08-12-2018 05:28 PM
08-14-2018 10:58 AM
snowdog said:
The problem with that is that these bells and whistles will only be available for Nvidia cards. As a developer I'm not going to waste my time having these features in my game if AMD cards can't benefit from them.
08-14-2018 11:03 AM
08-14-2018 11:24 AM
snowdog said:
The problem with that is that these bells and whistles will only be available for Nvidia cards. As a developer I'm not going to waste my time having these features in my game if AMD cards can't benefit from them.
08-14-2018 12:19 PM
08-14-2018 12:30 PM
They are also utilising "DLAA — deep learning anti-aliasing, which is a breakthrough in high-quality motion image generation — denoising, resolution scaling and video re-timing"
kojack said:
Hehe, "world's first ray tracing gpu".Sillicon Arts beat them to that slogan by 6 years.Plus there were others before that, going back to the Saarland University RPU that was used for all those raytraced quake 3 videos that came out 16 years ago.Good to see more ray tracing though. I've written numerous ray tracers, and I use a ray tracer I wrote as an optimisation exercise for my students (since it's the easiest system to learn multithreading on, plus they can get into mathematics optimisation, spatial partitioning, gpgpu, network distributed rendering, etc).6 gigarays is pretty good. That's 7.5 times faster than the Sillicon Arts RayChip.Although once you start doing shadows and reflections, those rays get eaten up pretty quickly.
08-15-2018 06:33 PM
08-15-2018 08:40 PM
08-16-2018 02:14 AM
LZoltowski said:
RTX 2080 at the Cologne event is pretty much confirmed. 6 more days!
In this video, there are clues where everyone has found them on twitter.
https://www.youtube.com/watch?v=F7ElMOiAOBI
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-16-2018 04:21 AM
08-16-2018 06:41 AM