08-14-2018 11:17 AM
08-24-2018 05:52 AM
08-25-2018 10:25 AM
LZoltowski said:
TwoHedWlf said:
So, check spud?
I have tried turning it on or off with little difference, flushing the spud file or trying to regenerate the mash, no difference.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-26-2018 04:48 AM
I don't buy that as the main reason for the remapping - it's OLED black smear. You still get nasty god rays with white on remapped blacks.
RuneSR2 said:
The remapping may have been done as an attempt at a software fix for an optical problem. In the CV1 model, Oculus switched to using a partial fresnel lens design, which reduced weight and improved focus at the perimeter of the display. Fresnel lenses have problems with lens flare, which is even more apparent in the full fresnel used on the HTC Vive. Reducing contrast ratio decreases the visibility of the flares. Oculus apparently decided that reducing the flares was more important than having a full color range, so they ship the CV1 using the compressed color space by default.
08-30-2018 01:28 AM
Wildt said:
I don't buy that as the main reason for the remapping - it's OLED black smear. You still get nasty god rays with white on remapped blacks.
RuneSR2 said:
The remapping may have been done as an attempt at a software fix for an optical problem. In the CV1 model, Oculus switched to using a partial fresnel lens design, which reduced weight and improved focus at the perimeter of the display. Fresnel lenses have problems with lens flare, which is even more apparent in the full fresnel used on the HTC Vive. Reducing contrast ratio decreases the visibility of the flares. Oculus apparently decided that reducing the flares was more important than having a full color range, so they ship the CV1 using the compressed color space by default.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-30-2018 08:45 AM
08-31-2018 09:25 AM
08-31-2018 10:32 AM
MAC_MAN86 said:
But are you using an NVIDIA card and set it to Full Dynamic Range?
This gets reset after any graphic or major OS update.
08-31-2018 07:19 PM
09-04-2018 08:49 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"