more heroes and a couple more maps. 

    Thank God for Skyrim VR, Fallout VR, Project Cars 2, IL-2, Elite Dangerous and other ports. 
  • ZenbaneZenbane Posts: 13,675 Valuable Player
    I'm sure we'll be getting more Campaign stuff. The Prologue isn't the end of it.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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