08-14-2018 11:17 AM
08-19-2018 02:09 PM
I noticed a mottled grey recently appeared when pausing Fallout 4 in a very dark scene, with the pause menu present. Wasn't sure if it was there before and I just hadn't noticed but may be the same thing, the mottling is static so moves with the headset and not part of the scene, is this what you guys have?
Never noticed it before in any game and never needed to fiddle with my spud. Not really an issue as that's the only time I notice it. But still, shouldn't really be there.
08-19-2018 11:28 PM
RuneSR2 said:My thought was that maybe Oculus engineers made the gray filter to reduce God rays
08-20-2018 12:23 AM
08-20-2018 12:05 PM
Wildt said:
The OLED pixels are simply very slow at coming out of true BLACK, where they are essentially turned off.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-21-2018 12:30 PM
08-21-2018 01:25 PM
08-24-2018 12:39 AM
Wildt said:
@RuneSR2- some googling on the subject "oled black smear" should reveal how common the problem is on various OLED displays, and how devs are using tricks to avoid it.The pixels on an OLED display are indeed quick at coming from any value other than zero, to any value. But if a pixel gets the value zero, it will actually TURN OFF, and it takes quite a long time to turn back on. The result is called black smear.Here's a little write up: http://doc-ok.org/?p=1082
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-24-2018 03:36 AM
08-24-2018 04:55 AM
08-24-2018 05:48 AM
Digikid1 said:
I've noticed it while playing In Death last night. While looking up in the ceiling in a hallway I used to be able to see the rafters and ceiling correctly.....for some reason yesterday it was all blotchy and grey. Could be due to the 1.30 update but I am not sure.