ASW ghosting image on any movement — Oculus
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ASW ghosting image on any movement

shdwpshdwp Posts: 5
NerveGear
Have the following problem after the update: after some time playing DCS image starts ghosting all over the place (i.e. ghost copies of the image will appear on movement, as in very bad motion blur effect).
Dash will behave very strangely freezing and displaying black screen every couple of seconds.
Turning ASW off through oculus tray tool will fix it for when I turn my head, but effect still persists if I move forwards of backwards.
It seems that either game-Dash transition, or loading screen in the game triggers it. Kinda looks like it starts happening after playing for some time. Restarting oculus software helps, but only for a couple of minutes, then it would return. Reconnect helps too and seem to give a better result than restart.
I don't really play anything at this point so can't really say whether it's an issue specific to DCS, but it was all fine and dandy prior to the update.

Comments

  • shdwpshdwp Posts: 5
    NerveGear
    edited June 2018
    I should also try reinstalling the software completely, just to be sure.
    Also forget what I said about re-plugging the HMD. It'll comeback in a few minutes (the same as in software restart case).
  • shdwpshdwp Posts: 5
    NerveGear
    It looks like load screens in DCS trigger it. They are very low fps (like any loading screen in a sim, freezing for every couple of seconds), and this breaks ASW somehow.
  • BrainsplitterBrainsplitter Posts: 5
    NerveGear
    I'm getting really similar effects with Echo VR and other games. ASW keeps breaking and I'm getting caught around 70-75fps with unbearable juddering and/or double vision in both eyes. Turning ASW off helps somewhat, as does finagling with the screen mirror of whatever game I'm in, but this is making it impossible to show my friends a game and have a full screen mirror so I can see what they're doing. Messing with the debug tool and OTT just gives me all sorts of mixed results. When it works, it works great, not sure why it isn't more consistent because I'm definitely not throttling or anything. Real bummer.
  • shdwpshdwp Posts: 5
    NerveGear
    edited July 2018
    Any updates on this? This haven't been fixed or changed in any way, sometimes ASW breaks even when using dash desktop. The only fix is either restart the software, or disable-enable ASW programmatically (either by Ctrl+Num1 or OTT).

    Just to mention - I've tried swapping sensors and rotating them to find out possible faulty one, also I've changed the cable (not for this particular issue, but still); it's been like a month and I can't really play anything that have FPS issues without hitting those sweet Ctrl+Num1-Ctrl+Num4 every time FPS drops to zero (often caused by loading screens, for example).

    I guess this doesn't affect too many people, but since I can't see any other issues with headset, and given that it looks like a purely software issue, I'm hugely disappointed in the oculus. Guess I'll be getting vive on the next gen.
  • TolovajTolovaj Posts: 3
    NerveGear
    I have ghosting to. It was all ok before spring 2018. Does oculus team doing anything on this?
  • TolovajTolovaj Posts: 3
    NerveGear
    edited August 2018
    I've submited support ticket. Let me see how will they respond. If they don't fix, I'll fecking throw away the rift.
  • kojackkojack Posts: 5,165 Volunteer Moderator
    ASW naturally has visual flaws, since it's an approximation trying to fill in missing info to generate the between frames. (Game makes frames at 45Hz, ASW guesses what the other frames would be to get 90Hz). Some situations show it worse than others though.
    I really can't stand it in Elite Dangerous, it makes the menu selection bar corrupt every time it moves up or down. I have to turn asw off as soon as I start ED.

  • TolovajTolovaj Posts: 3
    NerveGear
    How do you turn of ASW?
  • kojackkojack Posts: 5,165 Volunteer Moderator
    Press Control-Numpad 1.


  • GeekyGamiGeekyGami Posts: 105
    Art3mis
    Wait, you can turn ASW off with Control-Numpad 1?!

    How did I not know about this!
  • shdwpshdwp Posts: 5
    NerveGear
    kojack said:
    ASW naturally has visual flaws, since it's an approximation trying to fill in missing info to generate the between frames. (Game makes frames at 45Hz, ASW guesses what the other frames would be to get 90Hz). Some situations show it worse than others though.
    I really can't stand it in Elite Dangerous, it makes the menu selection bar corrupt every time it moves up or down. I have to turn asw off as soon as I start ED.

    Well, just to be clear - the issue is not in the ASW distortions itself (like parts of the frame that should be still move with the background), it's a very clear visual bug that makes the copy of the frame that lags behind actual view. Like you enable the "mouse trail" in windows, just with the entire view. Its that bad that you cant literally make sense of anything in your view.

    What is shocking is that it occurs everywhere, literally. In any application. If it happens that windows desktop lag for a second or two even the dash would bug out!

    This was very clearly introduced in software update. I remember the time when it occur on public beta branch but not on stable. Then the patch was moved to "stable" and it's always happening now. What's really confusing that oculus is making the new Home and whatnot when there's literally a bug that prevent HMD usage. Maybe that's me who's lucky, maybe I have a faulty hardware. I hope so. Or maybe everyone's working on half dome and there's 1 intern which makes the new hand models for the dash. IDK.
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